Experience loss driving some players away?
" Adn you represent 100% of the community? The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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" I think they made their choices and gambled. Blizzard did the same thing but they sold a ton of boxes of D3 thanks to D2. I think it's too late for them to make drastic changes/fixes even if they really wanted to. |
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" And you are making false and incoherent assumptions? GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" only 12 hours!? LOL, can't tell if sarcasm or not. Last edited by coli#0236 on Apr 28, 2013, 12:48:47 AM
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Hmm. Managed to get several characters to end game maps. 2 of which didn't even have over 4k hp. Rarely died, when I did, it was my fault for sure.
Exp penalty is fine. |
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Oh darn it! I love this wall of complaiining about the experience loss.
If you are really annoyed by the fact that you are losing experience, how many times do you actually die? I mean, it's a VERY big factor and It seems people aren't saying how many times they died so far. Is it 10 times? 20? 50? 100 or even higher? If you die ALOT of times, there is something wrong with your character: it's simply not good enough for the content you are playing. As well, you lack knowledge about how the game works. When I first started playing PoE last year in closed beta, it took me weeks to get to level 60. I died over 80 times. I had about 2000+ health, I couldn't do maps. So I started farming fellshrine and whatnot. Still died every level andt just could not progress. After about 6days or something /played time I called it done at level 63. I made some lower characters till the 20's and after a week I stopped playing. Untill a few months later. I decided to pick up PoE again and made new builds. Everytime to 60 and tried to improve and every time the same single problem: I could not progress because of the experience loss and felt so damn angry, just like most QQ and whining all over here. Now I'm here, a year later. Not alone the fact that the 15% experience loss does matter, I learned so much from it. It made me more combat aware, more quickly and precisely on how to approach certain things, may it be a hard boss with hard mods, or a new build, or simply trying to min/max your resistance, health, damage and whatnot. I am nowhere near a good player, but even I can level a single character to level 40~50 in a single day with about 1~5 deaths or something and eventually get it to 70+ in matter of days. Whereas my first builds took litteritly 20 times TWENTY TIMES as longer, just because I sucked at the game. " Recently I made a new cleave build and got to 78 in about two weeks of easily playing. The build felt VERY strong to me as I never even died in maps at that point. I saw this unique map from crypts ( http://en.pathofexilewiki.com/wiki/The_Coward%27s_Trial ). I gave it my best shot and did a last check if my gear was alright and whatnot. When I started the map, it was fairly hard, but still managable. It felt so great. Untill I did the last encounter; After I killed waves and waves and WAVES of monsters, the end boss revived every single monster in that room, resulting in an fps drop to about 1~5 fps where I died instantly short after that happend. Well "GODDAMNIT" and got pissed and tried again only to find out that the room is filled with 50+ skeletons affected by increased crit, crit damage, frenzy charge to allies on kill, immune curse, faster attack, faster movement and on top of that, they got instantly revived after I tried to kill them. I lost about 45% on that map (at level 78) and freaked out of how much angry I was and stopped playing that day. But what? I just went playing on next morning and got my experience back, 2 days later I almost hit 80. The experience loss is fine. If you cannot afford to die, you have to take a second look at your build and gear rather then complaining on the forums of how much time you lost, how annoying it is, that it's so useless and whatnot. No, it is YOU that caused it, but you don't understand what caused it. That is what GGG is aiming for, to make good players out of bad players. I have been there, done that. I got better and I tell you to suck it up and keep improving in your own skill, even with a limited time frame it is possible. If you fail to see this point, I am gladly to say that there are MANY other games that do not follow this approach and does not tries to make you better, but rather give an illusion on how good you actually are after completing the game. TL;DR: No, just no, just read it. |
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"if they do end up making the game much easier ill quit and im sure many more people will this game is not meant for people that want a cakewalk. SO i dont understand why they are trying to ruin our game |
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" The thing is the media and society has molded into the masses a everyone deserves everything type of mentality, people dont want to work for what they have, they want everything given to them with as less effort from their part. And until this carebear everyone deserves the same ammount despite their effort mindset exists were fucked. |
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" Amidst the whining, this is a valid complaint. But this has less to do with xp loss and more to do with how broken some of the enemy mechanics (i.e. lightning thorns) are. |
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" A few counters to avoid that: -Granite flask -Enough base armour -Curse before entering room -Decoy or any other totem -Get more health/ES -Max tier flasks/potions & quality -Resistance So basicly: curse -> totem -> pre-pot -> go in and wtfpwn them. Depending on the situation ofcourse. Can you elobrate what the valid complain here is? His health is 3200, probebly no granite flask on, no curse, no totem... yea then shit will happen. I got the same thing, but with me is whenever I want to take something to drink, I keep moving with my mouse -> I see charges towards me so I have the few other options: -Spill my drink over my desk, keyboard and pants, but saving my character's live and own the crap out of them while the juice is dripping down on the floor only to get mad afterwards -Die honourable and accept the fact that I played like a moron and shouldn't zerging in with 1 hand like an idiot and scream like an idiot "GODDAMNIT". That is the problem I have with dieing. Oh and I enjoy it even! Now, suck the dieing up already. It seems the 15% exp loss is not really the problem. It lies within their build, gear and skill (mostly awareness & knowledge). It probebly sucks. The people who hate the experience loss aren't the ones that die once in a while, but the ones who die perhaps multiple times per level. |
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