Experience loss driving some players away?
" It would be very easy to change the number of portals open on maps. You could also do something scaling. Maybe level 66 maps have 3 portals, but higher level maps, like a 70, only have one portal. |
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" You could change it to "one portal per player in the party." Or two, with the current maximum of 6. --C |
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And here's another. Did Vaal Pyramid map for the first time. Entered the final room (not knowing it was the final room) by simply going down stairs. Full health, auras, etc. Insta-charged and stun-locked by the elite guards. Killed in 2 seconds; didn't even get a chance to click the stairs up to escape.
3,400 health, near 7000 armor. A level 68 map for a level 75 character. Back to 0% experience, which is now nearing an hour of gameplay. I'm certainly losing my interest in playing the game given the sheer amount of time and struggle it's now taking to make any progress. With the current death punishment, the game is becoming more stressful than fun. and I'm hesitant to do any exploring (e.g. new maps) because of the chance I'll lose an hour of gameplay to crap like this. Is this really the sort of experience GGG wants to force upon players who choose Softcore? All that and a bag of chips!
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PoE is not a "Auto Pilot" type of game, you don't just click buttons and progress it requires research, knowledge it requires freaking thinking something almost all games now a days lack. So if it drives people away, it is most likely a good thing because they are mindless auto pilot gamers we don't want them here.
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" The above statement is wrong. Look at this guy for example: http://poestatistics.com/users/find/enigmana.html GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Learn from your mistakes. Something kills you once, never let it kill you again. If you start mapping immediately after you hit 70; by 75 you should know every type of elite mob and what to loom out for. I don't think I've died a single time since I killed piety at 66. Also I'm a cleave dualist. 7k dps 4k life 80ar 13k armor. I use three instant health pots and two granite
ign sweetumss
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" I know people too that won't play because of the XP penalty (and other crap, but anyway, the penalty played the biggest role). And they're tough, mean, hardcore raiders, with first on the server kills on WoW. But they just couldn't last in PoE beyond Merciless. I know, because I personally brought them to the game. However, this doesn't mean shit. It's a few people in a large community. And this topic, it doesn't have the tools to let you know what is really going on. What can be achieved here is a duel of ideas, and trolling, nothing more. Nobody is going to "win", because arguments are just arguments, people from both sides can skip them, or address strawmen and enjoy their morning ad hominem. What we need is REAL data. Make it happen GGG - mandatory poll, based on player level, in Default. HC players don't have a say in this. And then, centralised results, based on level interval, to see how the XP penalty affect users. PS: nice find with the Blizz quote. Don't expect GGG to abide by this. Their fun is different then Blizzard's. placeholder for creative sig
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I really would like to hear something from the folks at GGG regarding this topic, especially given the amount of feedback. Why does GGG think an experience punishment six times that of Diablo 2 is in order? Are there any plans to change this?
All that and a bag of chips!
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Lol, I bet you and your friends don't play Hardcore right? Even in D2 & D3...
If you die and you learn nothing from it, then you don't skill up do you? Having a penalty on death is like having a whip that teaches you a lesson every time you die. Consequences of your actions determine the end result. If you die, learn from it, and skill up, simple as that! IGN: AchiLize
Achi's Quality Shop https://www.pathofexile.com/forum/view-thread/602552 |
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