Apparently unpopular opinion...

I think the point of my original post is getting a little lost here and these quotes are literally the exact point.

"
We ALL KNOW this patch is fucked - and will get fixed, or at least improved.


The people saying, "If you're having issues [since the most recent patch] you need to upgrade your rig." are wrong. We know a wide variety of rigs are having issues, so it's definitely not your rig that is the issue.

"
with having to support old gen consoles, Windows 7, my grandmother's Atari and so on.


Having to support old tech in perpetuity is a hindrance to all this "do better graphics", "do better optimization", "do better development", shit going on. If you continue to support old tech forever, there are certain compromises you need to make and that is going to reduce your ability to optimize and reduce your ability to continually improve the game.

"
Second Unpopular Opinion for the thread - people's expectations need improved optimization, not the game.


This...exactly this...this is my point.

If you meet minimum specs, and PoE hasn't announced an update to minimum specs, you can expect to be able to, at a minimum, load and play the game. But you shouldn't expect to be able to have your graphics on anything above the minimum settings and you shouldn't expect to not have drops in functionality or playability when you reach endgame and juiced content. Period.

If you whaled and have an absolutely top of the line rig and are constantly updating your components to the best most recent stuff and are having 0 issues, you shouldn't expect people to update their rig to be able to play when it meets minimum specs.

The third part of this is that you shouldn't expect minimum specs to remain the minimum specs forever either. I am strongly opposed to maintaining a single minimum spec through major updates (meaning 0.x.x to 1.x.x to 2.x.x etc), but I am also strongly opposed to rolling, quarterly, or even annual minimum spec increases. If your major 1x, 2x, etc. updates are annual, then you need to figure out another method of minimum req increases, but I do believe they should be relatively regularly raised.

I feel like the people who understand what I'm saying are probably trying to argue the same points, but if you don't understand what I'm saying or think I'm being contradictory or paradoxical, then you need to realize that you're either being obstinate or don't understand game development well enough to have a reasonable and rational discussion on this subject. I'm not against changing my mind on things, but a rant or a single youtube video is not going to change my mind against my personal work on live product development and programming experiences.

EDIT: language hard
Last edited by Brocktarblack#4179 on Jul 28, 2023, 2:32:15 PM
"
Phrazz wrote:
you have the ability to KNOW that the game COULD be running smoothly in those juiced situations,

I know for a fact it isn't optimized. In fact, i've seen these types of issues in literally no other game, issues that worsened with the patch. I also always keep drivers up to date.

Their model loading is abysmal; each time a new model is first loaded(mechanic with different models, conquerors), it freezes and CPU starts chocking until it regulates and it never happens again (until you close and re-open the game). This was mild and manageable before the patch and is now a major FPS drop, every time.

Independent of how much mobs are on the screen, Legion and Delirium are the most prone to bug out and start flickering, an issue i've never had before. If i straight disable those two, i can have 300 mobs in the screen and it won't happen, until i have those two.

In fact, i could handle this without issues or bugs and 40-50 fps.

I was going to upload a video comparison, but fucking Christ are free converter useless...
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro#4713 on Jul 28, 2023, 3:09:34 PM
"
fenixsemcinzas wrote:
"
AdRonZh3Ro wrote:
"
fenixsemcinzas wrote:
The one screaming is you.

Pretty sure it's impossible for him to stop himself from throwing a tantrum.And the child like behaviour is consistent and in literally every one of his posts; everyone is wrong and whining, except him.

PoE simply has bad optimization, that's a fact. They've been trying, without much success, to rectify it, but i guess it's better than not trying.


Well said


This path is bad but, prior to that it had good optimization i think, but CPU power has dramatically slowed to GPUs so they have to put more workload on GPUs now. In theory it is the right thing to do going forward especially for the graphics of POE2.

But to say POE itself in normal circumstances has bad optimization is just wrong i think.
"
AdRonZh3Ro wrote:
"
Phrazz wrote:
you have the ability to KNOW that the game COULD be running smoothly in those juiced situations,

I know for a fact it isn't optimized. In fact, i've seen these types of issues in literally no other game, issues that worsened with the patch. I also always keep drivers up to date.

Their model loading is abysmal; each time a new model is first loaded(mechanic with different models, conquerors), it freezes and CPU starts chocking until it regulates and it never happens again (until you close and re-open the game). This was mild and manageable before the patch and is now a major FPS drop, every time.

Independent of how much mobs are on the screen, Legion and Delirium are the most prone to bug out and start flickering, an issue i've never had before. If i straight disable those two, i can have 300 mobs in the screen and it won't happen, until i have those two.

In fact, i could handle this without issues or bugs and 40-50 fps.

I was going to upload a video comparison, but fucking Christ are free converter useless...


Because no other games does as much as POE. That is straight fact.

And saying legion and delirium are poorly optimized is also wrong, even if you remove the fog, there are 2x as many enemies on screen as regular maps and legion when you are doing the even has a similar issue. To say it is poorly optimized is just wrong.

The fact that you think a bunch of items on the ground with no enemies giving you 50 fps is good shows how clueless you are.

Enemies muse way more resources than items. Im not even convince those items on the ground even have models.
Last edited by Thesuffering#0836 on Jul 28, 2023, 4:47:06 PM
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Thesuffering wrote:
Enemies muse way more resources than items. Im not even convince those items on the ground even have models.


Wasn't there an update quite some time ago, that made it so items that are not supported by your item filter, do not create a model? I'm fairly sure.
Bring me some coffee and I'll bring you a smile.
I tested 100% delerium and 100 quant map with 4 sextants and it runs fine only 10 less fps than my hideout. Its the projectiles that use a lot of resources. Imagine every projectile is calculated every split second. Diablo 4 is a joke in comparison.
"
Thesuffering wrote:
Because no other games does as much as POE. That is straight fact.

