10% XP penalty death is rought now with 5 ways nerf

its a fact, they nerf allways the little bit advantage we have.
its not new, for 80% of players dive in a corrupted 60% delirium map would be multiple dies. But if oyu wanna find cards/stuff, you must go like maps like this (adding penaltys from pylons from eldrich).

So this game becomes frustrating... I dont take the point of nerf that, because old 5 ways made you leave the exp/lvl penalty frustrating away.

The other point is, you never "win" the game... why we cant play like we do in d2r? you spend time finding runes, make strong runewors, and can have a strong char. Here no. You never feel you can "delete" the game
Last edited by jef4zo#4244 on Aug 15, 2023, 2:17:13 PM
The current XP penalty is bs, it would be better to receive 50% XP after death for the next XX minutes, it really pushes off you from the game when you don't see any progress because you lose more than gain.
i keep saying this. penalty for death is fine.

the root cause you should complain about is damage spikes that make you die in a splitsecond.


[Removed by Support]
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Pashid wrote:

Meanwhile lots of people level up to 100 on entire non meta meme builds and finish their atlas/void stones with it during week one in both normal league and SSF without any exp services at all. You either know your shit about the game and be successful or you don't.


+1

YES! Get exposed with hard evidence, nups!

Change your diapers, change your pacifiers, wear your big boy skirts and git gud, you lazy ducks! Ask the right questions. Stop crying about lack of info regarding your deaths. Record your gameplay, analyse it. SCIENCE, BIA**H!! Read about defensive layering. Fix your flasks. Squeeze more from your character. You can build lvl 100 viable build for couple of divines. And no, it doesn't have to be meta. I did push lvl 100 ssf Chief with Oni tecto slam. it sucked, but did the job. BANG! STATEMENT! Choke yourselves on excel sheets and 20 poe wiki tabs, multiple pobs, craft of exile, poe.ninja, chaotically switch between one another until you don't feel human anymore. You are machine now. If one doesn't bleed, nothing can kill it. Start with cigarettes if you haven't already. Fill your ashtray with fags, get yourselves huge bottle of vodka and ex it like a savage. Then continue. Pass out. Repeat. Lose your job. Lose your girlfriend. Get insane. Then come back and foooookin' conquer!! There's nothing greater than pushing lvl 100 on your own. Sell your liver for better PC if needed. UFO station helps! Just YOLO, bros!!

But seriously, PoE is not going to change a thing about it. No matter how much you vent over losing your favorite joke of a technique to cheese lvl 100! You got screwed, leeches, and that's a good thing.

Breachstone and party play exp rework next! Hell yeah!!
Stay agree with death penalty is like stay agree with high tax rates. [Removed by Support]
Last edited by Jenn_GGG#0000 on Aug 16, 2023, 12:03:27 AM
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PUENSUM7570 wrote:
"
Pashid wrote:

Meanwhile lots of people level up to 100 on entire non meta meme builds and finish their atlas/void stones with it during week one in both normal league and SSF without any exp services at all. You either know your shit about the game and be successful or you don't.


+1

YES! Get exposed with hard evidence, nups!

Change your diapers, change your pacifiers, wear your big boy skirts and git gud, you lazy ducks! Ask the right questions. Stop crying about lack of info regarding your deaths. Record your gameplay, analyse it. SCIENCE, BIA**H!! Read about defensive layering. Fix your flasks. Squeeze more from your character. You can build lvl 100 viable build for couple of divines. And no, it doesn't have to be meta. I did push lvl 100 ssf Chief with Oni tecto slam. it sucked, but did the job. BANG! STATEMENT! Choke yourselves on excel sheets and 20 poe wiki tabs, multiple pobs, craft of exile, poe.ninja, chaotically switch between one another until you don't feel human anymore. You are machine now. If one doesn't bleed, nothing can kill it. Start with cigarettes if you haven't already. Fill your ashtray with fags, get yourselves huge bottle of vodka and ex it like a savage. Then continue. Pass out. Repeat. Lose your job. Lose your girlfriend. Get insane. Then come back and foooookin' conquer!! There's nothing greater than pushing lvl 100 on your own. Sell your liver for better PC if needed. UFO station helps! Just YOLO, bros!!

But seriously, PoE is not going to change a thing about it. No matter how much you vent over losing your favorite joke of a technique to cheese lvl 100! You got screwed, leeches, and that's a good thing.

Breachstone and party play exp rework next! Hell yeah!!


Pashid's statement is intentionally misleading. Lots of people can do T16 maps on "entire non meta meme builds", yes. But if you actually do level to 100 "during week one in both normal league and SSF without any exp services at all", you are far from lots of people, you are elite of the elite, knowing in advance how to:

1) Select income/trading strategy based on your current build capabilities.
2) Craft/buy your gear correctly to minimize impact of above-mentioned damage spikes all the way during leveling.
3) Overstack defenses when approaching levels 95+
4) Choose/roll your content correctly, to theorycraft a balance between loot and risk of dying.

