My recap of PoE vs D4 and why even still PoE is unmatched

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鬼殺し wrote:
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TorsteinTheFallen wrote:
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Turtledove wrote:
To set proper context, I haven't followed this thread for the last week or so.

PoE is probably my favorite game of all time. I have been playing D4 the past couple weeks though. I must say that the storyline for D4 is the best I've ever seen. Even the sub-quests generally contribute pretty good to the overall storyline. D4 is worth playing for that alone, IMHO.


I agree. Story was carefully made and I enjoyed it very much too.


So...story-wise, DIV is unmatched by PoE. This seems to run contrary to your topic title BUT only if we are judging the story as significant if not THE determining factor of the match.

Which is an interesting thought to me: can we compare two games of the same genre, with the same ancestor really, based on a factor that said genre usually doesn't really highlight? Is DIV the first ARPG with carefully made, well-executed story/narrative design (this then includes the many side quests that add to the story of the setting if not the campaign itself)? It is the first I have played to do so. Sacred 2 is a similar format but no one would accuse that of being well-executed. Diablo traditionally relies on lore as background -- a necessary constraint when your game is literally a hole under a small town leading to Hell -- and when it didn't it really fumbled the execution. PoE...well, I can tell you the story of its main campaign but it literally doesn't matter in light of the Atlas.

So maybe it's unfair to compare the two given well crafted story/narrative isn't a main goal of ARPGs -- but I think Diablo IV does an incredible job of arguing that maybe it should be.

Conversely that for which ARPGs are traditionally made and judged remains PoE's victorious territory. In that light, yep, unmatched.

So like I said, that is INTERESTING. That a new ARPG from the genre's oldest franchise demands to be judged on terms that usually aren't the domain of the genre, almost certainly at the expense of those more traditional elements.

Amusing to me that three big hits of the past month or so did the exact same thing in this regard. They redefined the genre their direct forebears created. Not saying all three landed with me but no denying XVI, VI and IV are all financial wins of the big kind.

It'll get there eventually but boy does your "two" have a lot to live up to, too. We can say, if it ain't broke don't fix it, but Squneeix, Capcom and Blizzard all implicitly admitted it was indeed broke. Will GGG? Eager to find out...or maybe PoE ain't broke, in which case what exactly is the purpose of 4.0 being designated as a sequel/new game?

One thing is for certain: given just how many people and how much work it took to execute DIV's narrative design ambition, PoE "2" won't be competing with it on that front. And it doesn't need to be much better than PoE "1" to be a better ARPG in trad terms. It just needs to be more accessible. So there is every chance that even once it's out, PoE "2" and DIV will have fundamentally different goals and thus fundamentally different notions of success.

But only one of them was renamed to compete with the other. Kinda seems a bit one-sided. Almost as though Blizzard knew what they'd made had no chance of matching any other ARPG because it was content to successfully do something no other ARPG could have: throw stupid amounts of time and money at making it seem as vivid and intricate a game world as possible. DiV took a risk on the one thing ARPG players typically dismiss as background. It seems it paid off: "this has great writing" is praise you can't just buy en masse. Reviewers and armchair critics have their integrity, after all. But damn was it a nice feeling to say it and mean it. About a fucking Blizzard game.

What will PoE 4.0 take a risk on, I wonder. It'll be a shame if it doesn't take any at all, but not entirely surprising. PoE is fine as is. Apparently.


i still wonder why so mdny D4 fanboys come to poe forums to defend it and advertise. bu they dont play poe themself .its like we have ppl that gets paid from blizz to go and bash other games :D

on poe note what you ppl talk that poe dont take risk ? like every league and every patch takes a hude risk with adding and removing things . and no matter how many ppl cry GGG still do what it think is good
I have been playing D4 for awhile now(currently lvl 95) and I think it is ok as a game, it is just boring to me compared to PoE.

In PoE if I get enough gear for my character it can be pretty much immortal and destroy entire screens on enemies on the highest difficulty maps I can make or do Sim 30 with not dying. In D4 I can never see my character ever getting that strong, my current character has almost perfect gear but will still get one shot by anything in Nightmare Dungeon 80+ if my CDs are down.

I understand it should be difficult but you should be able to eventually build a character that can just destroy anything with ease but I cannot see that ever happening so then what is the point of farming for more gear even if it is a small % better?

