Please don't watter down the difficulty.

Yeah, at first I was playing casually, not really focusing on using orbs or planning my build. But once I started to engage with those systems and put more thought into my character (I'm playing a warrior), the game became tons of fun.
PoE 2 need more tweak on most boss attack. They kind of replicate the ER feel perfectly. Each mistake likely to cost a very limit flask, but... more spongy and rapidly attack. While in work in ER, it's not fit well for me here due to different environment and gameplay wise.

In fact, ER allow more method to get out of hit and more fair to telegraph their attack. They are also not as much spongy to feel disappoint when you fail it. They also reward you handsomely. (I don't think passive point is reward, but more like mandatory to get instead. It's no longer optional.)

PoE 2 fail very badly if you want to compare it to ER, It's like compare Pyrite to Gold.
Slow in, slow out cuz I'm just a player.
--------------------------------------------
"
PoE 2 need more tweak on most boss attack. They kind of replicate the ER feel perfectly.

PoE2 is an ARPG. You can completely eschew all the "mistakes" by ramping your survivability and simply facetanking the bosses (something you can't really do normally in ER).
"
PoE 2 need more tweak on most boss attack. They kind of replicate the ER feel perfectly. Each mistake likely to cost a very limit flask, but... more spongy and rapidly attack. While in work in ER, it's not fit well for me here due to different environment and gameplay wise.

In fact, ER allow more method to get out of hit and more fair to telegraph their attack. They are also not as much spongy to feel disappoint when you fail it. They also reward you handsomely. (I don't think passive point is reward, but more like mandatory to get instead. It's no longer optional.)

PoE 2 fail very badly if you want to compare it to ER, It's like compare Pyrite to Gold.


Just use a shield for small attacks if you don't have enough armor/resists.
Yeah, it was rough the first night but once I started to think more about positioning, skill usage, and equipping the best possible items for my character the game instantly became far more enjoyable than PoE 1.

In PoE 1 I can just run through the entire story face rolling everything with the first rare I pick up in each act, I just id a single weapon and barely even bother picking up anything else for the rest of the act.

Having items be more scarce and actually useful is so nice and makes the game feel way more rewarding when you do actually get something decent. I also really love that you have to actually think about the combat and dodge attacks. The pacing is great.

The only thing I'm not a huge fan of is some of the maps are too large and there's too many dead ends with nothing in them. Hopefully they plan to add more side content to maps or reduce the size of some of them.
+1

People need to change their mindset, they've gotten too used to fast paced no brain zoom fest..

I've seen people already in maps, while i'm in late act 2 on normal, but i'm still just loving the slow paced game.

That you actually have to farm/craft gear and get better at mechanics is so good, frick i got so tired of the easymode poe1..

The thing is people are asking for nerfs, when they havn't even taken the time to learn the game..
If GGG nerf the game + the players get better, it'll be another easy poop game, no thanks, please don't nerf my game.

If anything i'd say nerf some abilities, some of the abilities are too damn strong xD
"
Yeah, it was rough the first night but once I started to think more about positioning, skill usage, and equipping the best possible items for my character the game instantly became far more enjoyable than PoE 1.

In PoE 1 I can just run through the entire story face rolling everything with the first rare I pick up in each act, I just id a single weapon and barely even bother picking up anything else for the rest of the act.

Having items be more scarce and actually useful is so nice and makes the game feel way more rewarding when you do actually get something decent. I also really love that you have to actually think about the combat and dodge attacks. The pacing is great.

The only thing I'm not a huge fan of is some of the maps are too large and there's too many dead ends with nothing in them. Hopefully they plan to add more side content to maps or reduce the size of some of them.


Exactly this
"
"
CroDanZ#1818 wrote:
"
Essem#3340 wrote:
From a business perspective the game being this hard is obviously bad


Ye that's the reason why games like Elden Ring were a complete failure from a business perspective. ^^

The market is flooded with games that are so easy and trivial, that even a ape can beat it (lookin at u D4)...People are starving for challanges and POE2 is the perfect game for that.

And you guys act like the game is unbeatable instead of just going 1 step back , farm a bit gear and maybe 1-2 levels to try the boss again.

Yes the game is a bit challanging but far away from "to hard". ;)



How many players will keep re-playing Elden Ring until 2032???


Just a question... because PoE2 needs players to keep replaying this slow and tedious campaign for a fucking DECADE!!!


I would 100% rather play this campaign multiple times than PoE1 campaign multiple times. Without question.
"
PoE2 is an ARPG. You can completely eschew all the "mistakes" by ramping your survivability and simply facetanking the bosses (something you can't really do normally in ER).


I think the problem is the lack of way to obtain the require status need to overcome it. In ER I can grind for more Vigor if need to. Get 100$ physical shield from merchant and tank almost everything. Take some incant to boost my resist and make element attack far less punishing. Here I need good luck to get needed suffix, repeatedly.

Like you said, it's ARPG and it ... kind of not respect player time to get random scare loot that may or may not help.

PS : I don't hate the new pacing and new way to approach PoE 2, I just feel like most boss attack are just too punishing, some are out right unfair.
Slow in, slow out cuz I'm just a player.
--------------------------------------------
"
I think the problem is the lack of way to obtain the require status need to overcome it. In ER I can grind for more Vigor if need to. Get 100$ physical shield from merchant and tank almost everything. Take some incant to boost my resist and make element attack far less punishing. Here I need good luck to get needed suffix, repeatedly.

Here you have:
1) Basic +5 stat nodes, which are +10 HP if you slot strength. That won't mean much later, but early it's a very substantial boost.

2) Armor/evasion/enshield. Since all of those have diminishing returns (without supporting passives), you can boost your early survivability by taking them all in roughly equal proportions. That doesn't take much from you, just equipping mixed stats armor will suffice.

3) Later you can consciously route your passives build towards more survivability, and it works quite well.

You quite certainly don't need any "elite" loot to be tanky.
Last edited by just_dont#6539 on Dec 9, 2024, 6:59:41 AM

Report Forum Post

Report Account:

Report Type

Additional Info