You won't learn all that by browsing poewiki and watching a few build guides. Funnily enough, Pashid also does not contradict the post which he was replying to. Yes, you have to "know your shit about the game", it's just in poe that shit has nothing to do with your actions in the field, it is concentrated solely in above preparation steps, and is called defensive meta.

You may use some exotic skill to do damage and thus call your build "non meta meme", but overstacking defenses with same old bag of tricks is where actual meta lies, and you won't get to 100 without it (at least by playing your chosen juiced farming strat normally).
I'm so glad I never ran 5 ways to level my character 100. I can't imagine thinking that 10% XP penalties are rough after the nerf. TBH i think they didn't go hard enough on 5ways. nuke it for all i care. I'll be glad to run them for profit again.
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Echothesis wrote:

Pashid's statement is intentionally misleading. Lots of people can do T16 maps on "entire non meta meme builds", yes. But if you actually do level to 100 "during week one in both normal league and SSF without any exp services at all", you are far from lots of people, you are elite of the elite, knowing in advance how to:

1) Select income/trading strategy based on your current build capabilities.
2) Craft/buy your gear correctly to minimize impact of above-mentioned damage spikes all the way during leveling.
3) Overstack defenses when approaching levels 95+
4) Choose/roll your content correctly, to theorycraft a balance between loot and risk of dying.

You won't learn all that by browsing poewiki and watching a few build guides. Funnily enough, Pashid also does not contradict the post which he was replying to. Yes, you have to "know your shit about the game", it's just in poe that shit has nothing to do with your actions in the field, it is concentrated solely in above preparation steps, and is called defensive meta.

You may use some exotic skill to do damage and thus call your build "non meta meme", but overstacking defenses with same old bag of tricks is where actual meta lies, and you won't get to 100 without it (at least by playing your chosen juiced farming strat normally).


many people can do t16s. before AN i was rolling magic maps. i pruned the atlas to remove anything/any extra content that can pose as a death risk.

my issue is that GGG doesnt LIKE players playing safe.

i dont know when, but i used to be able to sustain t16s using magic or even normal maps. if you dont juice up more you might not be able to sustain. this is just a minor nit pick.

i can run 10 - 15 maps this way, blazing past, i dont clear as fast as others, but i guess i m decent enough. my biggest issue, that has always been my biggest issue is how i can be turning my brain off, grinding easy maps. purposely AVOIDING any extra content that can potentially kill me, but still if i m unlucky enough to run into a random rare paired with specific mods, i could potentially die to that mob within a second.

if you CHOOSE to run cortex, or do a guardian map, or juice up a map, if you die thats on you. but if i m already running safe maps, but some random mod combination wrecks me... its not a fun time.

if i see a huge ass explosion incoming, i run away if i dont i die i m ok. thats on me.

sure theres many things that can be avoided. thats all on me. so when i die from them. i lose 10% i m annoyed but i know its on me.

but if i m doing 10-15 maps happily zooming all the way NO issue. then ONE random mob kills me in a second.

then the death becomes an issue.

dying to BS deaths are an issue. losing 10% is a warranted penalty
[Removed by Support]
"
exsea wrote:
Spoiler
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Echothesis wrote:

Pashid's statement is intentionally misleading. Lots of people can do T16 maps on "entire non meta meme builds", yes. But if you actually do level to 100 "during week one in both normal league and SSF without any exp services at all", you are far from lots of people, you are elite of the elite, knowing in advance how to:

1) Select income/trading strategy based on your current build capabilities.
2) Craft/buy your gear correctly to minimize impact of above-mentioned damage spikes all the way during leveling.
3) Overstack defenses when approaching levels 95+
4) Choose/roll your content correctly, to theorycraft a balance between loot and risk of dying.

You won't learn all that by browsing poewiki and watching a few build guides. Funnily enough, Pashid also does not contradict the post which he was replying to. Yes, you have to "know your shit about the game", it's just in poe that shit has nothing to do with your actions in the field, it is concentrated solely in above preparation steps, and is called defensive meta.

