Please don't watter down the difficulty.

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I think the problem is the lack of way to obtain the require status need to overcome it. In ER I can grind for more Vigor if need to. Get 100$ physical shield from merchant and tank almost everything. Take some incant to boost my resist and make element attack far less punishing. Here I need good luck to get needed suffix, repeatedly.

Here you have:
1) Basic +5 stat nodes, which are +10 HP if you slot strength. That won't mean much later, but early it's a very substantial boost.

2) Armor/evasion/enshield. Since all of those have diminishing returns (without supporting passives), you can boost your early survivability by taking them all in roughly equal proportions. That doesn't take much from you, just equipping mixed stats armor will suffice.

3) Later you can consciously route your passives build towards more survivability, and it works quite well.

You quite certainly don't need any "elite" loot to be tanky.


100% agree. People are massively undervaluing the very strong defenses on the tree, because people are still very consistently, it's happening with many streamers as well (steelmage) viewing loot and passives and other sources of power through the lens of PoE1. Do people realize how insanely good 7 life regen on a piece of gear is before cruel? That sounds like a disgusting troll joke if I were to say that in the context of PoE1. In PoE2, it's actually decently desirable, definitely in the upper half of mods I'd like to see unless I have something else completely fixing my sustain.
agree +1
"
"
I think the problem is the lack of way to obtain the require status need to overcome it. In ER I can grind for more Vigor if need to. Get 100$ physical shield from merchant and tank almost everything. Take some incant to boost my resist and make element attack far less punishing. Here I need good luck to get needed suffix, repeatedly.

Here you have:
1) Basic +5 stat nodes, which are +10 HP if you slot strength. That won't mean much later, but early it's a very substantial boost.

2) Armor/evasion/enshield. Since all of those have diminishing returns (without supporting passives), you can boost your early survivability by taking them all in roughly equal proportions. That doesn't take much from you, just equipping mixed stats armor will suffice.

3) Later you can consciously route your passives build towards more survivability, and it works quite well.

You quite certainly don't need any "elite" loot to be tanky.


Thank you for advice.

Yeah, I do follow those for being too-safe style since poe1 and have quite small death count at early A2 (8 death so far) But ... I don't know. I feel like they can tweak it to make it more fluid and more enjoyable fight during campaign. If it end game already I will not complain.
Slow in, slow out cuz I'm just a player.
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Yes 100%

The first 12 hours were really slow but once I got the hang of the game, man its absolutely awesome! Currently end of A3 on HCSSF

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