I'm sick of zoom meta. (Speed creep created bad combat and game balance)

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Miathan51 wrote:
The clear speed in this game has mostly removed combat. Instakilling a bunch of shit is not combat. Combat is where you fight a monster, and both you and the monster are doing stuff. That barely exists in PoE at this point. It exists only for those who don't play meta builds.


Unfortunately, even GGG promotes that with their "as fast as you can" challenges and "the first to do X" every league.
i resent that POE1 and POE2 are separate but i m not blind to see the benefits.

i hope that POE2 is not a zoom zoom fest. leave that to POE 1.
[Removed by Support]
Not one slow ARPG has worked out in the long run. Maybe PoE 2 will change that but only time will tell. Speed is the easiest indicator for build power that is perceptible to the player. Whether it be time to complete a task or how long you stay in the fight. It's a fundamental problem that does not translate well to slower ARPGs.
nerfs without alternatives are stupid.
Way more people want to blast and zoom than people who want a slow arpg, there are plenty of slow games to play if thats what you want, sorry
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DigitalDecaf wrote:
Way more people want to blast and zoom than people who want a slow arpg, there are plenty of slow games to play if thats what you want, sorry


yeah, and PoE2 is one of them thankfully
Most of poes current problems are due to the speed creep, and GGG has acknowledged that.

they also acknowledged that the zoom players will never like a higher combat ARPG, so they needed to make 2 games.
Last edited by Kaboinglefop#0955 on Jul 19, 2024, 6:56:28 PM
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Kaboinglefop wrote:
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DigitalDecaf wrote:
Way more people want to blast and zoom than people who want a slow arpg, there are plenty of slow games to play if thats what you want, sorry


yeah, and PoE2 is one of them thankfully


At the start sure, but so was PoE when it started, give it time
fully aware... been here for quite a while if you check my profile.

But PoE devolved into this mess due to demand. PoE1 will fill that demand, PoE2 can fill the new demand.

I have faith.. otherwise I guess it was a good run and I'll stick to d2.
For sure, and I'm not being trolly, it's a genuine discussion point, but the bottom line is time and time again we've seen gamers complain about how new games *Feel* to play, not referring to how combat with individual packs of monsters is, but the over all feel/responsiveness that your mouse clicks and keystrokes give you, and when games are slower its just doesn't feel good, to a lot of people at least, even as in act 1 when you are just physically slow. It was a big complaint in D4 and in Last epoch. Arpger's don't want to feel like they are underwater, and if poe2 is too slow they will get the same complaint about general feel of gameplay and be forced to adapt. It's just not the demographic that arpgs are meant to fill, but there are plenty of games that are meant to be like that.
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Kaboinglefop wrote:


But PoE devolved into this mess due to demand. PoE1 will fill that demand, PoE2 can fill the new demand.



No league has had players directly demand speed, Zoom meta wasn't created by player demand its simply the end of the path the developers chose with the changes they made.

The reason i'm saying this is PoE2 will go in the same direction if they make the same decisions. Power creep is a dangerous tool and its very challenging to get it right, even more so to get it right every 3/4 months.

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