Apparently unpopular opinion...

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1453R wrote:
Jeezus moosefucking halitosis mancrab murdercripes, shit or get off the pot.

Is this patch a dealbreaker for you? Is it going to be the thing that makes you quit PoE? Okay - good-bye then. Sorry for the issues, and see ye never.

Is this patch not a dealbreakler for you? Are you willing to wait it out and let Grinding Gear fix their biff? THEN STOP FREAKING OUT ABOUT THE GORRAM THING.

Are you going to continue screaming and screaming and screaming and screaming about Optimization(!!!) for the next ten years? Nobody cares. Second Unpopular Opinion for the thread - people's expectations need improved optimization, not the game. The fact that people continue to believe to this day that Grinding Gear has done nothing to optimize the game - despite Chris Wilson himself explicitly stating otherwise - without ever once asking themselves if there could possibly be another reason the game runs like shit on their tater tot is just increasingly incredible.


The one screaming is you.
You think me being pissed about lack of optmization in the game is weird?
I think your obcession with me is weird.
You are writing huge texts for me in every post you see me.
Sorry, I don't wanna date you. Just to make it clear.
You also don't own the forum by the way. Trying the rule it, makes you even more weird.
Last edited by fenixsemcinzas#6254 on Jul 28, 2023, 1:19:06 PM
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Phrazz wrote:
I'm sure PoE would run smooth as silk if the gameplay was as slow as D4, and it had as little mob density. On TOP of that, D4 has probably 1/100 of the amount of calculations PoE has to do millions of versus each pack of monsters.


I mentioned a list. And that diablo 4 was in the list, of other people.
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fenixsemcinzas wrote:
The one screaming is you.

Pretty sure it's impossible for him to stop himself from throwing a tantrum. And the child like behaviour is consistent and in literally every one of his posts; everyone is wrong and whining, except him.

PoE simply has bad optimization, that's a fact. They've been trying, without much success, to rectify it, but i guess it's better than not trying.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro#4713 on Jul 28, 2023, 1:25:02 PM
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fenixsemcinzas wrote:

I mentioned a list. And that diablo 4 was in the list, of other people.


Yes you did. Good for you. It was as relevant as [Removed by Support].

If you're going to compare PoE's optimization, you have to compare it to mechanically similar games. Your "list" had none.
Bring me some coffee and I'll bring you a smile.
Last edited by Drew_GGG#0000 on Jul 28, 2023, 1:30:12 PM
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Phrazz wrote:
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fenixsemcinzas wrote:

I mentioned a list. And that diablo 4 was in the list, of other people.


Yes you did. Good for you. It was as relevant as [Removed by Support].

If you're going to compare PoE's optimization, you have to compare it to mechanically similar games. Your "list" had none.


It's not mine.
Some of those, pretty much almost all, make puplic higher requirements to the Pc tough
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Phrazz wrote:
If you're going to compare PoE's optimization, you have to compare it to mechanically similar games.

Now that's absurdly irrelevant. Either a game is optimized or it isn't. Comparing two games that don't have the same engine is useless.
Ruthless should be [Removed by Support].
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AdRonZh3Ro wrote:

Now that's absurdly irrelevant. Either a game is optimized or it isn't. Comparing two games that don't have the same engine is useless.


What is this?

PoE lets you scale everything to a point where smooth gameplay is more or less impossible, between the GPU, CPU and server. You're just measuring what you perceive, without knowing the boundaries.

It seems like you're just seeing frame drops, and automatically blame optimization, without even knowing what is possible in juiced situations. Is it then a case of bad optimization, or bad game mechanics that lets you scale the game too far?

You don't KNOW if it's badly optimized. You just know that the game runs badly in certain situations. That is not the same thing, unless - of course - you have the ability to KNOW that the game COULD be running smoothly in those juiced situations, with having to support old gen consoles, Windows 7, my grandmother's Atari and so on.

You don't really know. I don't really know. But I'm not here calling the optimization good either. I just think calling it straight out "bad" is arm-chair development.
Bring me some coffee and I'll bring you a smile.
It's not just old hardware.

I built a new pc a little over a year ago. Ryzen 5950, Saphire Nitro 6600, 64 gb RAM, ASUS ROG Dark Chocolate XCMXC whatever mobo, case that is made mostly of just fans, 5G internets, 50/10 GB down/up fibre optic, top of the line M.2 SSD, and so forth.

It's noticeably spikier and there's obvious graphics glitches (niko delve map has big gray spots, actual mine encampment has big blue squares blanketing the floor where textures aren't loading properly, Tane's lab becomes a disco floor whenever there's an active boss in it, etc) that have persisted despite upgrading drivers, using driver factory settings, enabling then disabling multithreading, enabling then disabling AMD Adrenaline settings in driver, using DX12, using Vulkan, reverting to DX12, etc.

REsetting it back to double buffering does absolutely nothing. REinstalling the game and letting it auto detect which buffering it wants did nothing.

Is the game playable? Technically. Does this new graphics handling patch grief your game even on the high-middle echelon of hardware from the past year or so? Absolutely.

Insert the usual caveat that I can also play other high-shader-calc multiplayer games on exquisite graphics settings with smooth 60+ FPS.

Should PoE run on a 10-year-old system? Maybe, maybe not. Should PoE run on a 14-month old system built specifically to handle 3-D realistic voxel post-apocalyptic multiplayer games? Damn straight it should. And it should run decently, not choppy and lossy and glitched out no matter what drivers or buffering you give it.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Nobody doubts that the patch is fucked, Crunkatog.

What people are skeptical of is the wild, outlandish claims from a subsection of the playerbase that the fucked patch is/was a deliberate and malicious attack on the playerbase intentionally orchestrated by Grinding Gear to Cull The Poors(TM) prior to PoE2, or the equally outlandish claims that this is the new permanent state of Path of Exile and Grinding Gear will never expend any effort to fix things. Both of those things are ludicrous, and yet people are spamming them everywhere, over and over.

For the records, I'm on a ten year old system with a 2060. My machine is hardly stellar, and looks significantly less capable than yours. I'm having no issues with running PoE that I don't already occasionally have - the occasional stutter at map creation, slowdown and texture derezzing when onscreen chaos gets too intense (usually during a particularly thicc Ritual), occasional network issues. That doesn't say to me "everyone's lying, patch is fine." it says to me that something weird is going on and given that Grinding Gear is wholly occupied with ExileCon The Second, it's unfortunately gonna be a little bit before the troubleshooting and fix.

That doesn't mean the fix isn't coming, though. And the wild, angry conspiracymongering is exhausting to deal with.
She/Her
Last edited by 1453R#7804 on Jul 28, 2023, 2:17:56 PM
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AdRonZh3Ro wrote:
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fenixsemcinzas wrote:
The one screaming is you.

Pretty sure it's impossible for him to stop himself from throwing a tantrum.And the child like behaviour is consistent and in literally every one of his posts; everyone is wrong and whining, except him.

PoE simply has bad optimization, that's a fact. They've been trying, without much success, to rectify it, but i guess it's better than not trying.


Well said

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