Experience loss driving some players away?

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'm ok with a league with no xp penalty. It should be called the practice league, there everyone wins. Can tryout new builds, smash up against enemies like an endless tsunami not worrying about having any skill or passive build whatsoever. Nerf the docks, actually just give the community control of the practice league where they can vote on their own rule set and difficulty each week.


GGG themselves would oppose this if it made the process of discovering high level builds too terribly faster, I think. That's why they've said there will never be a simulator or other tool to let you try out level 90 builds. IIRC.



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Courageous wrote:
"
'm ok with a league with no xp penalty. It should be called the practice league, there everyone wins. Can tryout new builds, smash up against enemies like an endless tsunami not worrying about having any skill or passive build whatsoever. Nerf the docks, actually just give the community control of the practice league where they can vote on their own rule set and difficulty each week.


GGG themselves would oppose this if it made the process of discovering high level builds too terribly faster, I think. That's why they've said there will never be a simulator or other tool to let you try out level 90 builds. IIRC.





But but I have THE RIGHT to have fun no matter what I choose to do and also the right to cry when I don't get my way. I want a practice league where community sets the rules. I don't want xp loss, I don't want fire breathing dogs on my farm, I don't want to play 3 acts, I want piety in the terraces with 1hp and no less than 3 uniques, an exalted and at least a 6 linked dropped on each kill *sniffle sniffle* who are you to say how I have fun, with the millions of games out there I choose path of exile and deserve to be able to play how I want, GGG should be honored to have me.

/sarcasm
Best results as Ranger
rank 29 (1 Hr Lethal TI Solo (S02E148))
rank 40 (2 Hr Fixed Seed Solo (S02E249))
rank 49 (1 Hour BLAMT Solo (S02E258))
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e7ang wrote:
Thats not even remotely the same thing. You're asking for a completely different game. All I'm asking for is a tweaked text file. Or let me tweak it myself.

It's why I love FPS so much, you can setup the server anyway you want.

Stop acting like having options will ruin the game, it's a very stupid notion.

It's a much stronger argument than if you don't like it leave, all the does is end up killing the game.

Wow, am I speaking Chinese or something? Do I really need to spell this out?

Of course options can be good, as long as they add something meaningful and don't go against the core design philosophy of the game.

I'm only saying that demanding more options for every little thing you don't like about the game isn't productive. Simply saying "it's optional so it doesn't hurt you" doesn't automatically make your suggestions valid.

Once paid private leagues are released you can ask for any option you want and play in your own little bubble, but for now, let's stick with suggestions that are actually beneficial to the whole playerbase instead of a handful of people.
It does drive people away, sorry if some people disagree but this game being hardcore doesn't mean the only way to make it hardcore is to have exp loss as a death penalty. There is other death penalty as hardcore but not as annoying.

Also D2 was much easier in difficulty and leveling and you could get half your exp back by getting your corpse. One thing to note also is that after a point you don't really learn from death anymore because all you really want is to play without being 110% focused and without being overcareful.
Tech guy
Last edited by Warrax#2850 on Apr 21, 2013, 8:53:54 PM
to all the people who keep saying "game is hardcore" "you dont want a challenge"..

all I simply ask for is a system like dark souls.. that game is made exclusively for people who want a very hard challenge.. but it doesn't even punish players with instant 15% experience loss per death..

it has a stiff penalty for death.. but you have one chance to redeem yourself by recovering your corpse without dying again.

this system in PoE would be nice.. make it if you recover your corpse without dying you get half of the experience back you lost..

instead of making players want to quit due to frustration they would be inspired to go back out there and keep fighting and collect their corpse.. getting that bit of experience back would make it not as bad.. and 7.5% experience loss would still equate to plenty punishment.. especially at levels 80+.

if this is to complicated well then simply lower the experience penalty. I don't have ten hours to play a day like some of you.. and I don't alt+f4 everything thats a challenge.. losing 3-4 maps worth of experience due to one chaos mob pack or LT makes me not want to play a game which otherwise is an incredible game.

make harder challenges more able if you want the game to be more challenging.. don't make a stiff penalty loss to create an artificial challenge by making those who either alt+f4, or avoid any of the real challenge not be affected by it


on a side note: a sacrifice orb could add a nice orb to the economy.. it could be used after a death to retrieve some lost experience.. or sold for quite a bit.. make them about as rare as GCP's and that will add another end game orb to the economy.
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Drahken wrote:
to all the people who keep saying "game is hardcore" "you dont want a challenge"..

