Crucible is peak PoE and it's not even close.

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Baharoth15 wrote:
Maybe there are ways to implement crucible in a way that actually makes it into a choice but it would be so far off from what we have now it would hardly even be the same mechanic. They could for example take the crucible nodes that assign keystones and the ones that alter skill behaviour and add them as prefix/suffixes on weapons or make it so that every crucible notable comes at the cost of reducing the number of affixes your item can have. That way crucible wouldn't be mandatory and way more interesting than it is right now.

What if the option to merge/reforge trees didn't exist? That would blunt the tree's power significantly and make them more of a fun extra than something one consciously works on.
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Xyel wrote:
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Baharoth15 wrote:
Maybe there are ways to implement crucible in a way that actually makes it into a choice but it would be so far off from what we have now it would hardly even be the same mechanic. They could for example take the crucible nodes that assign keystones and the ones that alter skill behaviour and add them as prefix/suffixes on weapons or make it so that every crucible notable comes at the cost of reducing the number of affixes your item can have. That way crucible wouldn't be mandatory and way more interesting than it is right now.

What if the option to merge/reforge trees didn't exist? That would blunt the tree's power significantly and make them more of a fun extra than something one consciously works on.


then the league mechanic would be completely pointless
"buff grenades"

- Buff Grenades (Buff-Grenades)
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Xyel wrote:
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Baharoth15 wrote:
Maybe there are ways to implement crucible in a way that actually makes it into a choice but it would be so far off from what we have now it would hardly even be the same mechanic. They could for example take the crucible nodes that assign keystones and the ones that alter skill behaviour and add them as prefix/suffixes on weapons or make it so that every crucible notable comes at the cost of reducing the number of affixes your item can have. That way crucible wouldn't be mandatory and way more interesting than it is right now.

What if the option to merge/reforge trees didn't exist? That would blunt the tree's power significantly and make them more of a fun extra than something one consciously works on.


You'd still slap a bunch of extra stats on items at no cost. If GGG was fine with just going wild with powercreep i wouldn't mind but fact is if we get crucible trees we will likely lose a lot of other stuff in the process. And it's also likely that the thing we lose will be general power from gems/base items so that in the end we have more loops to hopp through for less power plus a bunch of builds that don't benefit much from crucible are even worse off than before. No thanks.
Last edited by Baharoth15#0429 on Jul 1, 2023, 1:05:22 AM
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auspexa wrote:
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SunL4D2 wrote:

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auspexa wrote:
I have an almost perfect crucible tree on my wand and all I get from it is some dps and some block chance. Just because the trees are exceptionally good for attribute stackers, ele bow builds and sst, it doesn't mean that it's that good for all builds. I could play the same build next league and pretty much nothing would change.

You are playing very niche build and still gain 16% more damage from one hander and massive defensive bonuses you choose to not take advantage of. That's massive, you just didn't processed it. Btw builds that gain significantly more damage like BV don't get such (or any) defensive bonuses.


what am I not taking advantage of? it's one of the best trees I could possibly have for skeleton dark pact

Max res, avoid ailments, life, recovery, block, etc. etc.

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ChanBalam wrote:
Nobody knows yet, what "Crucible going core" means. Surely, the weapon trees are testing for POE2, but it is likely the rest is just fluff to make seem like a new league. They reworked scourge to make a setting for getting and advancing the trees. They threw a bunch of node possibilities out there to see what folks preferred and waited to see how it all worked.

Even if weapon trees don't show up at the launch of POE2, they certainly could be part of one of the new leagues that must follow in the ensuing months. In theory, 3-4 months after release, GGG will need to have a new temp league ready to go. Players tend to see things in a short time frame: the current league and the next league. GGG is working on a much longer time frame and planning at least 3-4 leagues in the future as they polish up 4.0.

I don't think they consider weapon trees for PoE 2. Why do you think so? It's just a League they threw together.

What makes you think GGG came up with Crucible mechanic so long ago? O_o Usually it doesn't work like that. Scourge being test for Crucible sounds pretty out there.

GGG doesn't repeat League mechanics. I don't think Crucible trees are coming back.

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Xyel wrote:
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Baharoth15 wrote:
Maybe there are ways to implement crucible in a way that actually makes it into a choice but it would be so far off from what we have now it would hardly even be the same mechanic. They could for example take the crucible nodes that assign keystones and the ones that alter skill behaviour and add them as prefix/suffixes on weapons or make it so that every crucible notable comes at the cost of reducing the number of affixes your item can have. That way crucible wouldn't be mandatory and way more interesting than it is right now.

