What is the point of +% Light Radius and Reduced Attribute Requirements!?

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CliveHowlitzer wrote:
I must be the only person who finds reduced attribute requirements actually somewhat useful, especially for leveling gear.

Call me unimaginative but for every build I have run, I have never run into any attribute problems with gear. Only gems.
This is because if you want es gear, you get int anyways because it increases %es. If you want evasion, you get dex because it increased %evasion rating. The only case you might run into trouble is with armor+es builds, but even then, the armor passives are all buried in strength territory. And there are strength belts, which leads me to another point. Get gear with attributes! No need for reduced reqs if you meet the reqs and then some with all the massive attribute bonuses you can roll on gear...[/rant]

Also, currently the best way to go armor build is with evasion converted to armor.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs#4164 on Apr 25, 2013, 8:28:12 PM
Just make the hp after reservation become 100% for the light radius

and remove the damn affix
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Brigs wrote:
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CliveHowlitzer wrote:
I must be the only person who finds reduced attribute requirements actually somewhat useful, especially for leveling gear.

Call me unimaginative but for every build I have run, I have never run into any attribute problems with gear. Only gems.
This is because if you want es gear, you get int anyways because it increases %es. If you want evasion, you get dex because it increased %evasion rating. The only case you might run into trouble is with armor+es builds, but even then, the armor passives are all buried in strength territory. And there are strength belts, which leads me to another point. Get gear with attributes! No need for reduced reqs if you meet the reqs and then some with all the massive attribute bonuses you can roll on gear...[/rant]

Also, currently the best way to go armor build is with evasion converted to armor.

It still helps sometimes when you are coming up with really unorthodox builds but I do agree just rolling the stats is better, however not always an option if I have bad RNG.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
I hope GGG is just scared\unwilling to admit to public that they fucked up big time.

Otherwise, they would remove these shitty crap mods and make unique jewelry with light radius and reduced requirements to satisfy some niche builds.

The fact that they didn't make niche solutions as unique items and instead polluted the whole enchantment pool with them tells that they either

1. hired Jay Willson

2. stopped thinking through what they are doing well enough

3. want to intentionally ruin their game and lessen their player base

Conclusion? They are most likely just fed up with our money already and want us to leave now.
In face of death, imperfection shall vanish.
The one mod would probably be more useful if it lowered level req. as well as attrib. req, but as a whole, I'm having trouble thinking of any builds that would actually choose the mods (including low life). Same goes for the thorns mod, too, I guess.

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VoxelSquid wrote:
Players who like low life builds were complaining for a long time about the inability to see anything in caves and dungeons. GGG responded to these complaints by adding the light radius mods.

I would imagine that the reduced attribute reqs are there to help off class builds, such as bow templars who would otherwise find it difficult to meet the stat reqs for weapons. I think this is actually slightly unnecessary, but I can still see it being useful in some circumstances.

Not every change that you don't understand is an attempt by GGG to specifically screw you over.
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deftwish wrote:
The one mod would probably be more useful if it lowered level req. as well as attrib. req, but as a whole, I'm having trouble thinking of any builds that would actually choose the mods (including low life). Same goes for the thorns mod, too, I guess.


At least thorns has the possibility of being a cool property. They just need to add a thorn aura and buff thorn overall.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
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Brigs wrote:
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HopTortoise wrote:

So wait a second....

GGG adds an entire set of affixes that are useless to every single build in the game except a few VERY NICHE builds that require a SPECIFIC chest piece (Shavronnes) that is known for being one of the more expensive uniques in the game, and is being used for one the most expensive builds in the game that is also one of the most powerful ones.


And now, an entire set of affixes is added to MOST ITEMS, just to help a few very niche builds?

Not only that, this affix that is designed to help low life builds (which are again, rare) is a COMMON affix.

I can understand the motive here, to help a certain build...

But the build is rare, and expensive.

Make the affix rare, as well. If it's something that is useful to a certain build, they are going to go for that affix whether it is a common affix or a rare affix.

In summary:
Adding a COMMON affix to assist RARE builds is beyond strange and smells like an excuse.

I'm fairly convinced this is simply an excuse to make it more difficult to roll items for the vast majority of players. Nothing more.

If it was really intended to help low life builds, the affix would be RARE, as only a tiny percentage of the wealthiest players in the game run those types of builds.



I have to agree. For the time being, I will not be wasting any more orbs. I'm sure this is the case for many of us.


You don't need to have Shavronne's to be a low life build. They existed before this unique you know.
This light level attribute is a joke. Currently there are no situations where low light actually changes gameplay. There are no monsters that gain a buff or otherwise change the way they act if in the dark...

Low Life is already a massive risk for players putting themselves at 35% life to gain benefits. Toss another annoyance of being difficult to see the damn game is stupid. Those of us running low life builds jack up contrast/gamma and other settings on our video cards to counter this anyway...
IGN: SoulCinder
GGG's just doing their part to help players realize that crafting items aren't really meant to be used for crafting.

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