Crucible is Fundamentally Flawed - Especially at endgame
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There is always a chance to win at the lottery. Go buy a ticket, you're wasting chances!
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POe feels more and more like a second job..
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" Items don't drop with a skill tree. There aren't trillions of items that drop on the ground with pointless stats. That's not how it works. Items drop like they always have. You pick a small subset of the items you find, equip them, and then you can *add* a skill tree to them at the altar. They don't have a tree until you add one (or as GGG puts it, "imbue" them with one). - here's my sig
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" You don't know that for sure. That's not how the items drop to begin with. They have pre-determined rolls on their affixes. It doesn't roll when you ID it. It's clear you do not know what you are talking about. Also if you "theory" was correct, it doesn't explain how you already have choices at the altar to start with if the tree isn't predetermined on drop for the item, before you do any charging. You are acting like the altar behaves as some sort of a currency item, which is totally made up on your end, with zero evidence. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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The real nightmare will be trading these items... Basically impossible to filter out items with bad trees from trading searches. TFT traders yet again will benefit. Also scammers dream come true.
Last edited by arknath#4740 on Apr 1, 2023, 8:19:56 PM
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" They have shown a weapon without a skill tree at an altar (though it was not selected), and they never showed a weapon with a skill tree, but with no crucible experience. It's entirely possible that a weapon has to receive crucible experience before its skill tree is visible. |
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" You seem oddly certain of something that you cannot be certain of, yourself. A while back I remember Chris Wilson saying something to the effect of that originally items were rolled as they dropped, but that ended up causing too much unnecessary server load (calculating the mods on every dropped item, even if it's never looked at) and so it was changed such that items are now rolled when you pick them up, not when they are dropped. They do not drop with the mods already calculated. I don't have the reference handy (I think it was a Baeclast episode) but I'll look for it. And, I'm taking that fact along the wording that GGG has provided ("In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own.") to make the educated guess that the weapon passive trees are also not being pre-calculated on drop. There's no reason to waste resources doing that. They are calculated when they need to be. Of course I cannot know the exact details; I haven't written the code. But I am a software engineer, I have some insight to these things, I know how I would do it, and coupled with what GGG has already said, there's no reason to believe they would do it the way it was described in the post I was responding to. - here's my sig
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" Hmm Maybe? But even then I would think that is simply a display thing, not the altar actually rolling random trees. That's not how items drops with affixes work in PoE, but I suppose they could shift that? If it's not predetermined, and you are able to create random trees at the altars on your own, people are going to be spam creating passive trees on top bases hunting for lvl5 passives / currency / unique transfroms. Ugh that meta, and trading impacts. I guess we will see Friday. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" No you are thinking of items that are filtered out not getting rendered (because people wouldn't pick them up anyways) Another obvious example is when items drop ID'd from either map / strongbox mods, or unique items that do the same. We actually had this happen during Sentinel when people were looking for good recombinator base affixes. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" No, I'm not. " Yes, clearly there are some exceptions where items are identified as they drop, in which case their affixes are rolled at that point. edit to add: There's a mention of what I'm talking about (items being rolled when picked up and not when dropped) in this Reddit thread from 2019. I can't find the Baeclast episode they're referencing. The filtered-item rendering change didn't come until 2021 a few years later. - here's my sig Last edited by AcrylicHercules#1220 on Apr 1, 2023, 9:15:37 PM
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