In PoE it is difficult at first but eventually with enough time and effort you can make an awesome character that can do anything.

Also the chase items are boring, in PoE you can get a mageblood and headhunter that will change your build in fun and amazing ways, in D4 the chase items will just make your character a bit of % stronger.

Gearing for alts is terrible, in PoE you can easily farm gear for and alt(same in D2) but in D4 you cannot because the gear is tied to your level. Also if a character needs a class unique to get the build going you have to farm on the character to get it because you cannot seem to get other classes uniques and even if you did it would be tied to the level you got it on.

They need a game finder to make trading better and make the level requirement of gear to depend of the item power instead of the player level and make uniques tradable at least.

It is a fun game but needs a ton of work to make it last. For me I will play season 1 to see how it is but if there are not many improvements I will go back to just playing D2 and PoE.
Lol. Someone calling me a DIV fanboy. Lol. Sorry. I love it.

I was here before you buddy and I've probably done more for PoE than you ever will. Claiming one of the biggest PoE whales is now a paid Blizz shill...well, that says more about GGG than Blizzard.

I also probably still hold the record for most posts on this forum of substantial contribution -- my post history is public so feel free to eat a little crow. Oh wait. Blizzard were playing a long game right? Paid me thousands of dollars in 2012 to post frequent and fervent pro-PoE shit and buy absolutely *every* support pack for years (yes, even THAT one) knowing they'd eventually make a game even a huge PoE whale could somehow speak about favourably. Are you high? Like, for real.

But yknow, right now I'm definitely happier to be called a DIV fanboy than a PoE fanboy. So as far as attempted insults go, that's a big swing and a miss. ^_^
The name says it all.
Last edited by 鬼殺し#7371 on Jun 30, 2023, 9:11:47 AM
Hey there, exiles.

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I'm not a super hardcore player like a lot of folks that post here but I figured I'd chime in from a more casual standpoint. I am in the 70's now in D4 and I am having a really hard time gathering the motivation to play. I have unlocked all the Reknown and the map, of course. I have started to gather my Ancestral gear but the oddly striking thought of "why" keeps coming up. There's no carrot to chase for me.

While Uber Lilith is the "end game", it doesn't appeal to me as much as the end game bosses here do (most of which I have yet to see). it's a very odd feeling as I have always loved the Diablo franchise but this installment has me just as "meh".

I love the atmosphere, the sound and all the other things, there's just something about the game that really kills my desire to play it. Maybe it's the similarities in the NMD's with the objectives.

In any case, I'll probably shelve it until Season 1. Maybe jump back into PoE and see if my characters are broke or what I have to do to fix them.
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tstryke wrote:
I'm not a super hardcore player like a lot of folks that post here but I figured I'd chime in from a more casual standpoint. I am in the 70's now in D4 and I am having a really hard time gathering the motivation to play. I have unlocked all the Reknown and the map, of course. I have started to gather my Ancestral gear but the oddly striking thought of "why" keeps coming up. There's no carrot to chase for me.

While Uber Lilith is the "end game", it doesn't appeal to me as much as the end game bosses here do (most of which I have yet to see). it's a very odd feeling as I have always loved the Diablo franchise but this installment has me just as "meh".

I love the atmosphere, the sound and all the other things, there's just something about the game that really kills my desire to play it. Maybe it's the similarities in the NMD's with the objectives.

In any case, I'll probably shelve it until Season 1. Maybe jump back into PoE and see if my characters are broke or what I have to do to fix them.


This is pretty much the number 1 complaint at the moment, once you hit mid 70s it's either reroll or be bored as there's no meaningful character progression after that point. The balance patch was also incredibly disappointing but a lot of the glaring class issues need a lot more time to fix, maybe several seasons in before they get properly addressed.
Last edited by Randall#0850 on Jun 30, 2023, 10:18:15 AM
Gotta give it some years boys. It's not gonna compare to poe in a short time span, It'll catch up eventually.


Maybe.

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Last edited by xPiranha#4678 on Jun 30, 2023, 10:35:51 AM
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RandallPOE wrote:
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tstryke wrote:
I'm not a super hardcore player like a lot of folks that post here but I figured I'd chime in from a more casual standpoint. I am in the 70's now in D4 and I am having a really hard time gathering the motivation to play. I have unlocked all the Reknown and the map, of course. I have started to gather my Ancestral gear but the oddly striking thought of "why" keeps coming up. There's no carrot to chase for me.

