Ignore all problems with late game, simply reroll every time you hit 70.
It's the only way to avoid the horrible late game. The only way. If you don't want to do this then PoE isn't for you, as it is, because right now the late game just isn't good enough to warrant playing imo.
Last edited by DestroTheGod#5470 on Apr 20, 2013, 9:59:25 PM
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Posted byDestroTheGod#5470on Apr 20, 2013, 9:58:38 PM
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mkmaddage wrote:
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e7ang wrote:
Why not just create a third league with no penalty at all? Really what's the harm in having multiple options on how to play. Options are good thing imo.
What's the harm? No harm to those who think an entertainment product should have no soul. Cost/resource considerations aside, there's theoretically 'no harm' in changing all the [insert own example here] zerg from SC2 to fluffy bunnies that ADD health instead of taking it away because some people find the creator's version too scary; the 'harm' I see is that the creator's original version is utterly shat on and their creative vision is diluted to weak watered down urine. When I go to watch a video of the game online I will see fluffy bunnies shitting rainbows and buffing their 'enemy' and have NO IDEA what the original intent of the designer was. I won't see the game as challenging or interesting and I'd wonder what group of dickheads decided to make a game, call it 'hardcore', and make it total faceroll.
The developers have been absolutely clear about their vision for a game where, for once, we don't play do-gooder heroes out to save the world - it's about being completely out for yourself in a very unfair world. All the systems in the game support this approach - the original FFA loot system (also poisoned by casual whiners so far), the bandit PVP event, etc. etc. and the experience loss system.
/blather
In the end, I think GGG will be forced by their investors or whoever is actually keeping them afloat, to casualise the game some more so y'all may get your wish anyway. The way of the world is to expect something for little to no effort and without 'punishment' for mistakes. There are a MILLION games which do this for you - why make the few that try to be different, the same? Sad...
Why does a game have to only cater to a certain group of gamers? POE can VERY easily cater to everyone. They created all types of customs leagues for the races. Why not a league for people who simply want to face roll content. I don't see the harm. It's not like hardcore or default leagues would be affected at all.
Forza is a perfect example of a game that caters to all types of gamers. From my 5 year old nieces to my hardcore car enthusiast dad.
Catering to only a select group of gamers is not only bad business, but bad game design.
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Posted bye7ang#3566on Apr 20, 2013, 10:38:48 PM
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Unimatrix wrote:
PoE is by design a "hardcore oriented" game. As pointless as that may sound (to some people, that is), it is what it is.
HC players already belittle default players (scrubcore etc.), if you take away that as well, it will probably be called baby-core or carebear mode or even worse.
This simply isn't a casual game, where you can just start and do whatever, while cradling your baby on one hand.
You need basic skill and you have to live with the fact, that while you can be creative with your skill build (and you actually should be!), you have to sort things out properly.
Not dying is a top priority, even in "scrubcore" (where I still play btw :P).
You don't like that? Then either live with losing XP or don't bother with this game.
Sounds harsh, but you can't compromise the whole premise of the game, to cater to everyone - imho.
You know the mentality of HC players kind of makes me laugh. First off, when you die in HC you loss your equipped gear/character. Whoopie. If you play the game often that won't matter, you have tons of currency and you can buy your gear back when you enter maps. Not to mention it doesn't take 10 years to get back to lvl 60.
Skill tree plan for HC: Life nodes, some more life nodes and more life nodes. Oh and more life nodes.
Everyone parties, I'd say majority of HC is in some form of a party, making difficulty trivial, especially if you play incredibly careful which you should be doing in HC.
The fact that people even refer to default as scrubcore is laughable. HC shouldn't be named HC. Maybe change it to semihard-core.
Hardcore to me is permanent loss of everything you had. EVERYTHING.
Oh forgot to mention both leagues are playing the same content. lol?
Last edited by FerociousFeAr#2845 on Apr 21, 2013, 12:24:46 AM
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Posted byFerociousFeAr#2845on Apr 21, 2013, 12:22:33 AM
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FerociousFeAr wrote:
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Unimatrix wrote:
PoE is by design a "hardcore oriented" game. As pointless as that may sound (to some people, that is), it is what it is.
HC players already belittle default players (scrubcore etc.), if you take away that as well, it will probably be called baby-core or carebear mode or even worse.
This simply isn't a casual game, where you can just start and do whatever, while cradling your baby on one hand.
You need basic skill and you have to live with the fact, that while you can be creative with your skill build (and you actually should be!), you have to sort things out properly.
Not dying is a top priority, even in "scrubcore" (where I still play btw :P).