all I simply ask for is a system like dark souls.. that game is made exclusively for people who want a very hard challenge.. but it doesn't even punish players with instant 15% experience loss per death..

it has a stiff penalty for death.. but you have one chance to redeem yourself by recovering your corpse without dying again.

this system in PoE would be nice.. make it if you recover your corpse without dying you get half of the experience back you lost..

instead of making players want to quit due to frustration they would be inspired to go back out there and keep fighting and collect their corpse.. getting that bit of experience back would make it not as bad.. and 7.5% experience loss would still equate to plenty punishment.. especially at levels 80+.

if this is to complicated well then simply lower the experience penalty. I don't have ten hours to play a day like some of you.. and I don't alt+f4 everything thats a challenge.. losing 3-4 maps worth of experience due to one chaos mob pack or LT makes me not want to play a game which otherwise is an incredible game.

make harder challenges more able if you want the game to be more challenging.. don't make a stiff penalty loss to create an artificial challenge by making those who either alt+f4, or avoid any of the real challenge not be affected by it


on a side note: a sacrifice orb could add a nice orb to the economy.. it could be used after a death to retrieve some lost experience.. or sold for quite a bit.. make them about as rare as GCP's and that will add another end game orb to the economy.


Well to be constructive instead of snarky that's actually not a bad idea. I'd make it that you had to clear the map or enemies that defeated you to be able to *loot* your dead body for half your xp loss back.
Best results as Ranger
rank 29 (1 Hr Lethal TI Solo (S02E148))
rank 40 (2 Hr Fixed Seed Solo (S02E249))
rank 49 (1 Hour BLAMT Solo (S02E258))
I have a Simple question with 2 out comes.

Is this game suppose to be a like D2?(did the publishers ever really compare it to D2)


If yes:

Replicate the fun of what D2 was.

Allow players to build builds that are just fun and can face roll with the right amount of time and effort and gear.

Lots and Lots and Lots of shiny drops with perfect versions being godly rare.

I played probably over a year worth of actual d2 play time in game couple deaths never pist me off so there must be a huge difference in this game either in of fast you loose xp or how much xp you gain. I have a few builds get to 97 plus hammer paly and fire sorcerer.

Either fix the loot system to be more fair or remove the current crappy roll system to where its free for all. That lock out only allows loot hores to get even more loot. Also probably extending the lock out up to 30 secs would work to.

If i remember right everyone had equal chance to get drops once bosses died in D2. In POE If your not by the mobs being killed you have next to no chance for anything good.

If no:

Post a big disclaimer on your website saying this game isn't suppose to be like D2 and enjoy the current rule sets.

Either way id be happy but according to my current beliefs and I'm sure allot of others people this game is suppose to be like d2

I'm tired of games making people seem to think their games is something their not.
D3, FFX and above, and the new Sims and allot of other games keep using their name sakes and hype to make people play and buy them. This statement may not apply to Path of Exile unless they tried to make it seem like it was suppose to be like D2.

So if anything was this game ever suppose to be like D2?
You guys are hilarious in thinking that these paid leagues will allow you to set fucking anything. Well hate to break your little HKO hearts, that shit WILL be screened just like items are.
@ToNotBeDetermined
I have high expectations that GGG knows what they are doing. Staying genuine about their design philosophy has been their great success.

A good example of the complete opposite is Diablo 3.

It is important to make comparisons between other games because they are part of the same genre. To watch as these games evolve over time and what decisions game developers make truly effect the end-user's experience. In the long run, this affects the longevity and quality of the game.

I mean, I understand that there are many players out there that play this casually(include myself; but I consider myself semi-hardcore). There are only a handful that don't play this casually. Think of how many Kripparrians there are. Not very many. Therefore I do see where some people are coming from on why they find this game difficult.

Different people; different values. You can't force one set of rules and expect it work for everyone. Look at the EU.



IGN: Zarithinor
Timezone: PST
Why waste currency on those "experience saving orbs" when you can potentially spend on gears that you can upgrade to prevent dying. Besides it's not a hardcore grind until you reach 90's...

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