TEN Crucible league PoE facts that might make the Haters second guess their wrong BelIeFs

I was looking at SteamDB earlier for giggles, something I noticed is pretty much every league has something in common in terms of retention. The league starts on Friday with a big spike up, it spikes down a bit on Saturday, but then for whatever reason Sunday the numbers don't really drop, sometimes they even increase a little, so for every league on the player number charts there is this little nubbin near the tip of the spike. Crucible doesn't have that nubbin, the player numbers continued to plummet on Sunday.

Retention is not that good, player numbers dropped by 52% in two weeks. Sanctuary dropped 48% in the same time, Ultimatum was 45%, Ritual was 39%, Heist was 44%.

So the first point on your list of things about the league you haven't played is objectively false. The actual player count for their highest peaking league ever are still relatively high, but only marginally higher than Ritual at the same point even though that league started with substantially lower numbers. Within a day or two the Ritual player numbers will be higher than Crucible at the same point, as Crucible continues it's downward trend and GGG remains silent on feedback.
First off all player retention does not equal a good league. This league eats time. Everything is stupid grind not fun grind here. That line is subjective. But finishing a craft is a sigh of relief that you are free, not excitement.

No really this league blows chunks.

And what amount of copium are you inhaling where you thought juggernaut and pathfinder were unpopular. The changes are mixed. Poison concoction pathfinder is in a weird place. Jugg is a rf boy now.

GGG basically radio silent except when nerfing twister by 50%.

Breach nerfed kind of, maybe, probably. Blessings stupid rare now.

League launch full of bugs. Rage vortex, special throw, ailment reflection duration, glad bleed explodes bricking legion.... etc

League mechanic still overturned like crazy. Still can't believe they introduced a Damage reduction scaling mechanic with no visible scaling. That's like hush in binding of Isaac where more damage means you do less.

They introduced player killing uniques.

Ruthless is a bad game mode enjoyed by a few people. It sucks that it is eating so much dev time that the core game departing needs.

Trade is down every day.
Eu ping is crazy at the moment.

Rares were changed, they just either are lying or don't know how.

Loot is still nerfed.

So yes, everything is fine except that exilecon is going to suck. Poe2 is going to disappoint.

This League needed more time in the oven.
I've never seen such a wonky mechanic I've spent a long time leveling weapons to try to combine to aim for my end game. I'll be having fully leveled tier 5 items in a different lane, combining with a tier 4 and it goes back to just 3 tiers... constantly... like multiple times.

I'm not retaining becaues I'm having fun, I'm retaining because I'm an idiot who figured it might be worth it to try this dumpster fire of a league mechanic (like I'm the type of person who took many tries it took to get the +2/+2 amulets from Kalandra) but I can't see a correlation between leveling the streams and what happens in that stupid forge.

I'm giving up, going to finish the challenges with my bow from when I was in white maps, and say fuck it - I don't see how it's possible to have fun with this.

This mechanic is absolutely terrible.
Last edited by snolan#0995 on Apr 22, 2023, 3:15:05 AM
"
Northern_Ronin wrote:

As someone who largely agrees with your core point here, I'm also in agreement with Foreverhappychan here. Seeing a thing in the abstract and having first hand experience on a game are entirely seperate things. People have trouble understanding why marathoning is fun until they train for one (and rightfully many do agree their original opinion is correct, but clearly, not everyone).

A bad faith arguement does much more harm to your case than silence.


If you have an argument against the facts in the first post, then you can present them. Otherwise, making vague gestures that something is bad faith but naming none, is bad faith in itself.

"
Astasia wrote:

So the first point on your list of things about the league you haven't played is objectively false. The actual player count for their highest peaking league ever are still relatively high, but only marginally higher than Ritual at the same point even though that league started with substantially lower numbers.


Good thing that you have the "actual player count" by playing the game. Do you count up the players in Lioneye's Watch every time when they arrive or what's the methodology?

"
snolan wrote:

I'm giving up, going to finish the challenges with my bow from when I was in white maps, and say fuck it - I don't see how it's possible to have fun with this.


If you're playing video games while not having fun, then that's on you.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
ah the bait title..

I will for once use what most of this forums usually use it wrong and say

you're not even playing the league.. what do you know about crucible? from standard?

this thread will probably get 2-4 more pages until people realize that it's the usual bait from usual poster/s.
"Parade your victories, hide your defeats. Mortals are so insecure."

Poe 0.2/10

Returning to poe in 3.27: ATROCIOUS game performance, 5/10 league and I apprently missed the loot back in the last league. The more things change the more they stay the same..
"
Xystre wrote:
you're not even playing the league.. what do you know about crucible?


