This game has an elite rich and a very vast poor population (Currency system is broken)

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beastygor wrote:
you guys need to learn to farm if you want to...get rich thats all...all thse people whinning day in and day out LOL there are many ways to make currency/items in here...


says the nolifer
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Xendran wrote:
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rflynn74 wrote:
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RogueMage wrote:
I was fortunate to have an Exalt drop for one of my characters in Normal Act 1. After leveling a Marauder and Witch into Act 3, I decided to trade the Exalt for 32 Chaos orbs. That bankrolled enough trades for low-level Uniques and Gems to equip both of my characters for Act 3.




Ironically, I've had the best currency drops ever within the first 20 levels of the game. I know people will always claim RNG, but the reality is this has happened one every single one of my characters in the game since beta.


This has happened to me very consistently as well, but with ladders rather than characters. Every new ladder ive started, i always get some crazy shit within the first day (The last 3 ladders i've had 6Ls within the first week)


2 of my characters have had the GCP's drop from them from levels 1-20. There is soemthing in the game that lends itself for getting better drops in the beginning.
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Moosifer wrote:
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RogueMage wrote:
I think GGG would do well to consider rewarding each character with a high-level orb at the completion of Act 2 in each of the three difficulty levels:

Normal Act 2: one GCP
Cruel Act 2: one Divine Orb
Merciless Act 2: one Exalted Orb

This would stimulate the trade economy right at the points where players are highly motivated to upgrade their equipment. The increased circulation of high level orbs would encourage end-gamers to use up more of the orbs for their intended crafting purposes, providing an item-sink that would keep orb values high. And the lengthy gameplay required to complete Act 2 would prevent botters from exploiting the system for cheap profits.


no....Most people can complete normal in 3-5 hours. Many can get to maps in 20-24. Even if this was difficult to bot, it would be pretty easy for one person to rush 6 accounts through normal on repeat.

I don't disagree with your estimates; that's about what it took to rush mules to Hellforge and Act 5 socket quest in Diablo II. I don't think that kind of power gaming is abusive - it still requires personal time and effort to reap the profits. As long as outright botters can't exploit the system, I think the benefits of stimulating the trade economy would overshadow any inflationary effects. Rushing six accounts through Normal Act 2 for six GCP's isn't really that big of a payoff.
My feedback.

The currency system is fine and I do not want RNG changed. I have no problem with rares being actually rare currency or not. I prefer a game built to last and not another console game you play for 3 weeks and then go sell at the store.

Perhaps fusings or small things like that could drop more but that is all I would ever be okay with changing.
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McHuberts wrote:

Do not compare with the people that can play 7x12 hours a week. Play your own game.


Best advice in the thread.

People get unhappy because they can't get the same level of nice gear that the 1% have doing minimal trading and playing an hour a day. If they didn't know or care about what the 1% had, this 'problem' goes away.

You don't need those amazing items to play and enjoy the game.
Last edited by aimlessgun#1443 on Apr 25, 2013, 4:00:27 PM
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RogueMage wrote:
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Moosifer wrote:
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RogueMage wrote:
I think GGG would do well to consider rewarding each character with a high-level orb at the completion of Act 2 in each of the three difficulty levels:

Normal Act 2: one GCP
Cruel Act 2: one Divine Orb
Merciless Act 2: one Exalted Orb

This would stimulate the trade economy right at the points where players are highly motivated to upgrade their equipment. The increased circulation of high level orbs would encourage end-gamers to use up more of the orbs for their intended crafting purposes, providing an item-sink that would keep orb values high. And the lengthy gameplay required to complete Act 2 would prevent botters from exploiting the system for cheap profits.


no....Most people can complete normal in 3-5 hours. Many can get to maps in 20-24. Even if this was difficult to bot, it would be pretty easy for one person to rush 6 accounts through normal on repeat.

I don't disagree with your estimates; that's about what it took to rush mules to Hellforge and Act 5 socket quest in Diablo II. I don't think that kind of power gaming is abusive - it still requires personal time and effort to reap the profits. As long as outright botters can't exploit the system, I think the benefits of stimulating the trade economy would overshadow any inflationary effects. Rushing six accounts through Normal Act 2 for six GCP's isn't really that big of a payoff.


This would be abused to death. Just have a friend rush 5 alt accounts at the same time. This would massively flood the market in a matter of days.
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rflynn74 wrote:

2 of my characters have had the GCP's drop from them from levels 1-20. There is soemthing in the game that lends itself for getting better drops in the beginning.


You are essentially always being hit with an absolutely massive currency droprate penalty by the time you need to actually start farming currency. A poor oversight by GGG, because it compounds.


Not enough currency? Farm some currency
Don't get lucky right away? Start gaining levels
Start gaining levels? Currency drops decrease
Currency drops decrease? Start farming higher level content

The issue: If you don't win the RNG Lottery before your good droprates expire, you are fucked at this step.

Farming higher level content? Better upgrade your gear so you can farm it properly.
Need to upgrade gear? Have to farm currency
Need to farm currency? Have to do it in a level appropriate area.<--\
Need to farm in a level appropriate area? Get level appropriate gear. |
Need to get level appropriate gear? Farm currency to get it---------/

You are now in a loop of needing currency to get gear, and needing gear to get currency.
Last edited by Xendran#1127 on Apr 25, 2013, 4:34:31 PM
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aimlessgun wrote:
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McHuberts wrote:

Do not compare with the people that can play 7x12 hours a week. Play your own game.


Best advice in the thread.

People get unhappy because they can't get the same level of nice gear that the 1% have doing minimal trading and playing an hour a day. If they didn't know or care about what the 1% had, this 'problem' goes away.

You don't need those amazing items to play and enjoy the game.


That depends on several aspects.

They might derive "enjoyment" from "progression":

In this case they're forced to gear up or GTFO. How on Earth can you in good conscience claim you don't need amazing gear to play this game? this game is HIGHLY gear driven, more so than most games of ANY rpg-sub-genre.

Even if you CAN progress with lesser gear in contradiction to above, the snail pace you'll be setting can HARDLY be considered enjoyable, unless the saccharine like feeling of false difficulty is what gets you hard... if so... you have issues son...

They then are driven to the trading market:

From here they spend their time semi-afk, trying to be lucky enough to catch a new player who needs one of the more "common" uniques that they've found or they ARE said player in which case they' can't do much until they amass some chaos orbs or the equivalent, which requires they then learn the trade values etc, usually this ends up with them buying sub par equips due to not knowing what to look for.

When they do hit mid level, generally they either were lucky and progress, farmed enough to progress due to MF, or more commonly, hit the brick wall and realize that ultimately they are now dependent on the income of new players to sell off their common uniques... and what do you think happens when that bubble starts to burst? what do you think happens when folks start to leave and stop making alts, and the game starts to get a bad rep for being full of trolls and grind and generally lacking in fun?

That selling off gets a lot harder, but that's kinda slippery slope so it's not THAT valid, but my point being that this game early on rewards you in massive amounts, only to then rapidly begin to decline and also increase in difficulty, it's a bad and nonsensical inversion of effort to reward.
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aimlessgun wrote:

You don't need those amazing items to play and enjoy the game.


This is a complete load of crap and you know it. This game absolutely requires some amazing items in order to continue playing because of the ridiculously high damage they gave to enemies in OB.
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thepmrc wrote:
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RogueMage wrote:
Rushing six accounts through Normal Act 2 for six GCP's isn't really that big of a payoff.


This would be abused to death. Just have a friend rush 5 alt accounts at the same time. This would massively flood the market in a matter of days.

GGG could easily curtail rushing abuse with character-level restrictions on parties and difficulty levels.

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