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yamface wrote:
im kind of lost at some comments ive seen mocking d4's gameplay. because "peak" gameplay for this game for almost the entirety of poe's existence involved running around with a character that was bigger than your screen, killing things you cant even see because your character model is so big.. and then occasionally dying somehow from something offscreen
skill issue
Flames and madness. I'm so glad I didn't miss the fun.
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Posted byPashid#4643on Mar 18, 2023, 12:41:11 PM
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Destructodave wrote:
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yamface wrote:
im kind of lost at some comments ive seen mocking d4's gameplay. because "peak" gameplay for this game for almost the entirety of poe's existence involved running around with a character that was bigger than your screen, killing things you cant even see because your character model is so big.. and then occasionally dying somehow from something offscreen
Isnt that the truth. The worst part of PoE is actually the gameplay. The theory-crafting, economy, building, etc is the fun part. Then the rest your basically a catfish, scouring the floors of maps, running break neck through them like your mowing grass occasionally picking up pennies to trade with later.
The actual minute to minute gameplay of PoE is definitely not one of its strong-suits.
Dude exactly, this has been my gripe with poe for a long time.
Crafting is deep (op imo but that's for another time).
Building your character is fun, especially at league start as you can very easily see and feel upgrades.
But actually PLAYING the endgame? Boring as all hell. Mapping is just exploding screens with your chosen skill, the difference between normal mobs and map bosses is almost nothing, and all you're looking for is currency so you can BUY the items you want for your character.
Poe can have all the complicated systems it wants, but if the loop is a clicker simulator while you wait for currency drops, it doesn't matter.
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Posted byBleu42#4018on Mar 18, 2023, 3:21:54 PM
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hahahaa
reviews say that D4 is like a sh!tty Korean MMO
You need to do useless emotes to progress hahahaha
Imagine an end game where you need to do emotes
Look how Awesome my MTX Marauder RF looks
https://www.pathofexile.com/forum/view-thread/1695395
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Posted byTriniGamer#0702on Mar 19, 2023, 12:52:19 PMOn Probation
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TriniGamer wrote:
Imagine an end game where you need to do emotes
We don't need to imagine...they are called simulators.
Sims is a good example, and Sims is being played by a lot of people...
Your pathetic way of throwing hatred here and there is literally childish.
Never invite Vorana, Last To Fall at a beer party.
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Posted byVendetta#0327on Mar 19, 2023, 1:43:25 PMOn Probation
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Bleu42 wrote:
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Destructodave wrote:
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yamface wrote:
im kind of lost at some comments ive seen mocking d4's gameplay. because "peak" gameplay for this game for almost the entirety of poe's existence involved running around with a character that was bigger than your screen, killing things you cant even see because your character model is so big.. and then occasionally dying somehow from something offscreen
Isnt that the truth. The worst part of PoE is actually the gameplay. The theory-crafting, economy, building, etc is the fun part. Then the rest your basically a catfish, scouring the floors of maps, running break neck through them like your mowing grass occasionally picking up pennies to trade with later.
The actual minute to minute gameplay of PoE is definitely not one of its strong-suits.
Dude exactly, this has been my gripe with poe for a long time.
Crafting is deep (op imo but that's for another time).
Building your character is fun, especially at league start as you can very easily see and feel upgrades.
But actually PLAYING the endgame? Boring as all hell. Mapping is just exploding screens with your chosen skill, the difference between normal mobs and map bosses is almost nothing, and all you're looking for is currency so you can BUY the items you want for your character.
Poe can have all the complicated systems it wants, but if the loop is a clicker simulator while you wait for currency drops, it doesn't matter.
The crazy part is that IMO that's not the actual worst part of POE by far.
There's been plenty of times where I had wanted to get back into gameplay and start playing, but realistically couldn't before it felt like I had to do hours of tabs cleaning and massively tedious trading just to get started.
IMO, the worst part of POE is the trading experience by far. Don't get me wrong, I still prefer to have trade than not, but IMO this is what they really need to fix with POE2, and I somehow feel like that's not what they're working on at all.
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Posted byDeepAlchemist#7721on Mar 19, 2023, 1:56:03 PM
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$70 USD for a game is not bad, considering I've spent over a thousand dollars on POE over the years.
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SummonerOfMinions wrote:
$70 USD for a game is not bad, considering I've spent over a thousand dollars on POE over the years.
but with that logic the game could cost 500 dollars or more and still not be much because you spent over double that on poe?
It's also given that they'll change the game drastically with patches once enough copies have been sold, just like they did with d3, and not necessarily for the better.
I'll definitely wait before even considering buying this.
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Posted byFapmobile#0758on Mar 20, 2023, 5:24:24 AM
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