anyone else hate new league mechanic?

Its not worth the time in investment...each battle takes 1-5minutes for a measely 7 alch orbs...or 5 chaos orbs, i can finish a whole map with 5x the currency rate.
Actually, I like this one. "Multiplayer for single player" mode is a welcome change.
The worst league of all time. Absolutely garbage.
For my part I'm lazy to argue of anything [Removed by Support] so.. no money spend and I leave and that all.
If the "minority" has the power we just need let them play together at my sense.
Chris told he only need 20 000 players minimum who spend money for make enough salary for him and his team.. without speak of the money of tencent.
Some people will agree with me and some other will disagree it's normal.. nobody has the real answer but the fact is... we are not Tencent and we don't have power so we must accept or leave the league or the game.

Let's hope there is something good in the future.. or we just need give up and play other game.
Last edited by ShaunB_GGG#0000 on Aug 23, 2023, 1:07:39 AM
After my instaloss in campaign I finally came back and ran a few tournaments.

I hate it. Won't be playing it again. It's not fun enough to warrant putting effort into. By far the worst league mechanic I've ever played. The Karui banter was pretty cool though.
You should maybe think about why you play the game in the first place.
Just because you dont make 5 divine per hour, doesnt mean that the mechanic is bad.

When you play the mechanic for hours because you like the concept then you got alrdy what you want.

You are supposed to play the game to have fun and not to get most divines per hour.

Thats why people often have the feeling that playing is work for them, instead of enjoying it.

And for all who think its to hard , try it with better gear and lvls or think about skills that can help.

I guess a spell totem can even be a great help or frostwall or something
Last edited by Delamonica#7854 on Aug 23, 2023, 2:24:43 AM
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Delamonica wrote:
You should maybe think about why you play the game in the first place.
Just because you dont make 5 divine per hour, doesnt mean that the mechanic is bad.

When you play the mechanic for hours because you like the concept then you got alrdy what you want.

You are supposed to play the game to have fun and not to get most divines per hour.

Thats why people often have the feeling that playing is work for them, instead of enjoying it.

And for all who think its to hard , try it with better gear and lvls or think about skills that can help.

I guess a spell totem can even be a great help or frostwall or something


in order to have fun you need godly gear and for that you need many divines. you wont have fun if you die multiple times in every map because you cant afford gear

and average gear with 75% resists doesnt cut it on todays poe. you need so much more
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podaimivinototam wrote:
WTF happened with simple league mechanics where you just KILL STUFF and then LOOT DROPS?


I've been asking that question for a long time now. I'm not sure what this game is anymore. It's some kind of... hybrid that I don't really enjoy much.

Very strange direction but not surprising.
The nerfs will continue until morale improves.
its so poorly balanced and boring AND un rewarding. Someone saw kalandra and said i can do worse watch me!
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
IDK what you are on about but I legit am running a whole 125 chaos pyroclast mines cost build and I am instagibbing even the enemy boss guy the second he spawns. I am yet to lose even a single match. If anything I wish is was slightly harder.

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