Okay, let's test your statement then. Take a fact from the first post and debunk it. Should be easy as you're playing the league and I am not.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
"
Kiss_Me_Quick wrote:

2) GGG has done a good meta shake on the classes. The previously very unpopular Juggernaut & Pathfinder are now strong and popular



Jugg was popular even the leagues before thanks to RF/BS. Yes PF got a rework and is now more popular but that hardly qualifies for a meta shakeup especially when half the top skills are exactly the same they were last league.

"
3) Multiple new and interesting immortal / hyper damage builds exist already


So GGG fucked up on a few interactions leaving them broken, should we give them credit now for their fuck ups? Not like any of those will last past the end of the league

"
4) Weapon power creep was 5x stronger than any nerfs


Only if you have this game as your job

"
5) Rares were unchanged


Is what they say, they also said they didn't change the drop rates for stuff in 3.19, we know how that went.

"
6) Soul Eater has existed for years


So what? It being 3 times as common has nothing to do with it existing, that's a strawman you pulled there.

"
7) Every league start has had bug fixes and adjustments. GGG buffed and adjusted this league mechanic very smoothly.


Is what you say but most of the issues the community has with the mechanic haven't been adressed at all. If GGG ignoring the playerbase and doing whatever they want is something to praise them for, well yeah they've done well, for the last few years at that.

"
8) Ruthless has had no effect on the normal PoE - characters are stronger, all maps and bosses are easier than ever; there is no reason to assume that the game has been made more "ruthless" than what the standard has been so far.


Run a breach and tell me that again. They murdered the mechanic. Crucible is also designed with dropping zero loot, reminds you of something right? The only characters that are stonger this league are those that abuse the broken interactions which will be gone next league, the nerfs to everything else will stay.

"
9) Players not understanding how development or game balancing works, does not mean that GGG is lying to them or that they worked an extra month on nothing


"This league isn't going to be a nerf fest" and "We picked the 6 best masteries" are either blatant lies or indicators of a massive disconnect between the devs and the game balance. Like in what kind of dimension is "Spell casts have 25% chance to open chests" among the 6 best things any living being with IQ > 0 can think off in 4 months?

"
10) GGG is not silent or ignoring the player base, there is a live update thread on the front page that is updated up to 10x per day - something that has never existed before - a complete opposite of radio silence.


See point 7), most player feedback regarding the mechanic remains ignored. Them having a topic where they mention they've done a hotfix to some bug isn't exactly relavant communication.

"
Kiss_Me_Quick wrote:

Okay, let's test your statement then. Take a fact from the first post and debunk it. Should be easy as you're playing the league and I am not.


There you go, all debunked, wasn't all that difficult tbh.
Last edited by Baharoth15#0429 on Apr 22, 2023, 4:26:28 AM
I would debunk this weird thread too, but don't feed the troll.
"
Baharoth15 wrote:


There you go, all debunked, wasn't all that difficult tbh.


"
Jugg was popular even the leagues before thanks to RF/BS. Yes PF got a rework and is now more popular but that hardly qualifies for a meta shakeup especially when half the top skills are exactly the same they were last league.


Doesn't disagree with my statement.

"
Not like any of those will last past the end of the league


Like every league.

"
Only if you have this game as your job


Less than "game as job" players also have have stronger than previously weapons.

"
Is what they say, they also said they didn't change the drop rates for stuff in 3.19, we know how that went.


GGG are LYING to us to HIDE the GLOBAL agenda!

"
So what? It being 3 times as common has nothing to do with it existing, that's a strawman you pulled there.


You agree that it has existed for a long time, it can't be a strawman then because I haven't said anything else.

"
If GGG ignoring the playerbase and doing whatever they want is something to praise them for, well yeah they've done well, for the last few years at that.


If what you dislike has been going on for years, then you're in the wrong place.

"
Run a breach and tell me that again. They murdered the mechanic.


Loot is good with uniques made rarer. The scarab is the same price as Legion, a chaos less than Expedition. Seems like you're misinformed.

"
most player feedback regarding the mechanic remains ignored.


Ignoring your personal wishes on game balance doesn't mean that the developers are radio silent.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Apr 22, 2023, 4:49:25 AM
This league is kind of like Lake of Kalandra in total reverse.

Kalandra - Base game terrible, loot terrible, lake itself OK to run

Crucible - Base game amazing, loot beyond amazing especially the trees on the weapon/shield (if you know what you are doing). Crucible isn't fun to run.

I'll take Crucible in a landslide.

Report Forum Post

Report Account:

Report Type

Additional Info