Crucible is peak PoE and it's not even close.

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Phrazz wrote:
I agree, a lot of the mods are cool, interesting and powerful, which again offers new build possibilities.

The problem is the mechanic. It's lackluster to say the least. Another problem is also that some skill specific nodes on the crucible trees are clearly just an afterthought.

True. Yeah, not a whole lot of Skill-specific Crucible passives are great, but some are absolute hits. I think it's fine overall.

Actually dhat do you think is the problem with Crucible mechanic itself? Isn't it more complex than Sentinel for example and people loved Sentinel? It isn't really about complexity isn't it? Is it about mobs not dropping generic loot? Is it about mobs being insane? Is it about having to hold button?

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e1337donkey wrote:
Power wise.. yeah, you're probably right. But this mechanic was honestly one of the worst they've done. I had way more power in Harvest/Ritual League then this stuff. I'm speaking from my melee centric builds, not silly totem stuff.

Melee trees are just as busted tbh.
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SunL4D2 wrote:
Actually dhat do you think is the problem with Crucible mechanic itself? Isn't it more complex than Sentinel for example and people loved Sentinel? It isn't really about complexity isn't it? Is it about mobs not dropping generic loot? Is it about mobs being insane? Is it about having to hold button?


Two main issues:

1) Loot. I'm not expecting it to rain currency, but to drop nothing?

2) Remnants. Same layout every time. "Skipping" monsters is probably your best bet, because monsters drop more or less nothing, unless you're very lucky with the mods. And the monsters? Well, the "regular tier" (can't remember the name, haven't played in a month) is fine. The second tier? Too crazy.

When it comes to Sentinel, I think it was loved because it was one of a few leagues that gave you a deterministic approach to farming and loot. To me, loot will always be the core aspect of ARPGs; picking up interesting drops, not creating/crafting loot. And while recombinators were interesting for crafters, the league enhanced your map-to-map gameplay.

Crucible tried something else, and that is fine - leagues come and leagues go, and every league can't focus on the same things. And while the crucible trees are very interesting, the league failed at the/my core aspect; loot.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jun 28, 2023, 4:31:24 AM
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Phrazz wrote:
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SunL4D2 wrote:
Actually dhat do you think is the problem with Crucible mechanic itself? Isn't it more complex than Sentinel for example and people loved Sentinel? It isn't really about complexity isn't it? Is it about mobs not dropping generic loot? Is it about mobs being insane? Is it about having to hold button?


Two main issues:

1) Loot. I'm not expecting it to rain currency, but to drop nothing?

2) Remnants. Same layout every time. "Skipping" monsters is probably your best bet, because monsters drop more or less nothing, unless you're very lucky with the mods. And the monsters? Well, the "regular tier" (can't remember the name, haven't played in a month) is fine. The second tier? Too crazy.

When it comes to Sentinel, I think it was loved because it was one of a few leagues that gave you a deterministic approach to farming and loot. To me, loot will always be the core aspect of ARPGs; picking up interesting drops, not creating/crafting loot. And while recombinators were interesting for crafters, the league enhanced your map-to-map gameplay.

Crucible tried something else, and that is fine - leagues come and leagues go, and every league can't focus on the same things. And while the crucible trees are very interesting, the league failed at the/my core aspect; loot.

Yeah, they abrely drop normal loot. It's odd, but in the long run it still makes you some currency from items you are making or from reevealing trees and also Remnants and Geodes. It's very weird that they just barely drop normal loot though. ._.

I think it's good that you can skip these monsters. Monsters are not needed there to begin with but I guess they ran out of ideas at this point.
if this is your definition of "peak"

I could give you some really bad news then.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.
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Xystre wrote:
if this is your definition of "peak"

I could give you some really bad news then.

I can't describe it as anything but peak. Builds will never be as powerful as they are in Crucible.

Are you sure I won't give you bad news in return if you reveal yours?

Yeah it's powerful, but we've always been powerful. As far as in-map combat leagues this is the bottom of the barrel. Pure hot garbage mechanic. Good thing the base game is so much fun to play.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
I'd argue destroying swathes of monsters in a circle is peak PoE as that is what most mechanics boil down to, crucible is just a convoluted circle jerk attached to an overtuned zzzz gate.

The only thing peak about it is the number of players that sing its praises despite that they would have gotten literally nowhere without the internet datamining the methodology for them - if we played in isolation only about 10 people would have any kind of noteworthy tree.

Its also peak in that it encouraged many players to disregard their enjoyment in return for power, every single person whose been trying to chance a busted aegis aurora or emperors vigilance is a prime example of a PoE stan, wants it so bad they will ruin their own experience to get it :p

Builds will probably be more powerful next league, or in the next two it follows a fairly set cycle though I doubt they will have the totem buster build.
Last edited by Draegnarrr#2823 on Jun 28, 2023, 9:07:43 AM
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Draegnarrr wrote:
I'd argue destroying swathes of monsters in a circle is peak PoE as that is what most mechanics boil down to


You know it's funny because it's true. GGG did get a little self conscious about it with the "circle league" memes, but mostly I think because it's spot on.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Moridin79 wrote:
Yeah it's powerful, but we've always been powerful. As far as in-map combat leagues this is the bottom of the barrel. Pure hot garbage mechanic. Good thing the base game is so much fun to play.

Nope, and more important point is that builds will never be as powerful as they are in Crucible.

I am looking at my build from Sanctum, put Crucible on it and I doubt that it was this powerful even before nerfs to support gems. How much was nerf to support gems combined with flask nerfs on average again?
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SunL4D2 wrote:
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Moridin79 wrote:
Yeah it's powerful, but we've always been powerful. As far as in-map combat leagues this is the bottom of the barrel. Pure hot garbage mechanic. Good thing the base game is so much fun to play.

Nope, and more important point is that builds will never be as powerful as they are in Crucible.


Nah, they say that every league.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950

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