EIGHTY SIX GIGABYTES (86) no matter how good it looks and sounds its bloat guaranteed

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Remember the days when Dev's prided themselves on how compressed they could make their dataset? How fast they could page data back and forth because it was optimized. The lost art of tempering your games fidelity with reasonable efficiency? There's no way that 86 gigs isn't 56 gigs of bloated unnecessary 1-2% improvements to audio and graphics fidelity.

Any chance we could get a low res texture pack version of POE2? I hate to think of the patches and league downloads.

I mean at some point its just diminishing returns right? Like did you make all the textures Tiffs or some shit?

Now imagine the new load times... they aren't short in POE1 but they've something like doubled the footprint... A game with ten plus years of content at that.

Imagine the dynamic texture loading slide shows when GGG decides to start using "spawn on top of the player" league mechanics?



Think they will work on that before or after the early access client goes gold?
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Darosius#3984 wrote:
I give you 1 year to develop a game that is as good or better than Path of Exile with less than 86 GB. You have 1 year, if you don't make it, you're just dogshit.


That can be done. 5 million up front, I have complete control over all decisions.
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Remember the days when Dev's prided themselves on how compressed they could make their dataset? How fast they could page data back and forth because it was optimized. The lost art of tempering your games fidelity with reasonable efficiency? There's no way that 86 gigs isn't 56 gigs of bloated unnecessary 1-2% improvements to audio and graphics fidelity.

Any chance we could get a low res texture pack version of POE2? I hate to think of the patches and league downloads.

I mean at some point its just diminishing returns right? Like did you make all the textures Tiffs or some shit?

Now imagine the new load times... they aren't short in POE1 but they've something like doubled the footprint... A game with ten plus years of content at that.

Imagine the dynamic texture loading slide shows when GGG decides to start using "spawn on top of the player" league mechanics?


Yes, when the internet worked on 56k modems and we had pentium 2's, efficiency was the number 1 resource of the game developers. 40 years ago.
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efficiency was the number 1 resource of the game developers. 40 years ago.


It still is. Efficiency will always be king.
Last edited by randrew#4970 on Jan 1, 2025, 3:38:14 PM
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randrew#4970 wrote:
"
Darosius#3984 wrote:
I give you 1 year to develop a game that is as good or better than Path of Exile with less than 86 GB. You have 1 year, if you don't make it, you're just dogshit.


That can be done. 5 million up front, I have complete control over all decisions.


"
randrew#4970 wrote:
"
efficiency was the number 1 resource of the game developers. 40 years ago.


It still is. Efficiency will always be king.

No, it won't.

And certainly not to the same degree.

When everyone has superfast internet and ludicrous computers, its perfectly fine to increase the package size to allow for those 1 and 2% improvements for those who can use them.
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randrew#4970 wrote:
Personally, if in my company my head of tech would present to me an install size of over 30 GB I would classify that as a failure to deliver and it would have the following consequences:

1) I would fire the head of tech and every tenth in the tech department
2) I would hire competent people

But I don't run GGG. So we're at ...paper rustling... 92.96 GB.


As someone who has been in the working world close to 45 years, including at some notable and large corporations, I am not sure you really understand how the world in general and businesses in specific work.

For example, an install of what? A typical browser based side scroller? Lode Runner 2024? Or Elder Scrolls 6? Or did you mean for POE 2?

30gb is almost nothing on a modern computer. I have 25 tb of storage inside my main computer, another 12 tb on my local network, and 6tb between my old and new laptops. More, I suspect, than the average person, certainly less than some who are much more into high quality Audio and Video or use their system to work on such (among other tasks).

Heck, even my phone has 256gb of storage.

As tech advances we will, I suspect, come to adopt 8k monitors (7680*4320) vs our 4k (3840*2160) or even 1k (1920*1080) monitors which will make those high res textures take up 16x the space of 1k vs the mere 4x we get with 4k.

I've seen decently good 4 tb NVME drives in the ~$250 (us) range recently and with rumors that DRAM/HBM and possibly flash memory prices will drop in 2025, prices could get even lower.

