10% XP penalty death is rought now with 5 ways nerf
" not really,on a good build with reasonable gear i do everything except simulacrum and uber bosses ofc i reroll counter/bad mods on maps (i.e. - max resi) but thats it im not saying i never die playing like this,but i dont have problems leveling i wouldnt count not running uber bosses as limiting most of the time,they arent really worth running unless you do a bunch of them at once which i would only do at level up or at level 100 or when i dont care about exp in general Last edited by ciel289#7228 on Aug 13, 2023, 2:27:29 PM
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" And that honestly is the problem with most gamers these days. No one cares to better themselves in the game. It's always gimme gimme gimme because I suck too bad to get it the right way. You people make me sick. |
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Sounds like people that got used to level to 100 on 5 ways simply will have to prepare themselves mentally to stay on a desired level and somewhat dont care about the exp bar..
"Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. |
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" You clearly don't know how to endgame level... You ONLY run content you KNOW will not kill you... |
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" Have you considered what exactly is "better yourself in the game" means for poe? If it would have been "move and dodge properly" like in souls-like games, sure, I've been there and did better myself. But how am I supposed to react to being suddenly wiped by the same content which doesn't even scratch me 98% of the time? To get better in poe is to heavily overbuff yourself with stat sticks, which in turn imposes heavy restrictions on the role-playing aspect and build selection. You can make most skills "viable" for T16 content, but being able to level to 100 by playing normally (even without bosses) is a whole other matter, and you know that. Either you pick specific build that can afford level to 100 or not. |
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You are right Echothesis but most players just aren't interested in getting better.
What you are saying is a perfectly legitimate complaint when you are 98/99 trying to blast to hit 100 in a timeframe that isn't too offensive. The issue is most complaints come from players in the high 80's/low 90's where its almost completely irrelevant. 97 on anything is pretty trivial its when you get to the real grind levels that you might find a limit on how many deaths you can prevent by playing better. Really though I think the problem is too many players can't accept that 100 isn't intentional. The level you get your character to is a representation of yourself as a player and the build you've chosen - if that means you are pestilent strike and level 93 so be it maybe that is where your combined efforts tap out. All of this has been undermined by 5 ways/breachstones for the last few years really. GGG are at least partially responsible for the fact most players now view 100 as just something you do. |
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" Meanwhile lots of people level up to 100 on entire non meta meme builds and finish their atlas/void stones with it during week one in both normal league and SSF without any exp services at all. You either know your shit about the game and be successful or you don't. Flames and madness. I'm so glad I didn't miss the fun.
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" +1 and I like what the other poster said about Abyss, I think there might be something there but its hard to imagine its better than breach rotations. Cheaper probably. |
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I posted a solution to the exp loss countless times but instead of using that idea to resolve peoples issues they used it in the upcoming league mechanic for something they'll probably just delete from the game because people hate it for taking up slots in their inventory.
If it saved you from exp-loss then things might be a bit different on that "taking up space" part. Unless im wrong and they actually used the physical-held-in-inventory-items by adding "x% reduced exp lost on death" effect to the list of things these objects. You can do so much better GGG but if you have no more idea's to butcher i don't suspect that you will. Innocence forgives you Last edited by SilentSymphony#3358 on Aug 14, 2023, 4:00:49 PM
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" How exactly do you want players to better themselves? You die and thats it. There is no information about what happened. Half of the time players are left completely clueless because they all of a sudden died from something they didnt even notice happened. Without information there is nothing to learn. PoE is a very complex game and its complex enought that many players will rather use premade builds than trying to develope one themselves, which is a shame. Given the PoE2 Demo it also looks like the Devs would like players to experiment more. On top of that you get all sorts of combinations that could simply put you into a position that you could not have avoided no matter how well you made your build. This does incluce monster/skill combinations, badly visible or unexpected effects and also situations like the recent "performance" update. You can either have a game that incorporates death as a part of it and allows players to experiment and improve step by step or you can punish them for deaths, in which case there should be everything clear so palyers can learn to avoid it. The current situation makes experimenting and trying out different approaches / setups or learning while playing undesireable. It creates a situation that forces players to choose between playing / experimenting and character advancement. The weaker a build is the worse it gets. To also be completely honest with you, players like you are the worst. Condensing down the issue to some populistic statement without even trying to understanmd it is doing nothing for a constructive discussion. |
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