The XP Penalty is the worst thing in Path of Exile, remove it !!!

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SilentSymphony wrote:

The only way i can see them budging on it being removed entirely or nerfed at a flat amount would be in Easy Mode another frequently requested option.


The "easy mode" already exists since years and is called trade league.
Flames and madness. I'm so glad I didn't miss the fun.
A separate league without death penalty or with reduced penalty, and otherwise identical to standard, would be great option for me, especially if it allowed character migration in there from standard.

They can call it baby league, noob league, shame league, add a baby image on these players forum posts, whatever. I couldn't care less about established "gitgud" traditions here. The fact that I can overcome it and reach level 99 on glass cannon character without any rotas does not make it enjoyable in the slightest, and definitely affects amount of MTX I am willing to buy.

"Good" game should provide options for as many types of players as possible, and global difficulty levels do exist in GGG's sacred D2 too. And they chose to instead inherit D2 manual loot pickup and wisdom scrolls, lol.

Main thing about penalty that triggers me, and causes to rant about it non-stop, is how easy is it to implement for GGG compared to many other requests, and how they still ignore it for years. They already have all necessary tools to create more leagues, various events go out all the time.
xp loss removed = every player character reaches level 100 guaranteed with little effort, just some time. just kill some stuff and die constantly with no repercussions . no point in playing the game at all to level up and GGG might as well just make everyone level 100 to start. just fill in your passives and go

imagine if the xp total went down and we lost levels instead of progress on just 1 level. now that would make things interesting lmao

if GGG made it so you have to completely clear an area 100% in order to collect the xp for the kills you make and remove xp leeching... that would completely change the game. you didn't kill it so you don't get the xp for it. but that would also eliminate carries almost completely for pretty much everything except for those builds and players that can reduce monsters to 1hp. but then you would still have to attack and kill it

i just don't see any way xp penalty can be removed without drastically affecting game play
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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Pashid wrote:
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SilentSymphony wrote:

The only way i can see them budging on it being removed entirely or nerfed at a flat amount would be in Easy Mode another frequently requested option.


The "easy mode" already exists since years and is called trade league.


That's pretty uninformed considering most of the people asking for easy-mode play in standard.

Also.. Its:
-Standard Challenge League
Innocence forgives you
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SilentSymphony wrote:
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Pashid wrote:
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SilentSymphony wrote:

The only way i can see them budging on it being removed entirely or nerfed at a flat amount would be in Easy Mode another frequently requested option.


The "easy mode" already exists since years and is called trade league.


That's pretty uninformed considering most of the people asking for easy-mode play in standard.

Also.. Its:
-Standard Challenge League


Even standard is pretty much just a endless trade league so
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid wrote:

Even standard is pretty much just a endless trade league so


Meant to reference the challenge league there, my bad.

actual standard players asking for easy-mode would make me laugh a bit as the legacy gear available in standard can make most current obstacles a fond memory.
Innocence forgives you
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SilentSymphony wrote:
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Pashid wrote:

Even standard is pretty much just a endless trade league so


Meant to reference the challenge league there, my bad.

actual standard players asking for easy-mode would make me laugh a bit as the legacy gear available in standard can make most current obstacles a fond memory.


You would be surprised, but no, legacy gear does not save you from random deaths in less than a second timeframe. These situations are not "calculated model difficulty", they are just BS, e.g. maximum potential damage is way out of control for both players and monsters.

My friend once made a build which could both afk or instaphase sirus (you could choose either), almost instaphased Maven without ever being in danger, and he still occasionally got killed by random AN mobs (it was during 3.18).

After that I stopped caring about advanced defenses at all, what's the point? If people with 10 times more knowledge and 100 times more currency than me sometimes write on this forum how they cannot reach level 100 deathless and doing any content they want on the way (as opposed to "always playing it safe"), why would I spend my meager currency trying to craft defensive gear?