"
AdRonZh3Ro wrote:
I know for a fact it isn't optimized. In fact, i've seen these types of issues in literally no other game, issues that worsened with the patch.
Also, lol. And other people with high end having similar issues, might factor that into your laughably wrong assumptions.
"
Thesuffering wrote:
And saying legion and delirium are poorly optimized is also wrong, even if you remove the fog, there are 2x as many enemies on screen as regular maps and legion when you are doing the even has a similar issue. To say it is poorly optimized is just wrong.

"
AdRonZh3Ro wrote:
Independent of how much mobs are on the screen, Legion and Delirium are the most prone to bug out and start flickering, an issue i've never had before. If i straight disable those two, i can have 300 mobs in the screen and it won't happen, until i have those two.

"
Thesuffering wrote:
The fact that you think a bunch of items on the ground with no enemies giving you 50 fps is good shows how clueless you are.

Funny thing, that SS was from when the items on the ground were completely rendered, with them being in the filter or not. You might want to rephase that laughably wrong assumption or rethink how clueless you are. They are not anymore, as Phrazz said, which makes it even funnier.
"
Thesuffering wrote:
Enemies muse way more resources than items. Im not even convince those items on the ground even have models.

"
AdRonZh3Ro wrote:
Independent of how much mobs are on the screen, Legion and Delirium are the most prone to bug out and start flickering, an issue i've never had before. If i straight disable those two, i can have 300 mobs in the screen and it won't happen, until i have those two.

"
Thesuffering wrote:
I tested 100% delerium and 100 quant map with 4 sextants and it runs fine only 10 less fps than my hideout. Its the projectiles that use a lot of resources. Imagine every projectile is calculated every split second. Diablo 4 is a joke in comparison.

And we don't have the same setup, do we kiddo? Also, none asked you about D4, cry somewhere else about it, thank you.

The fact is: for whatever reason, the engine doesn't like some setups, from medium to high end. If you can't understand that, there's literally zero point in explaining the issues i'm having to a door mat.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro#4713 on Jul 28, 2023, 9:19:46 PM
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AdRonZh3Ro wrote:
"
Thesuffering wrote:
Because no other games does as much as POE. That is straight fact.

"
AdRonZh3Ro wrote:
I know for a fact it isn't optimized. In fact, i've seen these types of issues in literally no other game, issues that worsened with the patch.
Also, lol. And other people with high end having similar issues, might factor that into your laughably wrong assumptions.
"
Thesuffering wrote:
And saying legion and delirium are poorly optimized is also wrong, even if you remove the fog, there are 2x as many enemies on screen as regular maps and legion when you are doing the even has a similar issue. To say it is poorly optimized is just wrong.

"
AdRonZh3Ro wrote:
Independent of how much mobs are on the screen, Legion and Delirium are the most prone to bug out and start flickering, an issue i've never had before. If i straight disable those two, i can have 300 mobs in the screen and it won't happen, until i have those two.

"
Thesuffering wrote:
The fact that you think a bunch of items on the ground with no enemies giving you 50 fps is good shows how clueless you are.

Funny thing, that SS was from when the items on the ground were completely rendered, with them being in the filter or not. You might want to rephase that laughably wrong assumption or rethink how clueless you are. They are not anymore, as Phrazz said, which makes it even funnier.
"
Thesuffering wrote:
Enemies muse way more resources than items. Im not even convince those items on the ground even have models.

"
AdRonZh3Ro wrote:
Independent of how much mobs are on the screen, Legion and Delirium are the most prone to bug out and start flickering, an issue i've never had before. If i straight disable those two, i can have 300 mobs in the screen and it won't happen, until i have those two.

"
Thesuffering wrote:
I tested 100% delerium and 100 quant map with 4 sextants and it runs fine only 10 less fps than my hideout. Its the projectiles that use a lot of resources. Imagine every projectile is calculated every split second. Diablo 4 is a joke in comparison.

And we don't have the same setup, do we kiddo? Also, none asked you about D4, cry somewhere else about it, thank you.

The fact is: for whatever reason, the engine doesn't like some setups, from medium to high end. If you can't understand that, there's literally zero point in explaining the issues i'm having to a door mat.


For a guy that always complains about POE, you spend a lot of time on the POE forum which is weird.

As i said there are no major calculations going on with items on the ground.

Projectiles etc have to be calculated every time the background fps is refreshed. I set mine to 30. So these things get calculated every 1/30 of a second causing framerate issues.
"
Thesuffering wrote:
As i said there are no major calculations going on with items on the ground.

As i said, i know.
"
Thesuffering wrote:
Projectiles etc have to be calculated every time the background fps is refreshed. I set mine to 30. So these things get calculated every 1/30 of a second causing framerate issues.

And none asked you about projectiles, like none asked for you to assume that i didn't know about items not being rendered in the ground. If you also un-squint your eyes, in the SS, you'll see i don't use projectile skills, not then, not now.

And as a last ditch effort to see if the message got through:
"
AdRonZh3Ro wrote:
The fact is: for whatever reason, the engine doesn't like some setups, from medium to high end.

I'm unlucky to be one of the chosen, as other people were, simple as that. Also PoE2 looking remarkably similar to D4. LoL.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro#4713 on Jul 28, 2023, 9:44:37 PM
Throwing the latest tech at a 12 year old tricks is never going to turn out well. Poe does nothing that deserves 2023 hardware period.

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