EIGHTY SIX GIGABYTES (86) no matter how good it looks and sounds its bloat guaranteed

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Akedomo#3573 wrote:

What makes you think PoE 2 is using high res textures though?


I don't know if it does. It certainly doesn't look that way to me. It is perfectly possible that GGG manages to squander 92.96GB without even highrez textures.

Diablo IV was just an example of how Blizzard realized a humongous install size of their game is a problem and came forth with a solution. Doesn't necessarily apply to PoE2.

D4 bad.
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randrew#4970 wrote:
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Akedomo#3573 wrote:

What makes you think PoE 2 is using high res textures though?


I don't know if it does. It certainly doesn't look that way to me. It is perfectly possible that GGG manages to squander 92.96GB without even highrez textures.

Diablo IV was just an example of how Blizzard realized a humongous install size of their game is a problem and came forth with a solution. Doesn't necessarily apply to PoE2.



Well. I don't know either.

I agree, the size of video games is quite large these days, and it takes up a lot of storage space.

But If I can share my perspective. Most games are just large these days because they're not utilizing compression anymore. Some definitely have high res textures, but a large part of the, from what I can see. Is just that games are BIGGER overall. And this game, has hundreds of enemies, tilesets, bosses. So I'd imagine that's where a large chunk of that game size comes from.
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Akedomo#3573 wrote:
Most games are just large these days because they're not utilizing compression anymore.


Lack of compression is certainly a factor but not the main factor as your text makes it out to be. Compression rates on textures is maybe 25% under optimal conditions, and textures comprise anything between 30%-50% of install size of modern games. So even if you could employ optimal compression you would end up with a size reduction of anywhere between 5% and 13%.

I also disagree with your basic assumption that games today aren't using compressed assets anymore, they do. So the 30%-50% figure is likely already including compression.

Not that this even matters to me if your damn game already is below 30 gigs!


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Akedomo#3573 wrote:
Is just that games are BIGGER overall. And this game, has hundreds of enemies, tilesets, bosses. So I'd imagine that's where a large chunk of that game size comes from.


I also disagree with this. For example Last Epoch is a similar game with a similar scope that has a size on disk of 23.73 GB. Which I find to be a completely reasonable size for games in general and for this kind of game in particular.
Last edited by randrew#4970 on Jan 1, 2025, 4:30:28 PM
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Akedomo#3573 wrote:
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randrew#4970 wrote:
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Akedomo#3573 wrote:

What makes you think PoE 2 is using high res textures though?


I don't know if it does. It certainly doesn't look that way to me. It is perfectly possible that GGG manages to squander 92.96GB without even highrez textures.

Diablo IV was just an example of how Blizzard realized a humongous install size of their game is a problem and came forth with a solution. Doesn't necessarily apply to PoE2.



Well. I don't know either.

I agree, the size of video games is quite large these days, and it takes up a lot of storage space.

But If I can share my perspective. Most games are just large these days because they're not utilizing compression anymore. Some definitely have high res textures, but a large part of the, from what I can see. Is just that games are BIGGER overall. And this game, has hundreds of enemies, tilesets, bosses. So I'd imagine that's where a large chunk of that game size comes from.


Compression also isn't a free ride, it has several downsides in fact.

Storage is one of the cheapest/most abundant resources in the realm of modern hardware, making it an elegant solution for several reasons.
Personally, I'll take the application being more performant over it being small. Pretty easy choice.
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Personally, I'll take the application being more performant over it being small. Pretty easy choice.


But PoE2 is neither!

Also, perfomance strongly correlates with efficiency.
Last edited by randrew#4970 on Jan 1, 2025, 4:36:29 PM
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randrew#4970 wrote:
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randrew#4970 wrote:


No, it is not.


Yes, it is. Shall we keep going in circles? You're wrong.


No, it is you who is wrong. You are arguing an obvious logical fallacy.

