solo players get nothing

Might be interesting case study to compare loot of juiced map with the same juice (neglecting the investment for the moment), if 6 solo players will get same amount of loot as 1 6man party.

In the previous quant system, I'd say it is impossible because how the multiplicative bonuses worked, but after the changes from 2 leagues ago it might be actually, possible. At which point, party play is just cost cutting.

With some experiences shared by "pro" groups like Empy party (through Snap OW channel) that the group barely break even for regular juicing, it would mean that juicing for solo play has a diminishing return. So it might be actually best bang of a buck to run in 2-3 man party, rather than full party, or completely solo.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
Marxone wrote:
Might be interesting case study to compare loot of juiced map with the same juice (neglecting the investment for the moment), if 6 solo players will get same amount of loot as 1 6man party.

In the previous quant system, I'd say it is impossible because how the multiplicative bonuses worked, but after the changes from 2 leagues ago it might be actually, possible. At which point, party play is just cost cutting.

With some experiences shared by "pro" groups like Empy party (through Snap OW channel) that the group barely break even for regular juicing, it would mean that juicing for solo play has a diminishing return. So it might be actually best bang of a buck to run in 2-3 man party, rather than full party, or completely solo.


This comparison only works under assumption that those 6 solo players will still share their loot after playing, which is just different form of cooperative play. If "solo" is defined as self-sufficient player generating loot alone, he still cannot compete with cooperating players. Moreover, 6 players can spec different atlas trees, farm different crafting mats independently, and then pool them together to eliminate any market fees the true "solo" would have had.
Well this is why Magic Find has been removed from most RPG style games for years.
It's a meta stat that doesn't really server any purpose. GGG is just stubborn.

Without a superficial stat like MF group bonuses can be normalized and groups themselves can actually try to have fun with build synergy. Of course other game aspects have to change to facilitate this better. Auras are a big one. Auras should work like Blessings but stronger and with a CD.

Pumping a Vaal Aura doesn't count though it is a similar outcome.

Then of course Player damage output needs to be calmed down a lot while the neglected play styles brought back up like Shouts. Great Party and Solo mechanic, but dead.

Enemy Burst damage and player recovery also needs to be knocked down hard. Let healing skills to their jobs. Make things like Enduring Cry work for allies. I'm not saying we need to go full holy trinity RPG style but there's clearly absent concepts that could be fun in groups.
"Never trust floating women." -Officer Kirac
"
exsea wrote:
"
ELEKTROLL wrote:
okay, so just do what he does then if that's what you think is more fun/ rewarding to you? It's clearly possible.


more fun personally to me is playing solo

more rewarding as in loot drops is playing in groups

so where do i go from here?

the fun part can be subjective, some people prefer party, while some dont

but being rewarding is objective, without doubt party play gives more/better drops/more rewards/benefits etc


As it should.

It takes a huge amount of effort to set it up and execute it, and it's this profitable precisely because of that.

GGG isn't stupid, if more people started doing it because it's easy or low effort they would tune it down. All of these things are considered when balancing.

It needs to give more rewards than if 6 players played at top efficiency by themselves due to the extra effort it takes to do so all while cooperating in a party.

Last edited by ELEKTROLL#5459 on Feb 12, 2023, 12:09:31 PM
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MasterTBC wrote:
"
RitualMurder wrote:
i play the game because i enjoy the game
not cus i need to be richer than someone else


Seeing that some people are getting 100x the loot kinda removes motivation to play


why?

if the only enjoyment you get out of the game is some imagined wealth edge on another player i think you are not really playing the game you just want an economy simulator where you can compare stock portfolios and show that you made more money
thats fine
thats not really the point of this game for most people but if all you care about is gaining currency wealth then maybe the best way to enjoy the game is to find yourself some friends and play as a group since that seems to be what you want

that or compare yourself to ssf players since thats what it is
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Last edited by RitualMurder#3177 on Feb 12, 2023, 5:17:51 PM
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Echothesis wrote:
With respect to SilentSymphony, it feels like he keeps answering his own question, not the one posted by OP


The op did not contain a question and he even called it a rant.

