Experience loss driving some players away?

"
SL4Y3R wrote:
So you honestly think losing a portal is a good penalty;? There's 6 portals, meaning you think its okay to die 5 times in a map. That's absurd.

It would be very easy to change the number of portals open on maps. You could also do something scaling. Maybe level 66 maps have 3 portals, but higher level maps, like a 70, only have one portal.
"
So you honestly think losing a portal is a good penalty;? There's 6 portals, meaning you think its okay to die 5 times in a map. That's absurd.


You could change it to "one portal per player in the party." Or two, with the current maximum of 6.

--C

And here's another. Did Vaal Pyramid map for the first time. Entered the final room (not knowing it was the final room) by simply going down stairs. Full health, auras, etc. Insta-charged and stun-locked by the elite guards. Killed in 2 seconds; didn't even get a chance to click the stairs up to escape.

3,400 health, near 7000 armor. A level 68 map for a level 75 character.

Back to 0% experience, which is now nearing an hour of gameplay.

I'm certainly losing my interest in playing the game given the sheer amount of time and struggle it's now taking to make any progress. With the current death punishment, the game is becoming more stressful than fun. and I'm hesitant to do any exploring (e.g. new maps) because of the chance I'll lose an hour of gameplay to crap like this.

Is this really the sort of experience GGG wants to force upon players who choose Softcore?
All that and a bag of chips!
PoE is not a "Auto Pilot" type of game, you don't just click buttons and progress it requires research, knowledge it requires freaking thinking something almost all games now a days lack. So if it drives people away, it is most likely a good thing because they are mindless auto pilot gamers we don't want them here.
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Mooginator wrote:


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GhostlightX wrote:
12 hours play at level 90 would hardly even visibly move your Exp bar.


The above statement lends even more merit to the absurdity of an experience punishment system. It takes the player so long to reach max level regardless of any punishment, an average gamer is much more likely to get frustrated/sick of the game and walk away because they feel stalled/unable to progress.



The above statement is wrong. Look at this guy for example:

http://poestatistics.com/users/find/enigmana.html

GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Learn from your mistakes. Something kills you once, never let it kill you again. If you start mapping immediately after you hit 70; by 75 you should know every type of elite mob and what to loom out for. I don't think I've died a single time since I killed piety at 66. Also I'm a cleave dualist. 7k dps 4k life 80ar 13k armor. I use three instant health pots and two granite
ign sweetumss
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Mooginator wrote:
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Undon3 wrote:
Thing is, we have no idea how many players are annoyed by the XP penalty, and how many quit or are considering quitting because of it.


This statement encapsulates exactly what this thread is about. I can personally attest I know people who will not play this game solely because of the penalty, which is really a punishment.
Spoiler
People are tired of losing time, energy and effort when playing a game, and will play other games they can enjoy without being punished.

I also wish to point out not a single person has provided any form of legitimate reason supporting the experience punishment mechanic.

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GhostlightX wrote:
12 hours play at level 90 would hardly even visibly move your Exp bar.


The above statement lends even more merit to the absurdity of an experience punishment system. It takes the player so long to reach max level regardless of any punishment, an average gamer is much more likely to get frustrated/sick of the game and walk away because they feel stalled/unable to progress.

Blizzard Entertainment made the following important statement regarding the Death Penalty in Diablo 3:

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Blizzard wrote:
Taking gold away from people, or taking a full level of experience away, yeah, that’s a wake up call. It’s also the quickest way to get someone to uninstall the game. A very select few people will put up with something like that. It’s fine in Diablo II because gold has almost no use, but imagine if it did. You’d be encouraged through the mechanic to grind in easier areas where you’re sure you couldn’t die just so you could earn gold safely. That sounds terrible. Without a gold penalty you can play the content you want to play and meanwhile you’re finding items and amounts of gold that are relevant. That sounds like fun.
Source: http://www.diablowiki.net/Death

It is also important to state Diablo 2 had a 10% experience penalty upon death with 75% recovery when you got back to your body, so ultimately a 2.5% penalty. PoE currently takes SIX TIMES that amount, and is a much more complex/difficult game than Diablo 2. Once again, the death punishment system in PoE is undeniably absurd.

Once again, there is already a mechanic built into the game to prevent reckless play (the purpose of a "death penalty") - it is the map portal system which only allows a limited number of re-entries into a map (die too much and you can't go back!); and given maps are required for end-game, players must play them. There is no need for any death penalty system in this game because of the map portal mechanic. It really is that simple.

I would like to hear something from GGG regarding this issue.

I know people too that won't play because of the XP penalty (and other crap, but anyway, the penalty played the biggest role). And they're tough, mean, hardcore raiders, with first on the server kills on WoW. But they just couldn't last in PoE beyond Merciless. I know, because I personally brought them to the game.

However, this doesn't mean shit. It's a few people in a large community. And this topic, it doesn't have the tools to let you know what is really going on. What can be achieved here is a duel of ideas, and trolling, nothing more. Nobody is going to "win", because arguments are just arguments, people from both sides can skip them, or address strawmen and enjoy their morning ad hominem.

What we need is REAL data. Make it happen GGG - mandatory poll, based on player level, in Default. HC players don't have a say in this. And then, centralised results, based on level interval, to see how the XP penalty affect users.

PS: nice find with the Blizz quote. Don't expect GGG to abide by this. Their fun is different then Blizzard's.
placeholder for creative sig
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Nazd3sucks wrote:
PoE is not a "Auto Pilot" type of game, you don't just click buttons and progress it requires research, knowledge it requires freaking thinking something almost all games now a days lack. So if it drives people away, it is most likely a good thing because they are mindless auto pilot gamers we don't want them here.
I really would like to hear something from the folks at GGG regarding this topic, especially given the amount of feedback. Why does GGG think an experience punishment six times that of Diablo 2 is in order? Are there any plans to change this?
All that and a bag of chips!
Lol, I bet you and your friends don't play Hardcore right? Even in D2 & D3...

If you die and you learn nothing from it, then you don't skill up do you?

Having a penalty on death is like having a whip that teaches you a lesson every time you die.

Consequences of your actions determine the end result.

If you die, learn from it, and skill up, simple as that!
IGN: AchiLize
Achi's Quality Shop https://www.pathofexile.com/forum/view-thread/602552

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