There are no builds in PoE. Everything is just exploiting, abusing, and gimmicks
" Or they could stop continuously pushing foward the goalposts of reasonable farm tresholds that obsolete all lower levels of play Back when the dinossaurs walked the Earth, we had a happy place where casuals were content to stay on yellow maps, since there was no additional "prize" on red maps. The item levels were higher and potential for higher tiers of loot existed, yes, but no true content was locked behind red maps, thus, it was okay to aim for t10 or lower Then Shaper came, and for once, there was true content locked behind tier 16 maps. BUT it was just a special boss with rewards that werent critical to the game, so casuals still were content on yellows But what started to break it was Sirus: It introduced the concept of making the whole map 14+. It was not bad at first and people were super okay with it, but in pratice, it really pushed the goalpost to t14 maps. Yes, you could unsocket watchstones, but doing so felt weird. It created that sensation that you were actively denying yourself from part of the game(yes, it was just a matter of perception, but humans are emotional creatures, you know...) Maven picked up and kept breaking what Sirus started: Now there was a literal questline pointing towards t14+. And then, Searing and Eater REALLY broke it: Theres basically no reason to play below 14 now, heck, feels bad to not always play 16 This creates a problem: Itemization feels terrible because the whole thing was clearly made with people playing all levels of maps in mind: So much stuff is garbage now because since the goalpost is firmly on the highest tier of maps, only T3+ affixes are relevant because its the ones balanced towards that level of map. It also means the game is hella hostile to new players because you simply cant stay in white and yellow maps, theres a freaking questline pointing towards t16 maps!!! There are whole layers of rewards that are exclusive to lvl80+ content, everyone is pushed towards what should be the apex level! Really, on poe2, GGG should give more respect for white and yellow maps. Dont make us have to rush towards reds, the disparity is such that any time spend before t14 feels like wasted time. Elder was a grat addition: casuals could still make lesser Elder spawn on yellows and farm the 2-mods eyes while top players gunned for uber elder on the top levels for the different rewards and the 3-mods eyes. It game something for everyone, top players had more stuff to chase and lower players got something, lesser, yes, but not that terribly below |
![]() |
" Im aware of this issue and mentioned it in other threads multiple times. More multipliers are an issue, thats a fact. Not denying this at all. I still dont agree with your premise. Yes in your example Mathil would be dealing 10x more dmg, thats true. Its also true that you can clear T16s with 0.5 million dps fairly reliably. Allowing you to unlock almost all atlas passives, spec into whatever you want and farm this content - even if you had to drop a few map tiers to do it faster, more comfy and more efficiently. Reaching and constantly farming T16s isnt even required to begin with. You can still farm respectable amounts of XP and currency and whatnot in yellow tiers as long as you focus any given league mechanic your build is good at and you enjoy interacting with. Most, if not all, experienced players are doing just that - especially in SSF. They will chill out for a while in yellow maps and farm stuff. They dont rush T16s because its not needed and they know farming T16s too early will yield worse results then farming yellows, if your build isnt ready just yet. Doing the same thing will allow the newer and less knowledgeable player to improve and eventually catch up. Red maps are overvalued by a huge margin. There was a time when you had to get to there in order to farm good stuff but that era ended when the atlas tree was introduced. GGG lowered the bar to gear up by several magnitudes by introducing the atlas tree. |
![]() |
" You miss a really key point in my post: I am talking about STARTING the game. Your first handful of builds. Yes, there comes a point where you SHOULD look at guides or read materials to better your understanding (if you choose to), but at the BEGINNING of the game you should just PLAY the game. If, from absolute day 1, you are blindly copying a streamer or following a build you likely aren't doing much thinking about what or, more importantly, WHY things are chosen. The game doesn't need to spell out for you every little detail, you learn through experience what works and what doesn't work. It's pretty darn clear if you just do it yourself. But choosing a wheel or gear because a guide says "do this" hampers your own interaction with the game mechanics. The thinking and planning has been done for you. It's like sitting at a piano and playing a recording while you pantomime, instead of actually learning the piece and playing it yourself. It's going to work, and its going to sound fine. But what are you left with in the end? Zero experience. Zero effort. Zero learning. Now CRAFTING in PoE....that requires guides for noobs because its ridiculously, unnecessarily complicated and randomized. To me, it seems there are tons of complaints in the forum because players are unwilling to experiment. They expect everything to just work, or expect to be TOLD when things will work. And then, like the OP, they see builds that are using mechanics they never thought to use and experimenting with crazy combos to great success and....its all of a sudden an exploit or gimmick rather than just normal gameplay experimentation. The game does not need to make things brainless, people just need to relearn how to make their own choices. Last edited by jsuslak313#7615 on Jan 13, 2023, 7:42:10 AM