You may use some exotic skill to do damage and thus call your build "non meta meme", but overstacking defenses with same old bag of tricks is where actual meta lies, and you won't get to 100 without it (at least by playing your chosen juiced farming strat normally).


many people can do t16s. before AN i was rolling magic maps. i pruned the atlas to remove anything/any extra content that can pose as a death risk.

my issue is that GGG doesnt LIKE players playing safe.

i dont know when, but i used to be able to sustain t16s using magic or even normal maps. if you dont juice up more you might not be able to sustain. this is just a minor nit pick.

i can run 10 - 15 maps this way, blazing past, i dont clear as fast as others, but i guess i m decent enough. my biggest issue, that has always been my biggest issue is how i can be turning my brain off, grinding easy maps. purposely AVOIDING any extra content that can potentially kill me, but still if i m unlucky enough to run into a random rare paired with specific mods, i could potentially die to that mob within a second.

if you CHOOSE to run cortex, or do a guardian map, or juice up a map, if you die thats on you. but if i m already running safe maps, but some random mod combination wrecks me... its not a fun time.

if i see a huge ass explosion incoming, i run away if i dont i die i m ok. thats on me.

sure theres many things that can be avoided. thats all on me. so when i die from them. i lose 10% i m annoyed but i know its on me.

but if i m doing 10-15 maps happily zooming all the way NO issue. then ONE random mob kills me in a second.

then the death becomes an issue.

dying to BS deaths are an issue. losing 10% is a warranted penalty


It's always about managing expectations.

These days, it's fast and easy to sidetrack at lightspeed some grind for EXP.
I played thousands - you read that right, THOUSANDS - of hours to get my dual wielding RT Real Melee Jugg (Real Melee until the Devs deleted Static Strike as a skill and transformed it into Puny Zap, and I was forced to use Smite instead), and I died at least 30 times at level 99, each time with 10% EXP deducted, so I could have leveled at least 1 more character to 100 fully, based on that lost EXP alone.

I was also a lot more stubborn then, and actually ran most content, while mainly "gitting gud enuf" mechanically and tactically - and yes, I enjoy playing mainly Standard because I like to progress at my own pace...

Regardless, it was a slog to grind the EXP, but I liked it and I took my time.

On my Guardian that hit 100, I played a Ghetto specced build with decent items and a bit of common sense. It was way easier to reach level 100 simply because the character had few weak spots - which I kept intentionally open, to add to the thrill of grinding - and I kid you not, even with less than 1000 hours played, the EXP jump due to the Atlas tree and all the juicy EXP mechanics - Abyss and Harvest and Harbinger in my case, spiced with some Delving at times - it made all the difference. Never even managed to fastrack my EXP too much, as at level 99 I mainly ran T16 maps...

When you easily get between 0.5-1% EXP on T16 Alch & Chiseled & Vaaled favourably maps, at level 99, you need to run at most 200 and not die to get to 100. If you don't rush it, you'll get there faster, if you're making mistakes, it will simply take you longer.

This is not even counting Untainted Paradise / 5 Ways / Pure Breachstones / Coward's Trial or Poorjoy's / Beachheads that fast track your EXP faster.

The Devs could easily address the EXP gain & death EXP penalties by actually placing more EXP on difficult content.
Simulacrum comes to mind as it provided 2-3% solo at level 99 before it was updated to 30 waves instead of 20.

But that would mess up their asinine fear that we would further steamroll the content (especially end game) and then stop playing.

I don't know why they don't embrace fully the "sillyness" as PoE1 will be the zoom-zoom "fun" game due to the current set pace and community preferences...
They should go all in already, as PoE2 can now place more focus on balance and game mechanics and be that game that they originally envisioned...

But in the end, it all revolves around players expectations and their will to "git gud" and reach their goals...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Aug 17, 2023, 6:18:09 PM
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sofocle10000 wrote:

It's always about managing expectations.

I don't know why they don't embrace fully the "sillyness" as PoE1 will be the zoom-zoom "fun" game due to the current set pace and community preferences...
They should go all in already, as PoE2 can now place more focus on balance and game mechanics and be that game that they originally envisioned...

But in the end, it all revolves around players expectations and their will to "git gud" and reach their goals...


i've actually managed my expectations a great deal, before AN mods went core my "best" character was at 50% xp at level 99.

the biggest part that led me that far was there was a guy who got to 100 using a marauder. iirc he mentioned that he is selective on what content he ran. he also doesnt even alc and go. he doesnt abuse 5 ways/chayulas.

just regular mapping.

that guy was such an inspiration to me. previously i rarely ever got past 94. i became patient and slogged thru. the first time i hit 99 i felt the slog was worth it.

i attribute my success greatly to him and how he made me manage my expectations.

this all was fine and dandy until AN appeared and made my survivability become a huge dice roll. i was already avoiding a ton of extra content but AN mods affect all rares.

i have zero choice on this. i've already pruned content by a huge lot. i kinda appreciate how the game was before AN much more now.

i dont speak for everyone but a lot of people who complain about death penalty are doing dangerous content. i m not on the same page as them.

my issue is always on damage spikes and encounters becoming dangerous "out of nowhere".

theres an argument that players need to pay attention to mods. my argument is if players want to play "POE lite" why take it away from them. i just want to turn my brain off, evaporate mobs in maps and not worry about dying.

GGG doesnt like that. no fun allowed.
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