You don't like that? Then either live with losing XP or don't bother with this game.
Sounds harsh, but you can't compromise the whole premise of the game, to cater to everyone - imho.
You know the mentality of HC players kind of makes me laugh. First off, when you die in HC you loss your equipped gear/character. Whoopie. If you play the game often that won't matter, you have tons of currency and you can buy your gear back when you enter maps. Not to mention it doesn't take 10 years to get back to lvl 60.
Skill tree plan for HC: Life nodes, some more life nodes and more life nodes. Oh and more life nodes.
Everyone parties, I'd say majority of HC is in some form of a party, making difficulty trivial, especially if you play incredibly careful which you should be doing in HC.
The fact that people even refer to default as scrubcore is laughable. HC shouldn't be named HC. Maybe change it to semihard-core.
Hardcore to me is permanent loss of everything you had. EVERYTHING.
Oh forgot to mention both leagues are playing the same content. lol?
scrubcore baby detected
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Posted byLteegtimtobfuuesr#6304on Apr 21, 2013, 12:39:41 AMBanned
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I think I hit a nerve. Oh and I play both leagues rending your cute comment moot.
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Posted byFerociousFeAr#2845on Apr 21, 2013, 12:41:49 AM
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I don't get it... op says his friend is hardcore gamer, but quits after seeing exp loss? What kind of hardcore is that? And it's not like you even lose a level, it's just 15% exp. And I say this as a lv 85...
tl;dr - maybe hardcore... wow player? which doesn't say much
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Posted byjebroni#0936on Apr 21, 2013, 12:47:07 AM
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15% is pretty ruff. I can take it but my g/f all but refuses to play now.
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In path of exile monsters don't respawn when you die and the bosses dont get healed.
Providing you keep a town portal up there is no real death penalty at all other than experience. You are fucking immortal in this game.
If you took that away there would be no skill involved in the game at all. Dont bother dodging attacks, having a clever build, or making good gear choices. Just run up to piety, mash buttens until you die. Than hop back in the portal. Eventually her hp will drop.
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Posted byNotRegret#0188on Apr 21, 2013, 12:56:52 AM
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Failsociety wrote:
I am one for the Exp Penalty. I think more games should have this. Coming from 7 years of XI where you could delevel and doing end game meant a LOT of lost exp. Could you imagine if games like WoW had Exp loss and deleveling? Man I tell ya what, it would def. weed out shitty raid members real quick, because in most games raiding isn't hard at all. It's getting 10-20 idiots to listen.
Anyways, +1 to Exp loss, and yes, sometime I die and go wtf, but. Oh well, learn from your mistakes.
Edit: I'm also pretty sure you will be able to buy your own custom league at some point. So with that said, someone could make a Casualist League. x100% loot drops, No exp loss, free loot everytime you go to your Stash!
using FFXI as an example for experience loss is a ridiculous notion, especially considering how easy it was (Even by pre-abyssea standards) to get max level as compared to this game. Nowadays its a downright joke, since almost everyone runs around with Reraise 3 and only ends up losing 1% On death.
Lineage 1 perhaps is a more appropriate example of EXP loss on death. There you make around 1.5-2% an hour at higher levels if you're lucky. Deaths there cost 1% on some servers, and up to 5% on others, (Can buy back half of that). That being said.. Path of Exile is not "Difficult" Becuase of exp loss. There are a ton of ridiculous mechanics that don't make this game difficult, in some cases just annoying. Like when I can plow down 99% of a map, but a monster casts ONE spell and suddenly I one shot myself, even though I can't even see it. Or monsters who kill me and they arent even on my screen due to de-synch. All of these games in which a hefty exp penalty was assessed on death did NOT have these one-shot death mechanics and still involved skill to play.
The penalty needs to be 5%. At 79, I make maybe 3-4% a map (66-68, since i can never get higher level maps to drop than that). One death is equivalent to losing 4-5 maps, and all that time invested in them.
Last edited by Taelis#1547 on Apr 21, 2013, 12:59:38 AM
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Posted byTaelis#1547on Apr 21, 2013, 12:57:51 AM
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Late game my deaths usually will come in a bunch. Like once I'm about 75% of a Level I go grind an easy zone until I level them I can bonsai a little.
But usually when I do die it'll be like 3x in a row because I just HAVE to kill whoever is killing me.
I wouldn't mind some kind of exp death timer, like... If you die it's 5%..if you die within 5 minutes of that its 10%...5 mins within that 15% , and so on.
Idk it does get frustrating to die or blow a whole level within a few deaths.
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Posted byChongo666#6827on Apr 21, 2013, 1:06:22 AM
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