Boss reset on death in PoE2 will be a deal breaker IMO

#1 Players can improve, they currently have no impetus to do so is all. Not all will succeed obviously and that will equally put some players off and encourage others to strive further.

#2 Build focus will shift to bossing characters with a large margin for error, these already exist in PoE1 btw we playing them on HC again there is just no reason to make this type of build on SC it just slows you down for extremely marginal gains.

Basically I think you are wrong OP, Boss design has already been next to crippled by 6 portals and its why you have things like memory game and bowling ball-orama as boss mechanics atm + the plethora of phases. If GGG do it right it will just be better for the game.

People won't like it initially but will warm up to it, boss drop rates can be higher because completion rates are lower and they can also make bosses easier to earn because players are expected to fail them rather than always succeed.
I did think it kind of odd that all monsters respawned when someone died in the demos they showed. I know it was just a demo but the constant stunning from white mobs on the way to the boss was super obnoxious, I hope they rethink some of that.
Guess you have to git gud on Mavens memory game now, eh?
Good that's how it should be not this cheesing stuff dude.

It's literally just play good that's it that's what you should do.

No Alt f4 macro
No cheesing mechanics!?

It's your skill and that's how it should be.
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Last edited by Coconutdoggy#1805 on Aug 3, 2023, 4:52:19 AM
Are the people arguing for boss reset also huge fans of the Labyrinth mechanic? That's the PoE version of "you died, do it all again to continue" and it was pretty divisive in its time. Seems uncontroversial now.

That said, I think OP is correct and boss reset on death will not attract players to the game, or at least not keep them so long. If everyone is good with a smaller number of players then that's fine. We can all bask in our superiority.
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Coconutdoggy wrote:

It's your skill and that's how it should be.


Nah, it should always be a balance between your skill, your build and your gear. Too much focus on one thing, diminishes the value/importance of the other. I'm not saying PoE 2 does this balance wrong, as I haven't tried it, but ARPGs have NEVER been JUST about skills.
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Phrazz wrote:
"
Coconutdoggy wrote:

It's your skill and that's how it should be.


Nah, it should always be a balance between your skill, your build and your gear. Too much focus on one thing, diminishes the value/importance of the other. I'm not saying PoE 2 does this balance wrong, as I haven't tried it, but ARPGs have NEVER been JUST about skills.


Exactly. Balns is very important in these types of games
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mentos1308 wrote:
"
Phrazz wrote:
"
Coconutdoggy wrote:

It's your skill and that's how it should be.


Nah, it should always be a balance between your skill, your build and your gear. Too much focus on one thing, diminishes the value/importance of the other. I'm not saying PoE 2 does this balance wrong, as I haven't tried it, but ARPGs have NEVER been JUST about skills.


Exactly. Balance is very important in these types of games
Hell, I'd think it would be the new flask mechanics. No refills from white mobs, but you're welcome to nip back to town any time you like for a top-off? Fiddly crap like that is gonna get under more players' skins than boss fights ever will. ='[.]'=
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Raycheetah wrote:
Hell, I'd think it would be the new flask mechanics. No refills from white mobs, but you're welcome to nip back to town any time you like for a top-off? Fiddly crap like that is gonna get under more players' skins than boss fights ever will. ='[.]'=


Going back to Tristram for life and mana refill was fun in original Diablo.

Wait... no, actually it wasn't. It was fairly annoying then, too.

Ironman mode was tense. THat was where we played without returning to town unless we died, nor using the vendors at all except required quest dialog. But there the lack of refill was a feature.

In Ruthless, it's just unnecessary friction - a less convenient light switch, if anyone remembers that design theme.
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe

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