Time to nerf Magic find?

+100!!!

DELETE or HUGE NERF all MF!!! NO MORE PARTY BONUS!! NO MORE MAGIC FIND!!!

GGG its alrdy time to nerf or delete mf!
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TreeOfDead wrote:
+100!!!

DELETE or HUGE NERF all MF!!! NO MORE PARTY BONUS!! NO MORE MAGIC FIND!!!

GGG its alrdy time to nerf or delete mf!


I don't think people understand the long-term consequences this will bring outside of MF.

If GGG nerfs MF and makes high-investment mapping less viable, everyone will flock to league content that doesn't depend on MF or party bonuses (ex. Expedition, Heist, Delve city nodes, Essence). Eventually GGG will have to nerf those in order to encourage people play other content again. Have you all seen what they did to Abyss and Breach lately? They suck.

Do you want leagues like Expedition or Essence to require the same absurd level of investment to get any good amount of currency out of them via scarabs and Sextants? I don't, but I bet you anything that this will inevitably happen as a consequence of nerfing MF.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

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instead of nerfing MF how about buff regular loot so people wont feel the need to go MF? loot is pretty bad especially early on in a league thats the reason people go MF. MF shouldnt be the only way to get good loot in the game
They should nerf MF but it should be by making it expensive not by making it no fun, the real issue with MF is its become trivial to run it in almost all content types especially if you run in a party.

It should have a cost that we care about, they don't need to gut it just needs the damage values taming in the same way the rest of the game does really.
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Lyutsifer665 wrote:
instead of nerfing MF how about buff regular loot so people wont feel the need to go MF? loot is pretty bad especially early on in a league thats the reason people go MF. MF shouldnt be the only way to get good loot in the game


As a SSF, fairly casual player running chisel/alched red maps with scarabs but has never run a MF build and probably never will, I have to agree with this. Drops are really, REALLY bad in PoE. So much so that I feel like it is something broken that needs fixing.

Want to know how bad drops are in PoE? Forget I've never had a Headhunter drop or I've never had a mirror drop... Guess what? I haven't seen an Atziri's Foible in years. Years. I play every league getting around a dozen or even two dozen challenges done each time, yet this unique, worth 30 chaos in crucible according to poeninja, NEVER DROPS. You see one day, a long, LONG time ago, GGG decided mana was "good" and now this unique is shockingly rare. So rare that occasionally I have to go check the wiki to confirm that, yep, it is just a regular drop and not an Atziri drop. So if you are wondering, yes, other actually desirable uniques that have similar or higher value are equally uncommon.

I suspect that, with the exception of pinnacle boss drops, the game actually LOCKS YOU OUT of some uniques dropping if you don't reach certain IIR/IIQ thresholds, through gear and map mods. I can't prove that, that is just what it feels like having played since the original closed beta. That's bad.
Last edited by D623932883#0055 on Jun 26, 2023, 3:32:29 PM
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exsea wrote:
my take is i HATE magic find.

why?

base drops are shit so that magic find is not overly rewarding.

the difference between running normal, magic and rare maps is significant.

leech parties exist since the party leader can get the drops. its more beneficial to host leech parties than run stuff as is.

coming from sanctum, a league that didnt require magic find, the difference is too damn strong.

i think i got maybe more than 50 pure divines from the league mechanic itself.

this league? hot damn i m barely scraping divines, selling invites and life force.


It's funny i didn't make any money from the sanctum league mechanic though i did historically better than usual, likely because people had money to spend for once so i could actually sell off some items that weren't specifically for xyz meta-build.

I don't run MF at all these days despite being very invested in it historically because its a pretty terrible experience nowadays when these builds haven't gotten any stronger really compared to many builds and skills which absolutely devastate the games content, culling strike is on almost every build in some fashion or another making the role almost impossible anyway without some very niche party setups (southbound) and some others.

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Draegnarrr wrote:
They should nerf MF but it should be by making it expensive not by making it no fun, the real issue with MF is its become trivial to run it in almost all content types especially if you run in a party.

It should have a cost that we care about, they don't need to gut it just needs the damage values taming in the same way the rest of the game does really.


Some of them have good debuffs that are hard to shrug off, the slow on the greeds plate really sucks and the andvarious rings were never fun for me to counter their combined -40 to all elemental resistance but outside of those only maybe the amulet with normal/magic equip conditions is on the list for me, nothing else really stands out as a major debuff.

One could argue ventors but that is just a gamblers chase item, I'd equip one if the dice rolled in my favor but unlikely to invest in it and never get my hopes up to include it in a build.