This all leads me to not understand the bias against an 86.6gb (on my main system) install size. As others have posted many other games use much more disk space.

Looking at the install folder I see the executable is 64107 kb with a second x64 at 495 kb along with some .dll's totaling ~95k kb. 75.9gb of the install is in the FMOD folder which has 3096 .bank files and 1 .bin, which are audio. The Art folder only uses 2.39gb. At a guess we are already using the low res or highly compressed textures.

So, please, by all means, educate me. Use specifics and details and help me understand. To be clear I say this sincerely and not sarcastically. I am perfectly happy to accept other view points as valid even when I do not hold said views myself.
**Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB **
**Corsair Voyager a1600 32gb, 4tb**
**ASUS Zenbook Duo Laptop, i7 155h, 32gb, 1tb**
Last edited by ElfBoy#4652 on Jan 8, 2025, 12:29:50 AM
"
"
randrew#4970 wrote:
"
efficiency was the number 1 resource of the game developers. 40 years ago.


It still is. Efficiency will always be king.

No, it won't.

And certainly not to the same degree.

When everyone has superfast internet and ludicrous computers, its perfectly fine to increase the package size to allow for those 1 and 2% improvements for those who can use them.


Fantasy world tier thinking.
Never build bridges or do anything where lives are on the line.

The reason GGG gets a pass for their under-performance is because they just make games.
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ElfBoy#4652 wrote:
"
randrew#4970 wrote:
Personally, if in my company my head of tech would present to me an install size of over 30 GB I would classify that as a failure to deliver and it would have the following consequences:

1) I would fire the head of tech and every tenth in the tech department
2) I would hire competent people

But I don't run GGG. So we're at ...paper rustling... 92.96 GB.


As someone who has been in the working world close to 45 years, including at some notable and large corporations, I am not sure you really understand how the world in general and businesses in specific work.

For example, and install of what? A typical browser based side scroller? Lode Runner 2024? Or Elder Scrolls 6? Or did you mean for POE 2?

30gb is almost nothing on a modern computer. I have 25 tb of storage inside my main computer, another 12 tb on my local network, and 6tb between my old and new laptops. More, I suspect, than the average person, certainly less than some who are much more into high quality Audio and Video or use their system to work on such (among other tasks).

Heck, even my phone has 256gb of storage.

As tech advances we will, I suspect, come to adopt 8k monitors (7680*4320) vs our 4k (3840*2160) or even 1k (1920*1080) monitors which will make those high res textures take up 16x the space of 1k vs the mere 4x we get with 4k.

I've seen decently good 4 tb NVME drives in the ~$250 (us) range recently and with rumors that DRAM/HBM and possibly flash memory prices will drop in 2025, prices could get even lower.

This all leads me to not understand the bias against an 86.6gb (on my main system) install size. As others have posted many other games use much more disk space.

Looking at the install folder I see the executable is 64107 kb with a second x64 at 495 kb along with some .dll's totaling ~95k kb. 75.9gb of the install is in the FMOD folder which has 3096 .bank files and 1 .bin, which are audio. The Art folder only uses 2.39gb. At a guess we are already using the low res or highly compressed textures.

So, please, by all means, educate me. Use specifics and details and help me understand. To be clear I say this sincerely and not sarcastically. I am perfectly happy to accept other view points as valid even when I do not hold said views myself.


he wants $300/h for that expertise.
cant figure out how to put a $75 m.2 in his steam deck though.
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randrew#4970 wrote:
"
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randrew#4970 wrote:


It still is. Efficiency will always be king.

No, it won't.

And certainly not to the same degree.

When everyone has superfast internet and ludicrous computers, its perfectly fine to increase the package size to allow for those 1 and 2% improvements for those who can use them.


Fantasy world tier thinking.
Never build bridges or do anything where lives are on the line.

The reason GGG gets a pass for their under-performance is because they just make games.


Correct. They aren't building bridges; they are "just" building a videogame. Thus; it is perfectly ok to be less efficient to increase quality in the context of users having abundant resources. Efficiency will increase over time, but its fine that it isn't perfect, because it's not a fucking bridge.

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