solo players get nothing

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Mrcaptainobvious wrote:
you say its worthless yet I find my self rolling in currency as a solo player, able to gamba harvest when ever and beat the hardest content, I don't understand there are multiple ways to make sooo much currency especially this league alone that does not require a full party. plus the game full intent is for Solo play other wise we would have party requirements for bossing or league content to even access it. the point you are missing is those players are trying to run content to the extreme and even then they split the profits they made evenly witch by the way equals out to what a SINLE PLAYER can make in that same time span. stop the whining do some reaserch on how and what to farm and just DO IT. if i can but a mage blood less than half a league in as a SOLO PLAYER. Then you can to.


you're right in that single players can farm stuff. you're right that you can do it other players can too.

but you're missing the point people are making where there simply are a lot of benefits to partying up in POE.

and to call people whining. well, its sure nice of you to spit on people when they're complaining about something that is OBJECTIVELY true.

party play has a lot of advantages. whenever people like you turn up, i always wonder. why do you people love to keep the way things are instead of wanting things to be better when they can be better?

[Removed by Support]
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SilentSymphony wrote:
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Echothesis wrote:
Party MF along with general party currency boost is one of the glaring holes in game design here, and also one that won't ever be fixed because GGG's favorite players are the ones who exploit it the most, and are willing to keep sinking real money for this "privilege".


Not true at all.

Make some friends and start a guild, Solo is a personal choice and everyone should not be punished for that choice that someone else made.

Literally just talk to any person longer than it takes to say "ty" and you're almost garunteed to make some friends.

I played by myself for so long and sure once you get a taste of a good party its hard to go back but the biggest one... The one that makes me the most currency is just having good people around to make the grind not so harsh :P

food for thought exiles


mmm, okay, but what was your point? If you have made friends here, you party with them, good. If you don't, you play solo. How is this making what I have said "not true at all"?

While you can farm expensive things solo if you are stubborn enough, party is just easier in all aspects, because you can have dedicated aurabot, MF culler, tank, glass cannon, all becoming more than just sum of their skills.

My friends who invited me to this game have gradually left after wide nerf passes/AN going core/loot nerfs last year, and the last one left after shortsighted div-ex swap (we were Standard players). It wasn't really my choice to become solo, if GGG treats Standard as sewage dump, receiving most negative effects among their patch changes, without compensation and support.
Nah I agree, especially for console players, it's barely possible to fully juice a map with one player. The lag state of this game continues to get worse and worse. My average map is 20% deli, harbinger, beyond, Fully juiced blue altar, expedition and scarab with 110 Quant, 30 pack size base etc... I get down to 0 fps and die fairly often when lots try to spawn. I get it though, major investment constantly being met with no where near the reward is frustrating. I'm at 100s of fully juiced fuckery so far and over 3000 stacked decks this league alone and 0 apothecary. RNG is a crutch the devs can't put down, especially on boss rewards like ashes. More than 40 invites in a row and not one ashes drop is a genuinely huge problem and needs to be fixed.


HOW???? SIMPLE. EACH PLAYER GETS A CONPOUNDING HIGHER CHANCE EACH TIME THEY DONT GET IT.
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SilentSymphony wrote:
"
Echothesis wrote:
Party MF along with general party currency boost is one of the glaring holes in game design here, and also one that won't ever be fixed because GGG's favorite players are the ones who exploit it the most, and are willing to keep sinking real money for this "privilege".


Not true at all.

Make some friends and start a guild, Solo is a personal choice and everyone should not be punished for that choice that someone else made.

Literally just talk to any person longer than it takes to say "ty" and you're almost garunteed to make some friends.

I played by myself for so long and sure once you get a taste of a good party its hard to go back but the biggest one... The one that makes me the most currency is just having good people around to make the grind not so harsh :P

food for thought exiles


i think you missed the point.

what people complaining here is the fact that partying has significant advantages over solo play.

its not "we cant find friends to play with". in fact me myself i have a guild of IRL friends who play POE solo but we share loot we think that helps each of us.

me and my friends come from diablo 1 age with SHIT internet. solo play has always been our main way to play. even when we got to college, when we got hamachi, we primarily played solo and teamed up occasionally for shits and giggles or to take on harder bosses.

when you say people should not be punished. i actually agree with you, but from the opposite side. solo players should not be punished for playing solo. simple as that.

the problem is, it's impossible to buff solo experience without also buffing party experience. hence it doesnt close the gap at all.

the only way to equalize the experience is for party bonuses to be nerfed.

imho, party bonuses are weird and should not exist to begin with. being in a party you can have various players playing various roles. heck, even in a slightly unoptimized party, if 6 players each bring 2 different auras, thats easily a huge advantage. not to forget, enemies have 6 targets rather than wailing mercilessly on one single target. shouldnt that be incentive enough to party?

either way its been this way "forever". i still play solo regardless. many of our friends sincerely hope that GGG does something to improve solo play but we really have low expectations.

me personally i ve been waiting for melee strikes (especially 2h) to be improved.

it honestly has improved but is still lagging behind and in general is inferior to most other skills in the game.
[Removed by Support]
It sucks to play solo compared to group play because the 'value per juice' ratio is very different.