Edit: at this point im about out of steam on the topic, i just want the build (type) to exist, A lot of things have been reworked and if IIQ and IIR need to be then so be it.
Innocence forgives you
Last edited by SilentSymphony#3358 on Jun 26, 2023, 4:07:50 PM
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D623932883 wrote:
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Lyutsifer665 wrote:
instead of nerfing MF how about buff regular loot so people wont feel the need to go MF? loot is pretty bad especially early on in a league thats the reason people go MF. MF shouldnt be the only way to get good loot in the game


As a SSF, fairly casual player running chisel/alched red maps with scarabs but has never run a MF build and probably never will, I have to agree with this. Drops are really, REALLY bad in PoE. So much so that I feel like it is something broken that needs fixing.

Want to know how bad drops are in PoE? Forget I've never had a Headhunter drop or I've never had a mirror drop... Guess what? I haven't seen an Atziri's Foible in years. Years. I play every league getting around a dozen or even two dozen challenges done each time, yet this unique, worth 30 chaos in crucible according to poeninja, NEVER DROPS. You see one day, a long, LONG time ago, GGG decided mana was "good" and now this unique is shockingly rare. So rare that occasionally I have to go check the wiki to confirm that, yep, it is just a regular drop and not an Atziri drop. So if you are wondering, yes, other actually desirable uniques that have similar or higher value are equally uncommon.

I suspect that, with the exception of pinnacle boss drops, the game actually LOCKS YOU OUT of some uniques dropping if you don't reach certain IIR/IIQ thresholds, through gear and map mods. I can't prove that, that is just what it feels like having played since the original closed beta. That's bad.


yep and this is the same for NON SSF...i just wanted to say this before someone quotes you and says "but you're ssf"
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SilentSymphony wrote:


It's funny i didn't make any money from the sanctum league mechanic though i did historically better than usual, likely because people had money to spend for once so i could actually sell off some items that weren't specifically for xyz meta-build.


now that you mentioned it, yeah even i had an easier time selling off stuff at "good prices" back then.

i guess if the "average" exile has actual currency to spend, then its more likely we get our items sold.

i m not sure how i can compare crucible vs sanctum. personally i feel the natural drops feel more stingy now compared to then. bundle that together with crucible which requires you to keep revealing crucible trees and having to feed the tree in order to get "sells for" passives. its a real slog.
[Removed by Support]
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mJ_mSv wrote:
Why you ask?, it's too big adventage to play magic find builds, and I end up playing them becouse it gives you significant better and more loot. Feeling I miss out not playing one. So you think I complain becouse I get too much loot?, actually not. It just feels it force me to priority magic find over damage/defence all the time and rewarding me too much for it!. I think POE would had been much better with builds going for more defence/offence and not all in for MF!
I have many great items I do not use becouse of MF. I do fine without but I would had feelt much better building around good gear instead of MF items.
So my hope is that MF could be greatly hugely nerfed, and instead buffed the find for everyone else a bit instead!.
As the game is now I feel forced to go MF sadly...


Everyone chooses for himself the style of the game. Depending on preference. If we drop the mindset profit per hour, and just play the game, we will have no problem using your strong items instead of MF.

But the underlying problem at the moment is that the MF, in the old form, and in the current one, does not correspond to the idea laid down by the developers, due to the share of power creep and aurobots.
Namely, "the player chooses between the MF and the power of the character, and creating more difficult conditions for himself, he receives more rewards for this." This doesn't work at all, as a full mf character under an aurabot becomes stronger than the average build in all aspects, and at the same time gets much better loot, and more often.

For me, a normal MF, honestly, is considered to take the sixth link instead of damage - Item rarity support. I lose about 40% damage, but gain mf. I also consider it normal to complicate the content being passed, and I want an alternative to delirium orbs without such graphic design.

The solution to this "problem", the nerf method, can be different:
Or a slight decrease in the values of bonuses on mf items and adding mf to the public (mf remains at the current level, but everyone else receives a mf buff)
Or just weaken one of the aspects, or rarity, or quantity.
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Delete MF? PoE will lose a lot of players because of this, the MF community is bigger than you think. Since Lake of Kalandra the loot is no longer available because of the IIR/IIC changes in league mechanics. In order to be able to run properly MF Tier 14+ you need an enormous investment in order not to die constantly.

I get sick because people get upset about things other people might enjoy.

Play MF almost every league as soon as I finish the endgame.

I love jucy maps with scaraps, pack size etc.

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