|
![]() |
" I get what you are saying but, Imho that still feels incomplete to me. Maybe it didn't in the past Beating all endgame bosses except for ubers seem to be our "yellow maps" now. To me a game simply doesn't feel complete if I can't beat all of the normal bosses the game has to offer. ACT 10 Kitava stopped being the "last" boss for a long time now. Uber bosses have all been accepted to be borderline insane to beat so only extremely completionist players will feel the urgency to beat them. Another reason that people don't usually rush to Uber bosses(besides extreme stat check) is that they aren't exactly a new boss, just the same boss with bloated stats and a few new abilities. I guess a good starting point would be for GGG to introduce more uber versions of existing bosses AND other uber content like uber versions of T16 MAPS. I'm not saying they shouldn't be balancing the game so that some builds reach ridiculous levels of DPS. I just think they need to introduce content for BOTH of these 2 major playerbases if they aren't going to bother balancing the actual insane damage scaling. Last edited by Gordyne#2944 on Jan 13, 2023, 11:03:41 AM
|
![]() |
" Bad point to make in response to a guy that clearly was not just in his "starting builds", that guy have the 38 number next to his name, its safe to say, its a player that knows whats up. Your notion of "starting" dont apply here, so making a post talking how ones should learn from experience for his first character in response like it was a guy who just looked at ninja before even finished installing the game is a point out of place, to say the least |
![]() |
" And thats the problem right here You are correct is saying that ubers were accepted as "optional" content because they are just what you already have with a bunch more curveballs trown in for challenge, but the other aspect is that the rewards associated to ubers is nothing overwelming compared to their regular versions Yes, the uber-specific stuff is super nice and justify the effort behind the content, BUT it still is just a handfull of uniqs that dont really make or break the overall experience. They can be build-enabling, but relinquishing them dont feel like a great lost The problem GGG created over the last years is that there are simply TOO many layers of rewards that are exclusive to content with monster level above 80. Its not just a tier of affixes or a handfull of uniqs, eater and searing introduced a whole currency system that is effectively locked till 80! And the other aspect is that red maps are balanced to be top content. Yes, you can make it harder by juicing, but the fact is, the gap of character power needed to farm a normal alch t16 and a fully juiced map is not terribly big. As general rule, a character that can reliably survive an alched t16 CAN venture into very juiced stuff if you are at peace with the fact youll not level up and will likely need cast-on-death=portal set, just take more care about the area affixes involved and focus on content tailored for your build The game made the goalpost too firmly on content that is way too close to apex content |
![]() |
" Imo Ubers don't need a good reward except for something cosmetic like a badge or medal. Uber content is like Very Hard or Death March(Withcer 3) mode. It's just about bragging rights of having beat X content. Well ok, except T16 juiced content is not balanced. It is extremely risky even for chars that invest a considerable ammount of resources into defences. Unless you take your time to filter some nasty map mods. That's where "kill it before it kills you" comes from. I'd say an alched red map is balanced, as long as you bother to remove rippy mods, lol If you venture above level 80 you are, by definition, an above average player. If you use PoB you'll also be a "Tier" above players who don't If you grind currency and optimize your builds, another tier above that. And that's ok. You can't have every average Joe defeat all bosses. Games that allow that have difficulty settings for that. The problem only comes when certain off-meta archetypes and skills can't complete all of content except for ubers and deep delve unless they farm for 3 months. Then Imo it restrains build diversity. But who knows... now the bosses are suceptible to curses and AN was nerfed so it's a bit easier. If only they would also rework retarded boss mechanics such as maiven arena bloat and exarch's hmm... balls. Last edited by Gordyne#2944 on Jan 13, 2023, 3:21:52 PM
|
![]() |
" Might be a little offtopic but since we are discussing gimmicks and exploits, so why not. You can simply cheese his balls. That sentence sounds even worse when I read it out loud but Ill leave it at that ^^ Bring a totem and throw in the balls way. The ball will explode when it touches the totem. Summon the next one and blast a hole into the wall of balls that way. Works in sanctum too btw. |
![]() |
" Yes you can... which explains the title of the topic very well. You either find a way to cheese his balls or the fight will become 5x... harder. |
![]() |
You guys needs to stop, before a moderator cum in and shuts it
Last edited by feike#6684 on Jan 13, 2023, 3:41:39 PM
|
![]() |