Time to nerf Magic find?
the whole rarity/quantity system needs a rework, AN wouldn't have fixed it though it was a nice gesture by the development team its too bad the community hated it so much the rarefinder potential there was so exciting for the first time in years.
rarity and quant are far from equal as rarity(doesn't affect rarity of currency) but quantity affects (quantity of currency) for example. in AN it seemed they tried to address this but again the reaction was so violent im not sure they could've salvaged that one even if they wanted to. Innocence forgives you Last edited by SilentSymphony#3358 on Jun 27, 2023, 6:41:39 PM
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" i m a hard AN hater. i can understand the direction but the direct consequence of AN imho was bad and continues to be bad. imho AN mobs should have made the monsters TOUGHER but not DEADLIER. but what happens is its a mixture of both. tough monsters are annoying but is mechanically doable by weaker players. anything deadly would simply cull the weaker players. if AN mods were meant to make them deadlier on purpose, then GGG really has done a disservice to MOST of the community. i m pretty sure there are many who do like AN for the extra reward/challenge. but there are a significant more that really hate that they suddenly die from a random AN mob. the gameplay loop of deleting everything and having fun doing mindless grinding becomes immediately unfun when a random AN mod sneezes in your direction, and you die in a splitsecond can turn the loop very sour very quickly. the biggest offender to me is that AN mods are now part of the core monster mod pool. previously N mods were only on mobs/maps marked as having N mods. now we have AN mods on other league's mobs. having to fight devourers in harvest with lightning mirage as melee is really not fun. doing ritual now is much more risky as monsters can have deadly AN mods but u have 1001 things going on at once. tbh, ggg's announcement of AN being removed is inaccurate. AN mods still do exist. just theyre no longer named AN. [Removed by Support]
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" i kinda know where you're coming from. i m coming from the point of the more average poe player. similar to sanctum, there are many melee-ers who bitch about how sanctum is extra tough for melee. i am one of those persons. a smart guy in this forum countered my post with a vid of a guy who used some melee skill without ever getting hit one. i guess he neglect to notice that the guy in the vid was deleting all obstacles in 2-3 hits even the boss went down in a few seconds. difficulty means nothing when you've already surpassed a certain stage. your experience does not reflect the majority but it does not take away from your POV. i actually would want AN back to how it was, but with the caveat that its exclusive to AN league mobs specifically where you do not see AN mods on regular mobs or other league mechanic's mobs. and i also want it to be blockable on atlas. i m a big advocate of player choice. ggg's implementation of AN robs players of this choice. i do however thoroughly appreciate the atlas having ways to block content. i pray ggg let us block even more. [Removed by Support]
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" Yep, lack of actual difficulty choice in a game which advertises variety as one of the main selling points is sad. You can play lower tier maps/areas, but will get 0 loot there, so it isn't really an option. There are some strategies with low level atlas memories though, with very specific drops not depending on area level, but this should not be the only way to play if you are not into the Vision. |
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" Bad for melee was just a lazy summation for it, it was extremely obvious to everyone that actually engaged with it that it was extremely dps focused. It was bad for melee until you hit a level of dps where your attack type doesn't matter which really means its still bad for melee. Anyone disputing that was an idiot or just being a contrarian and was a classic example of a point of view not worth engaging with. |
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" I should've been more specific about my issue as it relates to MF... I have a problem with unique drops specifically. Yes, you are showered with loot, including tons of trash uniques but, as I said before, you can go years without even having a specific unique drop that is hardly worth anything. Consider that you yourself even admitted that the amount of currency we get is ridiculous. Then why is it that a unique, worth thirty chaos on a good day in a good league, something even a casual can make in a few hours, very rare relative to that value? My problem is that I suspect that good unique drops may be too dependent on IIR and possible IIQ. Again though, I can't prove this, this is just how it feels to me having played for so long. |
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" Nah go open a 2000% iir box lol, you get more uniques but its the same garbage and i run around 800% rarity when i feel up for being a rarefinder and i don't feel like im finding "rarer" uniques at all and it definitely doesn't affect currency like IIQ. but IIQ? I might agree with you somewhat that the power if IIQ is too much compared to IIR Innocence forgives you Last edited by SilentSymphony#3358 on Jun 28, 2023, 4:15:09 PM
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" yeap. heck even streamers were openly mentioning how if you planned to play melee that league "you were gonna have a rough time". also it made me realize how melee movement skills are inferior to spell based ones, as the spell based skills "teleport/blink" you from one location to another. the melee ones thematically have you "going forward real fast/in a split second". so whenever you dash past a beam, its still considered as a hit. [Removed by Support]
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This whole thread is weird, to me. I don't even get the premise, really?
Is IIQ/IIR a great addition to absolutely any build? Of course it is. Should players try to get it wherever they can, on whatever gear they can? Yes. Is it worth sacrificing some damage to get more of? Almost always. Does the above paragraph apply to life on life builds/ES on ES builds, crit multi on non-DoT builds, chaos resist on non-CI builds, and +max res on literally every build? YES. Having desirable affixes is sort of the entire point of having rare items... has anyone in this thread actually made it to endgame itemization in D4? It's godawful, there is ZERO build diversity because there are exact specific mods you want for each piece of gear and they're the same ones as everyone else. Last edited by ARealLifeCaribbeanPirate#2605 on Jun 29, 2023, 5:15:46 AM
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I would also like to point out, if somebody hasn't already, that MF has ALREADY been nerfed with the drop disabling of the Item Quantity Support Gem.
What is the value of my own life when it is taken from others so easily? Last edited by Noble_Seiken#0706 on Jun 29, 2023, 1:51:08 PM
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