What is the point of +% Light Radius and Reduced Attribute Requirements!?
I haven't seen Light Radius hybridised with Accuracy % but will inspect items more carefully in the future.
Also this topic isn't about accuracy % either. I thought they all were potentially good mods but only one of them currently is, mostly how light radius is a percentage and reduced attribute req isn't useful for the sheer majority of players. If something that could be only considered useful for a microfraction of players, it can be considered a useless mod. |
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Reduced Requirements allows freedom for builds on the tree that need, for example, a lot of strength for a two hander but not being able to path through the strength area.
Light radius is good for avoiding being ambushed by loads of archers or vipers hiding in a room, also seeing far at night and in dark areas. Light radius in this game matters. |
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" Diablo 2 had some hybrid light radius suffixes that increased armour. Maybe you could combine light radius and accuracy? |
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" Yes, it is. The OP picked two mods to discus, but only included half of one of the mods. Below quoted from the patch notes. Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item. Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius. As you can see the names of the actual mods are "of Shining", "of Light" and "of Radiance", and the mod includes Accuracy and light radius. Many builds, not at end game, can likely use the reduced attribute to equip an item sooner and without putting points into STR, DEX or INT that would not otherwise need the stat. Racers may be able to equip items faster, At the beginning of a new league, and I'm sure there will be many more uses discovered. I don't see this mod as "only considered useful for a microfraction of players",So, we will continue to disagree about the usefulness of this mod. As for light radius, the point I have been trying to make is that it is not fair to discus only half of the benefits of the mod. It needs to be measured and evaluated based on all of the bonuses. |
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" No, you're not. It is very handy. I've got a shadow who has some pathetically low STR. Reduced Requirments would really help allow me to use some EQ that I would not normally be able to get without investing a lot of Skill Points to get to some STR nodes. Looks like someone missed their weekly meeting of Douchebag's Anonymous.
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They should add more affixes.
The more useless the better. Screw up the price of exalted orbs I say. Add 100 or more! The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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" Except that again, nearly every build in the game that has an accuracy problem gets Resolute Technique, or uses a skill that cannot miss. Resolute Technique...Or spend many passives + gearing choices trying to fix the problem? HRM....Especially considering how easy it is to get RT, it's a very conveniently placed keystone. The only build I'm aware of that actually stacks accuracy as part of the plan is the Wander which is another very expensive, rather niche build... Last edited by HopTortoise#6758 on Apr 26, 2013, 2:43:15 PM
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I dunno man, doesn't make sense even as a hybrid...
Wander so niche that many are pretty much the same and probably use a quality version of the accuracy gem because of the extra crit chance. At that point, you would have accuracy % on the weapon as an added bonus. Consider mods as bonuses. Accuracy instead of passives isn't a great way to look at it. Accuracy % is a good mod, however doesn't solve the problem with low accuracy in builds as they want dex and more accuracy in conjunct with other bonuses. It's what you call a serviceable mod. Also I have Nycta's Lantern which gives 25% light radius. Yeah, by itself it isn't very good. With other items when I tried it, it's alright but I'm not using that. Living in the dark so long you get used to it, but I'm very bemused by +% light radius. It's not even a good bandaid for low life builds, similarly how I feel accuracy isn't a good bandaid for builds that have accuracy problems. Benefits non Resolute Technique builds. There are a crap load of builds that use Resolute Technique; an accuracy mod would hardly change that. |
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Light Radius : why is it hybrid with accuracy when the majority of low life builds are spell based?
Reduced Requirements : Yea it's great I don't have to spend those points in stats to wear that gear, but I still can't use *Insert Gem*, meaning i'm going to have to get stat points anyway........ Mark_GGG 2012 If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it. If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage. Last edited by Auxion#3183 on Apr 27, 2013, 11:01:08 PM
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As it was said in this thread before, this game did not need any of these mods. All it needed was a fix to light radius bug on aura-based low life. And it was accepted and confirmed by GGG staff that it IS A BUG.
So why would anyone in sane mind make mods around a BUG??? As per accuracy and requirements, it was rightly said that most of these issues can be addressed by options that were already in the game, like attribute rolls and passive nodes. Here is an idea, let's add more crappy mods and start buying good items from GGG for real money, since it will be increasingly impossible to ever get a good item drop with only those stats you actually need, which is pretty much where things are actually heading atm with changes like that. In face of death, imperfection shall vanish.
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