Imagine how much currency you're spending to run 1 juiced map like this -
pre roll map itself to 100 quant 30 packsize (might ex slam a good 5-mod map)
5x delirium orb
4x scarabs
4x sextant uses

This cost is divided into six if youre running in a party. Break even point for solo player is likely near the end of the map - you need to nearly clear the area just to recoup your investment costs. Six player party reaches this point 20% into the map. Rest is profit, even when its divided into members its much more profit than solo



POE might use something that Diablo II used for... uh, like 2 decades.

Simulate multiplayer game in single player.
Add a new currency similar to delirium orb that can be applied to maps
name it idk, Ruckus Orb
Each Orb "simulates" another player being in the party - meaning you get added difficulty AND reward
You can slam up to 5 orbs on your maps (simulating 6-player game)

This simulation comes with available portals being reduced. If you put 5 orbs and die - that's it, map is wasted. So idk try 3 orbs, youll have 3 usable portals.
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RitualMurder wrote:
i play the game because i enjoy the game
not cus i need to be richer than someone else


Seeing that some people are getting 100x the loot kinda removes motivation to play
Need more brains, exile?
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MasterTBC wrote:
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RitualMurder wrote:
i play the game because i enjoy the game
not cus i need to be richer than someone else


Seeing that some people are getting 100x the loot kinda removes motivation to play


They will always have more loot than you when you're watching them play instead of playing, it doesn't matter if its a full party or a solo player.

I made a lot of money this league and its not because i play with people im mostly solo and maybe 1% of my divines has come from group play if even that, Just like the skill tree your atlas tree is just as if not more important to your ability to make money.

if you arent putting quality + alc + vaal + frags(or)scarabs + Sextants then you are definitely not doing maps right especially this league.

If you're REALLY suffering i'd get the operative strongbox node to get more scarabs coming in and do your vaal side areas/etc stuff to get more extra frags to throw into your mapping when you're low on scarabs.

Innocence forgives you
Last edited by SilentSymphony#3358 on Feb 11, 2023, 8:25:21 PM
"
SilentSymphony wrote:
"
MasterTBC wrote:
"
RitualMurder wrote:
i play the game because i enjoy the game
not cus i need to be richer than someone else


Seeing that some people are getting 100x the loot kinda removes motivation to play


They will always have more loot than you when you're watching them play instead of playing, it doesn't matter if its a full party or a solo player.

I made a lot of money this league and its not because i play with people im mostly solo and maybe 1% of my divines has come from group play if even that, Just like the skill tree your atlas tree is just as if not more important to your ability to make money.

if you arent putting quality + alc + vaal + frags(or)scarabs + Sextants then you are definitely not doing maps right especially this league.

If you're REALLY suffering i'd get the operative strongbox node to get more scarabs coming in and do your vaal side areas/etc stuff to get more extra frags to throw into your mapping when you're low on scarabs.

not the point I was making but good try .. Esubane comment explains it better than me
Imagine how much currency you're spending to run 1 juiced map like this -
pre roll map itself to 100 quant 30 packsize (might ex slam a good 5-mod map)
5x delirium orb
4x scarabs
4x sextant uses
and im only just pulling out what I spent on it maybe sometime more and when i finally get a good drop I find myself spending it on del orbs yes there is profit but by god its slow
"
Reganlord wrote:
not the point I was making but good try .. Esubane comment explains it better than me
Imagine how much currency you're spending to run 1 juiced map like this -
pre roll map itself to 100 quant 30 packsize (might ex slam a good 5-mod map)
5x delirium orb
4x scarabs
4x sextant uses
and im only just pulling out what I spent on it maybe sometime more and when i finally get a good drop I find myself spending it on del orbs yes there is profit but by god its slow


Sorry if that came off kinda harsh, RNG is a real thing too sometimes you're just unlucky and inversely lucky and i have gotten quite lucky a couple of times this league both from getting a decent 8 divine drop to some niche items that happened to hold value to people.

a great deal of my money was made getting occasional fossils from delve and selling conqeror/shaper/elder guardian maps and i was not really even specc'd into those like many are though the profit from those has gone down a bit.




Innocence forgives you
With respect to SilentSymphony, it feels like he keeps answering his own question, not the one posted by OP. No one denies you can slowly-steady farm solo and may even get lucky drop. But when it comes to the rarest chase items, party starts pulling ahead by a margin, as party is quicker, stronger, less operational costs, and finally luckier (because of MF culler). If anything, party loot should apply diminishing returns to their combined MF, not boost it even more.

Choice between party and solo should be based on personal preferences, not on profit and div per hour estimates, which also puts less profitable players in tight spot when trying to buy items, since market on best items is controlled by guilds.

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