Instead, reaching 95-97 yourself, and then rotating to 100 is less masochist option.
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spaceace7373 wrote:
xp loss removed = every player character reaches level 100 guaranteed with little effort, just some time. just kill some stuff and die constantly with no repercussions . no point in playing the game at all to level up and GGG might as well just make everyone level 100 to start. just fill in your passives and go


Honest question: why do you care how others play the game? What is your problem with that? And since you didn't mention it, what is the actual problem when everyone can get level 100 without any issues? That they didn't achieve that the way you want them to achieve it?

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spaceace7373 wrote:
i just don't see any way xp penalty can be removed without drastically affecting game play


Well, you said everyone would be able to get to level 100 without an issue without mentioning an actual downside to that and then present two other ways to handle XP. And the result is you don't see any way to remove the penalty, still without mentioning any downside? So I guess I can just repeat my question: why do have such a big problem when people play the game like they want to and not the way like you want them to play it?

And since you mentioned Last Epoch in your signature, how is it possible that this game is possible to exist when it has no XP penalty?
> Fixed a bug which allowed the Bestiary craft using The Black Morrigan Recipe to not respect item socket rules.

This company can't get any worse.
Last edited by LimeKoala#0796 on Mar 11, 2023, 2:09:12 PM
"
LimeKoala wrote:
"
spaceace7373 wrote:
xp loss removed = every player character reaches level 100 guaranteed with little effort, just some time. just kill some stuff and die constantly with no repercussions . no point in playing the game at all to level up and GGG might as well just make everyone level 100 to start. just fill in your passives and go


Honest question: why do you care how others play the game? What is your problem with that? And since you didn't mention it, what is the actual problem when everyone can get level 100 without any issues? That they didn't achieve that the way you want them to achieve it?

"
spaceace7373 wrote:
i just don't see any way xp penalty can be removed without drastically affecting game play


Well, you said everyone would be able to get to level 100 without an issue without mentioning an actual downside to that and then present two other ways to handle XP. And the result is you don't see any way to remove the penalty, still without mentioning any downside? So I guess I can just repeat my question: why do have such a big problem when people play the game like they want to and not the way like you want them to play it?

And since you mentioned Last Epoch in your signature, how is it possible that this game is possible to exist when it has no XP penalty?


i just voiced my take on the situation. i honestly don't care how other people play the game. now i have a question for you... why do you care what i think about how other people play? other people don't play like i do so i don't care how they play.

Last Epoch is not PoE nor does it have some of the issues that PoE has. and i'm not allowed to post the rest of my thoughts on this matter without getting my post edited by staff. also, i now play PoE about 5-6 hours a week when it used to be 15-20. Last Epoch gets my non PoE playtime now when it used to be the other way around until the last few leagues when PoE seems to be going on a downhill spiral in my opinion
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
I think there is absolutely no reason everyone can't get to 100 given enough time. I used to be all about the exp penalty, but now I don't really see it serving any purpose.

Some common arguments (that I myself have used):
1) Getting to 100 should be an achievement/challenge: well....it really isn't. There is an exceptionally small number of players that "legitimately" get to 100. So this reason is bunk. Carries are ubiquitous, affordable, and safe.

2) Getting to 100 shouldn't be something everyone should have: similar to #1...there's no downside to YOU if someone ELSE gets to 100.

3) The exp penalty forces more defensive play: no....no it doesn't. And the game is in a state (and has been for a while) where playing defensively doesn't even WORK correctly.

There are others but those seem to be the most prevailing arguments FOR the exp penalty. And frankly, they are dated and unnecessary.

*Removing the exp penalty can offer some new ways for the game to progress: similar to paragon levels in D3, if level 100 was just a matter of time, then we can start to introduce mechanics for BEYOND level 100. Which would drastically increase player retention. What if level 100 were just the beginning of what a character could be?! I'm not talking more skill points, but perhaps a post-level 100 skill tree (drastically lower power than normal skill tree ofc), perhaps a type of experience you can only gain in solo play or group play with nearby conditions to discourage current carries.

Pointing to Last Epoch, D3, and other games is a very good example of the fact that getting to max level doesn't HAVE to be prohibitive for all players to achieve. PoE doesn't do ANYTHING differently from those games that makes lvl 100 more "valuable".
Last edited by jsuslak313#7615 on Mar 11, 2023, 3:50:48 PM

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