Boss reset on death in PoE2 will be a deal breaker IMO

No boss or mobs reset in arpgs is the most lame feature I've ever came across in gaming, one that kept me in hardcore for years. No deal breaker for me, that's for sure.
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vio wrote:
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jdp29 wrote:

While some players will gravitate towards a guild or mp, do you really think a majority will?


if you can't beat the content, you're either hooked and keep trying/improving or you get help.

if you give up, it's not the right type of game for you, because permanent improvement of you char and trying to find ways to go on will accompany you till late endgame.

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it's wrong to make the game easier to allow everybody into endgame in a cakewalk.

a player having "beaten the game" is only possible if not everybody makes it to his progress or if the way required mastering some challenges.

it's no achievement if it's not difficult.


I was talking about the very first miniboss, and you are brining up endgame. Can't you weed out people for endgame, closer to endgame? I
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jdp29 wrote:
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vio wrote:
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jdp29 wrote:

While some players will gravitate towards a guild or mp, do you really think a majority will?


if you can't beat the content, you're either hooked and keep trying/improving or you get help.

if you give up, it's not the right type of game for you, because permanent improvement of you char and trying to find ways to go on will accompany you till late endgame.

--

it's wrong to make the game easier to allow everybody into endgame in a cakewalk.

a player having "beaten the game" is only possible if not everybody makes it to his progress or if the way required mastering some challenges.

it's no achievement if it's not difficult.


I was talking about the very first miniboss, and you are brining up endgame. Can't you weed out people for endgame, closer to endgame? I


No learn as all have.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Aug 5, 2023, 10:33:04 PM
So nobody cares that PoE could have a bigger and healthier playerbase if the game just had a normal difficulty curve?

I just don't freaking understand this mentality. You can weed people out, but do that later, that way people can actually learn the game, and less people will be weeded out. What's the point of weeding people out so early, when they might have stayed and loved the game if there wasn't a massive difficulty spike in the first Act?
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jdp29 wrote:
So nobody cares that PoE could have a bigger and healthier playerbase if the game just had a normal difficulty curve?

I just don't freaking understand this mentality. You can weed people out, but do that later, that way people can actually learn the game, and less people will be weeded out. What's the point of weeding people out so early, when they might have stayed and loved the game if there wasn't a massive difficulty spike in the first Act?


If its at the begining of the game its not "spike", its setting up expectations on how the game is. You can always make the game easier, simplier to no end, until you get one of those afk games. There must be clear line on how the game is supposed to be, and that line is specified by devs. They make the game as hard or easy as they want. If you like it, you play it , if you dont you move on, simple as that.
Ofc many ppl care.. but as PoE 1 is and PoE 2 (though there will be improvements) will most likely inherit many feature and initial desing of "1"
THEN we are still in deep trouble especially with this feature of reseting bosses.

What is fun getting killed 4 times and after 5th try of full boss and pre-boss mobs you get "air drop" ?

That'S what PoE at least compensated.. That you could still progress a little by slowly killing the boss.. Even if you go to lower tiers of the game you wouldn't be able push too much because of limits which is set by lvl, droprates, focus of build to ++magic find (which probably won't be even a thing in PoE 2 for now).

Not so many players making trough one league XX alts or new starter builds to run whole game again especially if they haven't time and with PoE 2 starting slower-paced gameplay it will be even less time..

You wanna make from online game focused on solo slaying hunders of mobs team-game ? After so many years of feeding it to PoE 1 players ? Welp hard task...
(yea ofc you see on net a many groups or have friend/ali to rush trough game together but that's in every this kind of type of the game but majority will try solo it..)

Game isn't set to being open world neither force playing groups as for example more classical mmorpgs or arpgs
Last edited by XHersikX#5265 on Aug 6, 2023, 4:18:24 AM
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XHersikX wrote:

What is fun getting killed 4 times and after 5th try of full boss and pre-boss mobs you get "air drop" ?


Dont die then. Move on to something else and come back once you are stronger / better at the game. Thats how it should be.
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jdp29 wrote:
So nobody cares that PoE could have a bigger and healthier playerbase if the game just had a normal difficulty curve?

I just don't freaking understand this mentality. You can weed people out, but do that later, that way people can actually learn the game, and less people will be weeded out. What's the point of weeding people out so early, when they might have stayed and loved the game if there wasn't a massive difficulty spike in the first Act?


Listening to recent Chris and Mark interview to Substractem, clearly show that they actually care about new players and how to introduce them to the game.

Then looking at PoE2 new skill system, gold, theming gems around classes and weapon types, removing loot overload. That's all to make new player experience much better and familiar with other games.

On the other there is a point were you have to introduce some challenge.
One of my friends dropped the game somewhere half-way part 2, because he was bored to the point of actually falling asleep during gameplay. He grasped all the core systems super easily, made some deadeye build that was one-shooting screens and came to conclusions that game is non-sense. Very sadly for me, there was no way to turn him around :(

So, in the end you have to find the right balance.
I love this change. I want boss battles to mean something. Most gamers are just so spoiled that they cannot appreciate a more challenging/difficult experience.

Please GGG don't listen to your fans. You could have 10x the amount of people playing poe2 if you play your cards right. Many of us quit poe1 for one reason or another and you have to consider WHY people left and why some will hardly give it a chance.

-Former L70something elemental witch
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IcyMist27 wrote:
Please GGG don't listen to your fans.


That includes you y'kno.

Or are ya sayin you aint a fan?

Also: Nobody killed the bosses because they were almost always historically a waste-of-time they didn't have good loot and until they added the new master system for map-clears people could have cared less about them.

This change does nothing new for the game, Its just a punishment unless they make the boss loot worth the hassle.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 6, 2023, 8:11:10 AM

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