So i'd say my response to question their endgame farming setup was pretty on point :P

If yall want ur game back get tft shut down, its only going to get worse.
Innocence forgives you
"
SilentSymphony wrote:
"
Echothesis wrote:
With respect to SilentSymphony, it feels like he keeps answering his own question, not the one posted by OP


The op did not contain a question and he even called it a rant.

So i'd say my response to question their endgame farming setup was pretty on point :P

If yall want ur game back get tft shut down, its only going to get worse.
TFT shut down and set permanent allocation to players
"
RitualMurder wrote:
"
MasterTBC wrote:
"
RitualMurder wrote:
i play the game because i enjoy the game
not cus i need to be richer than someone else


Seeing that some people are getting 100x the loot kinda removes motivation to play


why?

if the only enjoyment you get out of the game is some imagined wealth edge on another player i think you are not really playing the game you just want an economy simulator where you can compare stock portfolios and show that you made more money
that's fine
that's not really the point of this game for most people but if all you care about is gaining currency wealth then maybe the best way to enjoy the game is to find yourself some friends and play as a group since that seems to be what you want

that or compare yourself to ssf players since thats what it is


your comment is the funniest thing I've read all week you've definitely missed the point ..... compare stock portfolios bahahahaha .... what market do you know . when the market gets flooded with items the price gets inflated as well no one will sell it buy the end of the league but it will sit in 10 of them will sit in there greedy hoarding stash
"
ELEKTROLL wrote:
"
exsea wrote:
"
ELEKTROLL wrote:
okay, so just do what he does then if that's what you think is more fun/ rewarding to you? It's clearly possible.


more fun personally to me is playing solo

more rewarding as in loot drops is playing in groups

so where do i go from here?

the fun part can be subjective, some people prefer party, while some dont

but being rewarding is objective, without doubt party play gives more/better drops/more rewards/benefits etc


As it should.

It takes a huge amount of effort to set it up and execute it, and it's this profitable precisely because of that.

GGG isn't stupid, if more people started doing it because it's easy or low effort they would tune it down. All of these things are considered when balancing.

It needs to give more rewards than if 6 players played at top efficiency by themselves due to the extra effort it takes to do so all while cooperating in a party.




Players used to group considerably more back in the day. Esp in HC.

This is in fact a reaction to GGG making poor decisions in their game design. In other words GGG created the problem in the first place by making players too fast, deal too much damage and entirely removing enemy engagement tactics from the game.

When I used to group with friends who no longer play. We'd divide jobs as we move through the game. As melee I would avoid GMP rares like the plague and let my ranged buddy take care of them. Then I would block off choke points letting range go ham without having to avoid enemies.

Grouping devolved into MF speed spam because that's what the game devolved into.
Any Solo player can meld the highest end-game content, move at comet speeds and the type of enemy you're fighting doesn't matter because it's already dead. GGG made the game like this.
"Never trust floating women." -Officer Kirac
"
Reganlord wrote:
"
SilentSymphony wrote:
"
Echothesis wrote:
With respect to SilentSymphony, it feels like he keeps answering his own question, not the one posted by OP


The op did not contain a question and he even called it a rant.

So i'd say my response to question their endgame farming setup was pretty on point :P

If yall want ur game back get tft shut down, its only going to get worse.
TFT shut down and set permanent allocation to players


Was kind of being a bit dramatic there, Services have always existed and the particular community in question didn't really create any of this mentality so much as expose it to a wider audience.

Outside of having an NPC party im not sure what can be done to close the gap between a solo and party play setup and if npc's were added or anything to make solo play better then group play would just take a massive hit.. I guess at least those leech-party-people will finally go away and just sit by themselves with their npc's farming burial chambers for the entire league.

I'm here to play a game, too many people here to pay their rent.
Innocence forgives you
Last edited by SilentSymphony#3358 on Feb 12, 2023, 6:13:37 PM

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