My recap of PoE vs D4 and why even still PoE is unmatched
" Trading is item editor. I don't know why PoE players are absolutely disgusted and outraged at the idea that you can pick an item, pick the stats, pick the implicits etc and hit a couple of buttons to get that item. There is massive outrage at harvest (still is) because it's called 'item editor' but the real item editor (aka trade) was always there. At least harvest is a bit more involved and arguably a better minigame than the trade site(s). Compare the outrage at D3 AH when it was released. The point is, you no longer obtain your gear (aka progression) by PLAYING the game. |
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" blizzard devs likely dont play games. I have a hard time understanding how they built the worst arpg in the history of arpgs leveling is such a bad experience I never want to play another character nor season. sadly, lets hope GGG dont mess up with poe2 also |
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" I can't say i ever actually stopped time while rolling flasks but the worst case i can remember was me wasting 800 alts before giving up. Assuming ~3 seconds per roll attempt (realistic when you include the augment) that would be 40 minutes WITHOUT a result. Not an hour i guess but bad enough. |
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Thesuffering wrote: 1. Then it should realistically take 5 mins per flask. I can't say i ever actually stopped time while rolling flasks but the worst case i can remember was me wasting 800 alts before giving up. Assuming ~3 seconds per roll attempt (realistic when you include the augment) that would be 40 minutes WITHOUT a result. Not an hour i guess but bad enough. You said you don't care about tiers. However I've rolled countless flasks and there is no way a time in which it takes 40 mins to get decent suffix/prefix regarding what you're looking for. 40 mins even for t1 of the BEST prefix/suffix on flasks is a stretch. The other person was correct, you are talking about perfect items. |
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" Best items have to be crafted. That is what gives the PoE currency it's value. If it was case that the best items come from drops and not crafting, why would anyone sell it for worthless pile of currency you can't make use of. |
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" Yeah, fair enough. Valid opinion. I still think there should be a cap to crafted items, but make them easier to craft, while dropped loot should have higher affix tier potential than crafted items. So if you got REALLY lucky with a drop, this drop would be even better than crafted gear. These dropped items would of course be gated behind lots of RNG and high tier play/areas. Not to a degree of making crafting or currency "useless", though - as crafting will always be the most deterministic way of obtaining the exact piece of gear you need. If the best items "have to be crafted", they SHOULD be VERY hard/expensive to craft - IMO. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jun 13, 2023, 4:12:17 PM
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" For arguments sake, you wouldn't. In this scenario people would trade BiS items, or T0 unqiues for other BiS items they could use. Similar to a Diablo barter system. It would absolutely throw the high end economy for a loop but it wouldn't shatter the game, and TFT type trading would be even more relevant. You still need chrome, fusings, jewelers, alchs, chaos, etc.. for their functional use. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" I dont agree with this. Currency has value because people gave it value. Just like SoJ's in D2. All the way back in Closed Beta people were using crafting mats as a form of trade currency, even when it was incredibly wasteful to ever use them for actual crafting. They have since added more and more deterministic ways to craft, and it has made it profitable to actually use them to craft, but that was never the reason crafting materials had value in the first place. It simply came about as a form of trade currency in Closed Beta, like SoJ's in D2, and has stuck with the game for its entire lifespan. Even when Crafting was literally the equivalent of setting your wealth on fire. Chaos spamming a wand or a maul was so wasteful it was something you would do when you were quitting, taking a break, etc. It had no actual crafting value. The crafting ability of today's PoE is nothing like the crafting ability of beginning PoE, when these crafting mats used as trade currency began. Id even argue its so ingrained into PoE at this point, they could disable crafting completely and people would still use crafting mats as trade currency. Crafting mats have value as currency because people gave them value; even before they were actually useful to use to craft. It was a rare enough, universally acquirable resource that everyone could get and amass that it turned into the equivalent of money to use as trade; like SoJs did in D2. Last edited by Destructodave#2478 on Jun 13, 2023, 9:31:42 PM
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" Fairly sure SoJ got value because it was the only way to get +skills on ring slot, extra mana was also great for people who run stuff outside insight on merc, AND it was connected to uber D Everything on D2 had value closely tied to usefullness. Runes were barely noticed before 1.10 introduced tons of busted runewords, after 1.10, they became the defacto currency because it was material to craft much of bis stuff. The community look for pratical uses when pricing stuff, cham and zod runes were very undervalued despite being in the top of the rarity lists because there were not many rw that used them. Most of the "top" uniqs like granddad and mangsong were barely noticed because they had that awful spot of too rare to be of use to casuals and ladder starters but too weak to compete with top tier stuff And its not true to say craft was like trowing away the currency: The amount of stuff you could make on earlier patches was very limited, but the ceiling of power on itens and the celling imposed by top content was also much lower. Simple alt and regal even today are still the best way to check boxes like max resists and some life if you dont want to trade on league starters, that alt-regal process has been there giving value to alts since forever, chaos changed over time: using chaos blindly back then made more sense simply because the pool of mods was more restrict and top affixes were not needed to tap the top content, so the pool of outcomes that could be considered success was broader |
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" Uber D came about as a way to get SoJs and duped SoJs out of the game. It was not there when SoJ's were first used as a trading currency. Uber D was a currency sink added to the game in response to the massive amount of SoJs, duped and found, circulating the system. They started being hoarded, duped, ruined the gaming economy and Uber D was Blizzard's response to the situation. SoJ's became the defacto currency for D2 because they were small, 1x1, values never changed, and had some level of use for everyone. Runes replaced SoJs in the expansion, and honestly the rune system is pretty much what PoE's trade currency system is based on. Can be broken down into dollars and cents, just like Runes. And yes, using currency to craft in the early stages of the game, think CB and shortly after, was a massive waste of currency. Using crafting currency as trading currency was something that was already in place as far as back as when I started the game and there was only 2 acts and no trade screen. You would go out into the coast and toss your items and chaos on the ground to trade. And at that time it was pretty widely accepted that actually using the currency was a complete waste; it was one of the knocks on the system. The currency was terrible for its actual use, but good for monetary uses and trade bartering. Crafting has became far more deterministic as PoE's life has went on, so nowadays its much more lucrative to use the crafting mats to craft than it ever was when it was considered a trade currency. Crafting currency effectively just became money; that was its value. Nowadays it has actual crafting value, but it had very little crafting value back then. And honestly it didnt need use value; its not like a piece of paper with a president's face on it has any real world uses besides starting a fire. My point is, crafting mats had trade value way, way before they had the actual use value they have today, and I dont agree that the best items have to be crafted for crafting mats to have value as Torsten said; it hasnt been true for the life of the game. Crafting mats already had trade value even when they were very ineffective for their intended use. Last edited by Destructodave#2478 on Jun 13, 2023, 10:49:30 PM
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