What if the option to merge/reforge trees didn't exist? That would blunt the tree's power significantly and make them more of a fun extra than something one consciously works on.

That would be awful for obvious reasons.
Last edited by SunL4D2#6224 on Jul 2, 2023, 1:28:49 AM
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SunL4D2 wrote:


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ChanBalam wrote:
Nobody knows yet, what "Crucible going core" means. Surely, the weapon trees are testing for POE2, but it is likely the rest is just fluff to make seem like a new league. They reworked scourge to make a setting for getting and advancing the trees. They threw a bunch of node possibilities out there to see what folks preferred and waited to see how it all worked.

Even if weapon trees don't show up at the launch of POE2, they certainly could be part of one of the new leagues that must follow in the ensuing months. In theory, 3-4 months after release, GGG will need to have a new temp league ready to go. Players tend to see things in a short time frame: the current league and the next league. GGG is working on a much longer time frame and planning at least 3-4 leagues in the future as they polish up 4.0.

I don't think they consider weapon trees for PoE 2. Why do you think so? It's just a League they threw together.

What makes you think GGG came up with Crucible mechanic so long ago? O_o Usually it doesn't work like that. Scourge being test for Crucible sounds pretty out there.

GGG doesn't repeat League mechanics. I don't think Crucible trees are coming back.

I think that almost every league for the past few years has been some sort of testing ground for POE2/4 content or activity. I think that POE 2/4 has had a long planning schedule that got extended by the pandemic and the basic story line and events have been in place for at least a couple of years. Harvest was a crafting league and the ongoing "struggle" for balance points pretty clearly that new/improved crafting will be part the new expansion. "Trees" have been of growing importance to the game and adding them to the crafting mix makes sense given that they have now tried it for real. How they will implement them is an open question. The current crucible mechanic may or may not be involved. There are lots of ways that GGG could make adding a weapon tree possible for players.

If they have been using leagues to test new content, then what new content would they be testing in Crucible if not weapon trees? Underground walkways filled with dangerous monsters? Timed content with channeled scaling difficulty? Well, that one is a possibility. Perhaps, it is the forging of weapons (new quest reward?). It seems to me that the trees offered in Crucible were a mishmash of mostly not very good choices and the very good ones were pretty hard to get, but the concept seems to work and lots of people like it.

The idea of weapon trees fits within the game and showing it to players now just before ExileCon allows them to shape their plans for it based on a leagues worth of play. Arch nemesis was tested, loved, changed, hated and changed again. They have been working on that for a long time.

Scourge and Crucible certainly seem related graphically and in how they happen. I think of Crucible as a refinement of scourge with the addition of weapon trees and the difficulty channel. Whether or not those settings will find their way into POE2/4 is anyone's guess and they might have only been "carriers" for what they were actually testing. Or, they might have found that the Scourge going underground for a timed event was too distracting or something, so They went back to the surface battle timed event (like so many other events) and added the channeled difficulty levels.

As a melee player, I really like the idea of weapon trees as a way to boost my swords and axes, so I am biased, but it does add a perhaps different path for crafting regardless of how they are generated. I have two pretty exceptional ones this league (and a ton of junk).

If one thinks of each league as an independent event and unrelated to anything else, then my reasoning will not make any sense. I just don't see it that way. GGG has had the time, money and professional resources since 2019 nail down everything they need to for the upcoming release. I think they have been hard at work getting ready for 3+ years. Our Christmas is coming!




"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
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SunL4D2 wrote:
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auspexa wrote:
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SunL4D2 wrote:



what am I not taking advantage of? it's one of the best trees I could possibly have for skeleton dark pact

Max res, avoid ailments, life, recovery, block, etc. etc.


I already have all of those, but wouldn't care if the trees didn't have them as I could opt for other ways to do the same thing.
"buff grenades"

- Buff Grenades (Buff-Grenades)
I struggled a lot trying to learn how to combine and make my own crucible weapon skill trees, so much that I gave up and quit the league.

If they do intend to keep them, I hope they streamline the process instead of letting it be the complicated mess it is right now.

Hot take: Crucible mobs and encounters should drop items. Period.
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supremeBoots wrote:
I struggled a lot trying to learn how to combine and make my own crucible weapon skill trees, so much that I gave up and quit the league.

If they do intend to keep them, I hope they streamline the process instead of letting it be the complicated mess it is right now.

Hot take: Crucible mobs and encounters should drop items. Period.

Did you tried to learn it via your own experiements? Combining Crucible trees is rather simple.

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