Experience loss driving some players away?
Someone earlier brought up a good point. Lessen the penalty at higher levels or make maps lvl 70+ easier to get. I am all for the penalty but when I am at level 84, a death means almost a weeks worth of playing time down the drain. When in my 70's a death was painful but only took me a day to recover. After playing for a week and not dieing I died twice last night and I am not looking forward to playing for almost 2 weeks to get back to where I was.
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" Desync this bad can be fixed to where the game is playable using certain skills such as Cyclone and Flicker Strike. IGN Raikker
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" Similar death penalty in every ARPG ever made and people still whine = lol |
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Im all for the XP Penalty loss on death. Even losing the entire level I would be fine with. But not when 99% of my deaths are because of Desync. If its my own stupidity that kills me Im ok with it. But when I lose hours of playtime because of something completely random and uncontrollable happens I am not.
IGN Raikker
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" are you a rift veteran? or are there multiple real seebs running around (very scary). At anyrate, welcome to PoE! but ya xp penalty is in a pretty good place, and is only heavily punitive to people at very high levels. Hey...is this thing on? Last edited by LostForm#2813 on Apr 26, 2013, 4:56:40 PM
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read the first two pages... didnt bother beyond that
There are SEVERAL games out there that cater to the crowd that do not want penalties and such things, this is one of the few who cater to the rest of the gaming community, and yes there will be people put off by it but please stop trying to change it. EVE was mentioned in this thread and while it has a smaller player base the retention of players is amazing, because it caters to a specific set of gamers and they stay, I see POE going this way in the ARPG genre. Please, if you want a casual game with no penalties there are plenty of games that provide that, why must people try and make every game the exact same! |
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" There is no good reason that opening different permanent leagues with different rulesets "damages" other leagues. You 'win' that point - but that is not the only 'point' against creating different leagues. There is the purity of the original design goals of the creators and there is the extra resource required to setup and manage the extra leagues. These two points alone are enough to 'prove' that the decision is not as straightforward as "it doesn't affect you so it is fine". IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore |
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" They've said they're experimenting with what works. Another permanent league would definitely take more resource to manage. I understand and agree with your point about allowing options for players but I don't think that should be applied here or necessarily in other games for reasons that I'd love to go into but would possibly go off-topic : ). IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore |
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it would impact me because it would take resources away from their original vision of the game, they plan on private leagues eventually feel free to turn one of those into another modern day win fest clone. Permanent leagues require far more resources than the race leagues, those get wiped and used for the next whatever duration league they have. Why should they spend time and money to make a league that goes against what they wanted to design as a game? As I said before there are so many games out there that cater to what you want, why must this one be turned into another one of those?
If the game isn't hard what is the issue with exp penalties? Not hard so you shouldn't be dying right? |
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" Their original vision was made when they were trolls in D2 like the rest of us are here. They are running a company hoping for a profit now. I hope they understand the ramifications of not growing up and catering to the player base. Fight censorship
https://www.reddit.com/r/The_Donald/ |
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