solo players get nothing
yeah that's about it if your solo just give up....after playing with and watching full-party boosters '''" You know what I'm saying 80% del carry follow aura don't touch loot or kick guys"' the guys that sell it to the online markets for money.. and seeing 3 the apothecary's fall on the ground next to a seven years bad luck with more stacked decks then I could count... I run the same maps over and over and over and over and over yeah I die a couple of times but I complete the maps and bosses pumping divs to roll sextants for the best mods and roll 4 diviners orbs into a single map with scarabs for 20 days 9 hours 17 min's and 14 seconds this season and nothing..... sorry for the little rant but solo play is fiverless for 95% off us yes there is the lucky couple that get lucky
Last edited by Reganlord#2595 on Feb 9, 2023, 10:18:12 AM Last bumped on Feb 15, 2023, 11:31:03 AM
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One thing solo players get more of is prices in events. At least HC SSF ones.
You could also switch to SSF or HC SSF for a more fair playing field. No wonder it's lost, it's in the middle of the jungle!
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i play the game because i enjoy the game
not cus i need to be richer than someone else (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Party MF along with general party currency boost is one of the glaring holes in game design here, and also one that won't ever be fixed because GGG's favorite players are the ones who exploit it the most, and are willing to keep sinking real money for this "privilege".
I would play SSF if it was just "SF" - no trade, better loot, but with the ability to party with 1-2 friends without inherent loot boost for it. Aurabots and cursebots can break difficulty enough by themselves. |
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I play solo.
I got decent stuff. "solo players get nothing" is definitely too extreme. What is true though is that as a solo you need a much higher time-investment if u want to reach absolute end-game and great gear. The time-investment that is currently needed has crossed my own personal limit that I'm willing (and able) to invest, so I'm inactive currently. But that's a personal decision one must make with almost anything in life, not just PoE. “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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solo players get rekt!
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solo players do get something but, solo players get significantly less
a group of 6 friends can pool their resources to fully juice a map. since its divided by 6, its more affordable. 6 friends can have different builds. one could be an aurabot, another could be a cursor. one could be an immortal tank that uses link skills. solo players get whatever aura/curse they can fit in. solo players do get the benefit of ONE SHOTTING mobs, allowing flicker to shine. MP parties can sometimes buff each other up that even with the monsters having 600% hp, they clear them as fast as solo players. also MP parties have the added benefit of monsters having 6 different targets, rather than every single monster in the map focusing on only one lone target. no breathing room. i would argue that the only way to "balance" things out is to remove all party item qty/rarity bonuses, AND item rarity/quantity bonuses from party members dont stack and is instead averaged, and perhaps with a cap. [Removed by Support]
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okay, so just do what he does then if that's what you think is more fun/ rewarding to you? It's clearly possible.
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" more fun personally to me is playing solo more rewarding as in loot drops is playing in groups so where do i go from here? the fun part can be subjective, some people prefer party, while some dont but being rewarding is objective, without doubt party play gives more/better drops/more rewards/benefits etc [Removed by Support]
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Gah, I just don't know why 6 players get so much more stuff than 1. I really can't get it. Halp meh!
I have a pretty good sense of humor. I'm not German.
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