An analogy to your argument: A murder is perfectly ok when you can get away with it.
But just because you got away with it doesn't mean it is perfectly ok.

Just because you do not reap (immediate) negative consequences from your action does not make your action perfectly ok.

But enough of this nonsense. 92.86 GB was wrong, is wrong and will forever be wrong and deep in their hearts GGG knows that this is the truth.

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Akedomo#3573 wrote:

That's how it's achieved though.


That may be one of many options to achieve it. There's also other options, the most obvious one: ship less crap. Diablo 4 for example ships their hirez textures (45 GB!) as an optional DLC. Problem -> Solution. (Diablo IV still sits at 68 gigs even without the hirez textures so I am not satisfied but it is a start).

You realise that the point of an analogy is to be analogous, right?

When you commit murder, a person is dead. You can't go back later and make them not dead. When you make a game inefficiently, you can go back later and increase efficiency - this is the typical way that products are developed. You don't even NEED to do so unless problems are occuring.

In the world of high speed internet and fast computers and massive storage, a large game clocking 90gb isn't even remotely uncommon. Sorry if you live in a third world country or something, but this is just a non-issue that will be improved over time.. or not, which is also fine.
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randrew#4970 wrote:
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Akedomo#3573 wrote:
Most games are just large these days because they're not utilizing compression anymore.


Lack of compression is certainly a factor but not the main factor as your text makes it out to be. Compression rates on textures is maybe 25% under optimal conditions, and textures comprise anything between 30%-50% of install size of modern games. So even if you could employ optimal compression you would end up with a size reduction of anywhere between 5% and 13%.

I also disagree with your basic assumption that games today aren't using compressed assets anymore, they do. So the 30%-50% figure is likely already including compression.

Not that this even matters to me if your damn game already is below 30 gigs!


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Akedomo#3573 wrote:
Is just that games are BIGGER overall. And this game, has hundreds of enemies, tilesets, bosses. So I'd imagine that's where a large chunk of that game size comes from.


I also disagree with this. For example Last Epoch is a similar game with a similar scope that has a size on disk of 23.73 GB. Which I find to be a completely reasonable size for games in general and for this kind of game in particular.

I mean, direct comparison between last epoch and poe2 should immediately answer your questions; Last Epoch textures are blurry and garbage, and sound lines a fraction the number or length of poe2. It's a miniscule and low res game in comparison. That's fine, games are allowed to do that, but scope and fidelity increases size.
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randrew#4970 wrote:
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Personally, I'll take the application being more performant over it being small. Pretty easy choice.


But PoE2 is neither!

Also, perfomance strongly correlates with efficiency.

He said performant but I'm reasonably sure he was talking about quality in terms of textures, effects, sound quality, not performance.

That said, besides the weird arse bugs with maps taking forever to load, the game seems very performant to me :shrug:
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MadMossy#1934 wrote:
86 jigabytes is nothing for a modern AAA game. I have games still in Alpha that take up more space.

For example.

Star Citizen = 117GB
Diablo 4 = 123GB
Cyberpunk 2077 = 84GB
Baldurs Gate 3 = 147GB
Black Myth Wukong = 128GB
Red Dead Redemption 2 = 119GB
Stalker 2 = 153GB

So really for a modern game 86GB is pretty much expected, if not on the lower side of what is fast becoming the norm. It helps having multiple 4TB Samsung 980 Pro m.2 drivers :)



Star Citizen = 117GB - We can play offline.
Diablo 4 = 123GB - We can opt out the High quality to install just 64GB
Cyberpunk 2077 = 84GB - We can play offline.
Baldurs Gate 3 = 147GB - We can play offline.
Black Myth Wukong = 128GB - We can play offline.
Red Dead Redemption 2 = 119GB - We can play offline.
Stalker 2 = 153GB - We can play offline.


PoE 2 would have the same opt out option to not install the High quality 4K Ultra unnecessary FPS drop mechanic.

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