Please don't watter down the difficulty.

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Ydoum#5726 wrote:
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Bakuryu#4306 wrote:
there's plenty of opportunity to move, dodge, reposition.


The problem is that there's nothing else to combat than this. Being forced to constantly spam dodge roll because white mobs have 500% of your movement speed in act 1 alone is cringe. I am spending more time moving around and dodging than actually killing monsters. This is not a good design.


This tbh.
the difficulty of the game is fine, but there are a lot of design issues surrounding that difficulty that are definitely not and need adressing.
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MrGrimz#6520 wrote:
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Ydoum#5726 wrote:
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Bakuryu#4306 wrote:
there's plenty of opportunity to move, dodge, reposition.


The problem is that there's nothing else to combat than this. Being forced to constantly spam dodge roll because white mobs have 500% of your movement speed in act 1 alone is cringe. I am spending more time moving around and dodging than actually killing monsters. This is not a good design.


This tbh.
the difficulty of the game is fine, but there are a lot of design issues surrounding that difficulty that are definitely not and need adressing.



Don't get me wrong but they're always skills that are good for clearing the campaign and some that are rly bad.....Not only in POE2.

Game is out 1 day and people complain that they can't clear stuff because they're not willing to switch skills and experiment around.

It's like playing poison arrow without multiple projectiles or other support skills and complaining that the clear is bad. ^^

In Act 1 I practicaly leveled ALL my available skill gems to LVL3 and tried every single one of them, tons of combinations and picked the 1 that worked the best for me.

If people are not willing to try different things to solve a problem it's not the games fault. ;)
Last edited by CroDanZ#1818 on Dec 7, 2024, 11:38:19 AM
They need to be spot on with balancing with a difficulty like this.

From a business perspective the game being this hard is obviously bad, so it just becomes a question of what GGG are willing to sacrifice in terms of playerbase and money to keep a difficult game.
It's a live service game not a one time purchase so the flexibility here is not the same as as other one time purchase games.

Its as if WoW decided that raiding was only available on Mythic and M+ started on a +10.
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Essem#3340 wrote:
From a business perspective the game being this hard is obviously bad


Ye that's the reason why games like Elden Ring were a complete failure from a business perspective. ^^

The market is flooded with games that are so easy and trivial, that even a ape can beat it (lookin at u D4)...People are starving for challanges and POE2 is the perfect game for that.

And you guys act like the game is unbeatable instead of just going 1 step back , farm a bit gear and maybe 1-2 levels to try the boss again.

Yes the game is a bit challanging but far away from "to hard". ;)
Last edited by CroDanZ#1818 on Dec 7, 2024, 3:20:00 PM
After few more hours I still stick to my oppinion that the difficulty is perfectly fine.

The only thing that requires a small tweak are item drops, esp rares in early game.

In Act 2 I've only found 1 upgrade and not 1 Regal to craft my own rare gear (Only 8 Regal shards in the whole Act2, disenchanting rares included).

Esp bosses should have a better droprate for theyr effort.....Act2 endboss gave me 2 blue, 2 or 3 white, 1 potion, 1 Augment Orb and some gold.

Don't get me wrong, I love the idea of loot being super rare (esp uniques) but the Actboss could drop at least a guaranted rare item for the effort....And all the other bosses having at least a "higher chance" to drop one.

So far not 1 boss dropped something good and for the fact how tough they are (what I love btw) they should reward us for the effort. :)
I wish it was darksouls level slow, this feels very much like a arpg, every video i quickly browsed was one click killing mobs, maybe 2 clicks lol, so umm huh. Bosses yeah the rest of the game. right now feels like a normal arpg.

Where is the souls combat exactly? since in those it's not just the bosses.
Am i tripping. maybe. day one felt like it, since i was new, day two, not really. Slower and harder and tactical please.
Last edited by Dragonfire#8575 on Dec 9, 2024, 4:50:00 AM
Can't be bothered to expand for hours in here, I have a game to play.

The capacity to clear everything with one button in PoE 1 always bothered me, it happened too fast, too easily, and was ultimately unnengaging.

I have absolutely 0 complaints about this game, and love every decisions that has been made. Thank you, please more of that.
For me its not a skill or difficulty issue.
It's just slow and boring.
I grew up with Diablo 1. I don't have a "tiktok brain".

Boss fights are fun, but a bit too long, and give no rewards.
Super slow walking speed with no movement skills across giant maps without fast travel or quest markers? It's not difficult, its boring.

Ascendancies locked behind content that rewards some builds and punish others?
BAD design.

If I wanted to dodgeroll my way to France and get a baguette of no drops, I'll go play Elden Ring again.

This is not path of exile, and slow isn't difficult. Giant HP pools isn't difficult, its just boring.
Walking backwards firing into white mobs 12 out of the last 20 hours is not FUN.
Sorry. If you enjoy that, my hats off. But for me it does nothing.
Last edited by eldheim#2436 on Dec 9, 2024, 4:52:59 AM
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klasior#7909 wrote:
No, the difficulty is totally over average. Act 1 Boss death count 50+ and still going... Can someone nerf this guy? If i want to play Dark Souls, I would go and play Dark Souls, and i think, this is PoE?


Why do you keep attempting the boss when you’ve failed 50+ times?

Have you tried leveling up a couple levels, upgrading pieces of gear, changing around skills/support/spirit gems?

It’s okay if you can’t beat a boss. This is an ARPG. You need to take a step back and assess your situation. The boss doesn’t need a nerf. Your character just needs a buff. And there’s many ways to do it.

Hope this helps.
Last edited by Maraiza775#1411 on Dec 9, 2024, 4:58:44 AM
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klasior#7909 wrote:
No, the difficulty is totally over average. Act 1 Boss death count 50+ and still going... Can someone nerf this guy? If i want to play Dark Souls, I would go and play Dark Souls, and i think, this is PoE?


Why do you keep attempting the boss when you’ve failed 50+ times?

Have you tried leveling up a couple levels, upgrading pieces of gear, changing around skills/support/spirit gems?

It’s okay if you can’t beat a boss. This is an ARPG. You need to take a step back and assess your situation. The boss doesn’t need a nerf. Your character just needs a buff. And there’s many ways to do it.

Hope this helps.


Exactly.....I think the problem is that people nowdays are used to linear & failproof progressions because of super trivial ARPGs like D4.

They forgot that it's OK in ARPGs to make a step back and farm certain areas 2-3 times to get prepared for a boss fight instead of trying it over and over again with full blue gear & bad rolls on them. ^^

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