While Uber Lilith is the "end game", it doesn't appeal to me as much as the end game bosses here do (most of which I have yet to see). it's a very odd feeling as I have always loved the Diablo franchise but this installment has me just as "meh".

I love the atmosphere, the sound and all the other things, there's just something about the game that really kills my desire to play it. Maybe it's the similarities in the NMD's with the objectives.

In any case, I'll probably shelve it until Season 1. Maybe jump back into PoE and see if my characters are broke or what I have to do to fix them.


This is pretty much the number 1 complaint at the moment, once you hit mid 70s it's either reroll or be bored as there's no meaningful character progression after that point. The balance patch was also incredibly disappointing but a lot of the glaring class issues need a lot more time to fix, maybe several seasons in before they get properly addressed.


Disagree, but again opinions and experiences vary.

From lvl 70's-100 is well over 100 paragon points. The difference between 3 boards, to 5 with glyphs and min/max is far beyond "no meaningful progression". That's flat out bs to anyone that's actually played into the late levels. It absolutely matters, and the power delta from a 70 to a 100 is obvious.

I actually find myself playing with the boards and layouts, deciding on what to focus on. Lucky hit and the subsequent effects are a very interesting mechanic too. I'm having to make decisons, and look for affixes. It's deeper than I anticipated tbh.

Now I suppose you could say "whats the point, there is nothing to do", to which I'd say what was the real point to begin with? Build a character, make it powerful, finish your goals for the build, and then either re-roll, or wait for more content as the seasons roll out.

If that isn't enough to satisfy some, then D4 probably isnt for you. It's meant to be finished, not played forever. Refreshing actually (and I'm not done yet)
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Jun 30, 2023, 10:52:21 AM
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鬼殺し wrote:
this then includes the many side quests that add to the story of the setting if not the campaign itself


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鬼殺し wrote:
PoE...well, I can tell you the story of its main campaign but it literally doesn't matter in light of the Atlas.


Why and how do the side quests in D4 add to the story, setting, and campaign? And I feel like you're implying the corollary so I'll ask the follow up, why don't the side quests in PoE do the same?

And the same two questions for the second quote. Why does the Atlas invalidate the PoE campaign in a way that NM dungeons do NOT invalidate the D4 campaign?

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HoloKasT wrote:


In D4 I can never see my character ever getting that strong, my current character has almost perfect gear but will still get one shot by anything in Nightmare Dungeon 80+ if my CDs are down.


I wonder if devs need to start putting a 'you've beaten the game' text message in their endgames. I know that endlessly scaling difficulty is very fashionable, but players in PoE, LE, and evidently D4 seem to have a hard time knowing when to feel good about and proud of the character they built. Maybe better signaling is in order.

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DarthSki44 wrote:


Disagree, but again opinions and experiences vary.

From lvl 70's-100 is well over 100 paragon points. The difference between 3 boards, to 5 with glyphs and min/max is far beyond "no meaningful progression". That's flat out bs to anyone that's actually played into the late levels. It absolutely matters, and the power delta from a 70 to a 100 is obvious.

I actually find myself playing with the boards and layouts, deciding on what to focus on. Lucky hit and the subsequent effects are a very interesting mechanic too. I'm having to make decisons, and look for affixes. It's deeper than I anticipated tbh.

Now I suppose you could say "whats the point, there is nothing to do", to which I'd say what was the real point to begin with? Build a character, make it powerful, finish your goals for the build, and then either re-roll, or wait for more content as the seasons roll out.

If that isn't enough to satisfy some, then D4 probably isnt for you. It's meant to be finished, not played forever. Refreshing actually (and I'm not done yet)


By 75 you've socketed 4 glyphs, the remaining paragon points are going to give you your weakest glyph and a bunch of stats you've probably stacked on gear anyway. At this point it's very much just more of the same - you've got all your skill points, aspects & the most valuable affixes on your gear. There's nothing game changing in the paragon board anyway - % damage to XYZ, %damage reduction from XYZ etc. Was hoping glyphs would provide more impact like POE keystones rather than just stats - there are the legendary nodes but haven't even used any of them since they aren't worth pathing to for what they provide.
Last edited by Randall#0850 on Jun 30, 2023, 11:32:56 AM

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