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AcrylicHercules wrote:
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GunHammers wrote:
From a game programming standpoint it would make more sense for the alter to be the one that checks the item level, base type , unique or not. and then assign it a skill tree.
Otherwise you are adding pointless data to trillions of items that drop on the ground, Another issue is that those weapons that do not drop from this league will not have the passive tree available, therefore it will not work on items dropped before crucible meaning you would need to design two methods for the trees to be added to a weapon. Why not design only one ?
Its logical for it to be done this way even if from a gameplay perspective it may not be convenient, I'm hoping there are 3-4 alters per zone but we will have to wait and see.
I understand your frustration but honestly just sounds like b****ing to me.
Take care.
Items don't drop with a skill tree. There aren't trillions of items that drop on the ground with pointless stats. That's not how it works.
Items drop like they always have. You pick a small subset of the items you find, equip them, and then you can *add* a skill tree to them at the altar. They don't have a tree until you add one (or as GGG puts it, "imbue" them with one).
Did you just recycle my point.
chances of getting a beta key 0.000001 %
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Posted byGunHammers#5068on Apr 2, 2023, 6:45:49 AM
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AcrylicHercules wrote:
I don't understand the "spam altars" part. There's only one altar per zone, and I assume one use per altar. If so, you're going to be picky about which items you bring to the altar. Where does the "spamming" come in?
edit:
Never mind, I think I get it.
I suppose I shouldn't be, but I'm continuously surprised by how much effort people will go to to turn a perfectly fun game into the crappiest job ever.
Never underestimate a players potential to remove the fun from a game for themselves.
chances of getting a beta key 0.000001 %
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Posted byGunHammers#5068on Apr 2, 2023, 6:47:13 AM
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So how do I get the skilltree I want on a fractured/synth base I want?
Merging always have the risk of destroying my base. Imagine losing a Explody bow that way.
Last edited by MaxW81#9965 on Apr 2, 2023, 6:54:34 AM
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Posted byMaxW81#9965on Apr 2, 2023, 6:51:56 AM
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MaxW81 wrote:
So how do I get the skilltree I want on a fractured/synth base I want?
Merging always have the risk of destroying my base. Imagine losing a Exlody bow that way.
You lose one item and you keep another. the trees will attempt to merge but the stats on one item will not be lost. only the tree.
allocated skills have a higher chance to remain when merging.
chances of getting a beta key 0.000001 %
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Posted byGunHammers#5068on Apr 2, 2023, 6:55:27 AM
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So I can chose which one to keep like with woke orbs?
Thats good to hear
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Posted byMaxW81#9965on Apr 2, 2023, 7:07:19 AM
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DarthSki44 wrote:
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Jadian wrote:
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DarthSki44 wrote:
Also if you "theory" was correct, it doesn't explain how you already have choices at the altar to start with if the tree isn't predetermined on drop for the item, before you do any charging.
They have shown a weapon without a skill tree at an altar (though it was not selected), and they never showed a weapon with a skill tree, but with no crucible experience. It's entirely possible that a weapon has to receive crucible experience before its skill tree is visible.
Hmm Maybe? But even then I would think that is simply a display thing, not the altar actually rolling random trees. That's not how items drops with affixes work in PoE, but I suppose they could shift that?
If it's not predetermined, and you are able to create random trees at the altars on your own, people are going to be spam creating passive trees on top bases hunting for lvl5 passives / currency / unique transfroms. Ugh that meta, and trading impacts.
I guess we will see Friday.
I agree they probably don't predetermine trees on every item as it drops: but whether they're rolled on pickup, or only when put in the crucible, doesn't really change your point about FOMO. By not checking the tree on every (good) (rare) weapon base, you might be missing something really valuable.
But then, if you have a non-zero number of chance orbs in your stash, that's also true.
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Posted byVarana#3018on Apr 2, 2023, 7:18:01 AM
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DarthSki44 wrote:
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No you are right you get 1 attempt. So if there is more than one weapon you want to check you must stockpile. I mentioned quarry because its fast, and doesn't impact your map pool. It would be a somewhat quicker, albeit horrifically annoying, way to check the trees.
I can think of ways this dilemma might not occur. And I'd be surprised if GGG do not implement at least one.
For example I think it's not unknown for mechanics to be level-restricted outside maps, so if you're too high a level for a non-map zone (+10?) the mechanic won't spawn there.
Or, the tree that can be opened/imbued is limited by the altar level so the better nodes can only be obtained in maps. And/or the deeper trees, 4/5 nodes deep, are limited to altars in maps so you can never get an endgame tree from a non-endgame altar.
Maybe even require bases to be used only on an altar no more than 3 ilevels lower, to prevent the issue of people running to a white 68 to imbue their ilevel 86 Siege Axe.
So no need to stack an inventory full of bases, now you just have to guess which one per map might be best.
I didn't say they were *nice* ways to avoid the dilemma...
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Courtesy, Integrity, Fair Play.
I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
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Posted byVarana#3018on Apr 2, 2023, 7:31:02 AM
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MaxW81 wrote:
So I can chose which one to keep like with woke orbs?
Thats good to hear
Not quite, there is a higher chance that the allocated nodes will be preserved.
Not guaranteed.
~ Please separate the PoE1 and PoE2 forums.
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Posted byDoubleU#7266on Apr 2, 2023, 11:16:00 AM
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DoubleU wrote:
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MaxW81 wrote:
So I can chose which one to keep like with woke orbs?
Thats good to hear
Not quite, there is a higher chance that the allocated nodes will be preserved.
Not guaranteed.
But you can choose which item to keep. According to xyz the upper item is always destroyed and the lower will be kept with a merged tree. There may be special forges that behave differently though.
No wonder it's lost, it's in the middle of the jungle!
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Posted byZrevnur#2026on Apr 2, 2023, 11:39:14 AM
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AcrylicHercules wrote:
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DarthSki44 wrote:
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AcrylicHercules wrote:
Items don't drop with a skill tree. There aren't trillions of items that drop on the ground with pointless stats. That's not how it works.
You don't know that for sure. That's not how the items drop to begin with. They have pre-determined rolls on their affixes. It doesn't roll when you ID it. It's clear you do not know what you are talking about.
Also if you "theory" was correct, it doesn't explain how you already have choices at the altar to start with if the tree isn't predetermined on drop for the item, before you do any charging.
You are acting like the altar behaves as some sort of a currency item, which is totally made up on your end, with zero evidence.
You seem oddly certain of something that you cannot be certain of, yourself.
A while back I remember Chris Wilson saying something to the effect of that originally items were rolled as they dropped, but that ended up causing too much unnecessary server load (calculating the mods on every dropped item, even if it's never looked at) and so it was changed such that items are now rolled when you pick them up, not when they are dropped. They do not drop with the mods already calculated. I don't have the reference handy (I think it was a Baeclast episode) but I'll look for it.
And, I'm taking that fact along the wording that GGG has provided ("In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own.") to make the educated guess that the weapon passive trees are also not being pre-calculated on drop. There's no reason to waste resources doing that. They are calculated when they need to be.
Of course I cannot know the exact details; I haven't written the code. But I am a software engineer, I have some insight to these things, I know how I would do it, and coupled with what GGG has already said, there's no reason to believe they would do it the way it was described in the post I was responding to.
Looks like my educated guess was right on the nose. Based on this
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Will Imprinting a weapon before I complete its first Crucible encounter effectively give me another chance to get another tree if I don't like the first tree?
Yes, although it is best to imprint before you've added any crucible tree experience to the item
from the RAQ thread, items won't have a tree until you've added one with the Crucible.
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