solo players get nothing
" you're right in that single players can farm stuff. you're right that you can do it other players can too. but you're missing the point people are making where there simply are a lot of benefits to partying up in POE. and to call people whining. well, its sure nice of you to spit on people when they're complaining about something that is OBJECTIVELY true. party play has a lot of advantages. whenever people like you turn up, i always wonder. why do you people love to keep the way things are instead of wanting things to be better when they can be better? [Removed by Support]
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" mmm, okay, but what was your point? If you have made friends here, you party with them, good. If you don't, you play solo. How is this making what I have said "not true at all"? While you can farm expensive things solo if you are stubborn enough, party is just easier in all aspects, because you can have dedicated aurabot, MF culler, tank, glass cannon, all becoming more than just sum of their skills. My friends who invited me to this game have gradually left after wide nerf passes/AN going core/loot nerfs last year, and the last one left after shortsighted div-ex swap (we were Standard players). It wasn't really my choice to become solo, if GGG treats Standard as sewage dump, receiving most negative effects among their patch changes, without compensation and support. |
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Nah I agree, especially for console players, it's barely possible to fully juice a map with one player. The lag state of this game continues to get worse and worse. My average map is 20% deli, harbinger, beyond, Fully juiced blue altar, expedition and scarab with 110 Quant, 30 pack size base etc... I get down to 0 fps and die fairly often when lots try to spawn. I get it though, major investment constantly being met with no where near the reward is frustrating. I'm at 100s of fully juiced fuckery so far and over 3000 stacked decks this league alone and 0 apothecary. RNG is a crutch the devs can't put down, especially on boss rewards like ashes. More than 40 invites in a row and not one ashes drop is a genuinely huge problem and needs to be fixed.
HOW???? SIMPLE. EACH PLAYER GETS A CONPOUNDING HIGHER CHANCE EACH TIME THEY DONT GET IT. |
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" i think you missed the point. what people complaining here is the fact that partying has significant advantages over solo play. its not "we cant find friends to play with". in fact me myself i have a guild of IRL friends who play POE solo but we share loot we think that helps each of us. me and my friends come from diablo 1 age with SHIT internet. solo play has always been our main way to play. even when we got to college, when we got hamachi, we primarily played solo and teamed up occasionally for shits and giggles or to take on harder bosses. when you say people should not be punished. i actually agree with you, but from the opposite side. solo players should not be punished for playing solo. simple as that. the problem is, it's impossible to buff solo experience without also buffing party experience. hence it doesnt close the gap at all. the only way to equalize the experience is for party bonuses to be nerfed. imho, party bonuses are weird and should not exist to begin with. being in a party you can have various players playing various roles. heck, even in a slightly unoptimized party, if 6 players each bring 2 different auras, thats easily a huge advantage. not to forget, enemies have 6 targets rather than wailing mercilessly on one single target. shouldnt that be incentive enough to party? either way its been this way "forever". i still play solo regardless. many of our friends sincerely hope that GGG does something to improve solo play but we really have low expectations. me personally i ve been waiting for melee strikes (especially 2h) to be improved. it honestly has improved but is still lagging behind and in general is inferior to most other skills in the game. [Removed by Support]
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It sucks to play solo compared to group play because the 'value per juice' ratio is very different.
Imagine how much currency you're spending to run 1 juiced map like this - pre roll map itself to 100 quant 30 packsize (might ex slam a good 5-mod map) 5x delirium orb 4x scarabs 4x sextant uses This cost is divided into six if youre running in a party. Break even point for solo player is likely near the end of the map - you need to nearly clear the area just to recoup your investment costs. Six player party reaches this point 20% into the map. Rest is profit, even when its divided into members its much more profit than solo POE might use something that Diablo II used for... uh, like 2 decades. Simulate multiplayer game in single player. Add a new currency similar to delirium orb that can be applied to maps name it idk, Ruckus Orb Each Orb "simulates" another player being in the party - meaning you get added difficulty AND reward You can slam up to 5 orbs on your maps (simulating 6-player game) This simulation comes with available portals being reduced. If you put 5 orbs and die - that's it, map is wasted. So idk try 3 orbs, youll have 3 usable portals. |
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" Seeing that some people are getting 100x the loot kinda removes motivation to play Need more brains, exile?
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" They will always have more loot than you when you're watching them play instead of playing, it doesn't matter if its a full party or a solo player. I made a lot of money this league and its not because i play with people im mostly solo and maybe 1% of my divines has come from group play if even that, Just like the skill tree your atlas tree is just as if not more important to your ability to make money. if you arent putting quality + alc + vaal + frags(or)scarabs + Sextants then you are definitely not doing maps right especially this league. If you're REALLY suffering i'd get the operative strongbox node to get more scarabs coming in and do your vaal side areas/etc stuff to get more extra frags to throw into your mapping when you're low on scarabs. Innocence forgives you Last edited by SilentSymphony#3358 on Feb 11, 2023, 8:25:21 PM
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"not the point I was making but good try .. Esubane comment explains it better than me Imagine how much currency you're spending to run 1 juiced map like this - pre roll map itself to 100 quant 30 packsize (might ex slam a good 5-mod map) 5x delirium orb 4x scarabs 4x sextant uses and im only just pulling out what I spent on it maybe sometime more and when i finally get a good drop I find myself spending it on del orbs yes there is profit but by god its slow |
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" Sorry if that came off kinda harsh, RNG is a real thing too sometimes you're just unlucky and inversely lucky and i have gotten quite lucky a couple of times this league both from getting a decent 8 divine drop to some niche items that happened to hold value to people. a great deal of my money was made getting occasional fossils from delve and selling conqeror/shaper/elder guardian maps and i was not really even specc'd into those like many are though the profit from those has gone down a bit. Innocence forgives you
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With respect to SilentSymphony, it feels like he keeps answering his own question, not the one posted by OP. No one denies you can slowly-steady farm solo and may even get lucky drop. But when it comes to the rarest chase items, party starts pulling ahead by a margin, as party is quicker, stronger, less operational costs, and finally luckier (because of MF culler). If anything, party loot should apply diminishing returns to their combined MF, not boost it even more.
Choice between party and solo should be based on personal preferences, not on profit and div per hour estimates, which also puts less profitable players in tight spot when trying to buy items, since market on best items is controlled by guilds. |
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