This game has an elite rich and a very vast poor population (Currency system is broken)
" says the nolifer |
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" 2 of my characters have had the GCP's drop from them from levels 1-20. There is soemthing in the game that lends itself for getting better drops in the beginning. |
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" I don't disagree with your estimates; that's about what it took to rush mules to Hellforge and Act 5 socket quest in Diablo II. I don't think that kind of power gaming is abusive - it still requires personal time and effort to reap the profits. As long as outright botters can't exploit the system, I think the benefits of stimulating the trade economy would overshadow any inflationary effects. Rushing six accounts through Normal Act 2 for six GCP's isn't really that big of a payoff. |
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My feedback.
The currency system is fine and I do not want RNG changed. I have no problem with rares being actually rare currency or not. I prefer a game built to last and not another console game you play for 3 weeks and then go sell at the store. Perhaps fusings or small things like that could drop more but that is all I would ever be okay with changing. |
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" Best advice in the thread. People get unhappy because they can't get the same level of nice gear that the 1% have doing minimal trading and playing an hour a day. If they didn't know or care about what the 1% had, this 'problem' goes away. You don't need those amazing items to play and enjoy the game. Last edited by aimlessgun#1443 on Apr 25, 2013, 4:00:27 PM
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" This would be abused to death. Just have a friend rush 5 alt accounts at the same time. This would massively flood the market in a matter of days. |
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" You are essentially always being hit with an absolutely massive currency droprate penalty by the time you need to actually start farming currency. A poor oversight by GGG, because it compounds. Not enough currency? Farm some currency Don't get lucky right away? Start gaining levels Start gaining levels? Currency drops decrease Currency drops decrease? Start farming higher level content The issue: If you don't win the RNG Lottery before your good droprates expire, you are fucked at this step. Farming higher level content? Better upgrade your gear so you can farm it properly. Need to upgrade gear? Have to farm currency Need to farm currency? Have to do it in a level appropriate area.<--\ Need to farm in a level appropriate area? Get level appropriate gear. | Need to get level appropriate gear? Farm currency to get it---------/ You are now in a loop of needing currency to get gear, and needing gear to get currency. Last edited by Xendran#1127 on Apr 25, 2013, 4:34:31 PM
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" That depends on several aspects. They might derive "enjoyment" from "progression": In this case they're forced to gear up or GTFO. How on Earth can you in good conscience claim you don't need amazing gear to play this game? this game is HIGHLY gear driven, more so than most games of ANY rpg-sub-genre. Even if you CAN progress with lesser gear in contradiction to above, the snail pace you'll be setting can HARDLY be considered enjoyable, unless the saccharine like feeling of false difficulty is what gets you hard... if so... you have issues son... They then are driven to the trading market: From here they spend their time semi-afk, trying to be lucky enough to catch a new player who needs one of the more "common" uniques that they've found or they ARE said player in which case they' can't do much until they amass some chaos orbs or the equivalent, which requires they then learn the trade values etc, usually this ends up with them buying sub par equips due to not knowing what to look for. When they do hit mid level, generally they either were lucky and progress, farmed enough to progress due to MF, or more commonly, hit the brick wall and realize that ultimately they are now dependent on the income of new players to sell off their common uniques... and what do you think happens when that bubble starts to burst? what do you think happens when folks start to leave and stop making alts, and the game starts to get a bad rep for being full of trolls and grind and generally lacking in fun? That selling off gets a lot harder, but that's kinda slippery slope so it's not THAT valid, but my point being that this game early on rewards you in massive amounts, only to then rapidly begin to decline and also increase in difficulty, it's a bad and nonsensical inversion of effort to reward. |
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" This is a complete load of crap and you know it. This game absolutely requires some amazing items in order to continue playing because of the ridiculously high damage they gave to enemies in OB. |
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" GGG could easily curtail rushing abuse with character-level restrictions on parties and difficulty levels. |
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