Lag spikes since 3.20

/solved
Last edited by JesusHeKnowsMe#2458 on Dec 25, 2022, 5:03:24 PM
"
h3h3sucks wrote:
"
Xiuying wrote:
anyone with basic knowledge in this field would know that the commonality is GGG-related and not the users ISP, unless everyone in the world who's having this issue had the same ISP.



L M A O


Okay man, you do you.

So, care to share the findings you've discovered that 100% show that it isn't your ISP's fault?

Oh... you don't have any? On the contrary?


Ahhh... yes of course.

There isn't a single report in here that doesn't incriminate either the ISP or the users' own local network being at fault.


Ah, So you're just trolling, that makes a lot more sense now.
"
h3h3sucks wrote:
"
Xiuying wrote:
anyone with basic knowledge in this field would know that the commonality is GGG-related and not the users ISP, unless everyone in the world who's having this issue had the same ISP.



L M A O


Okay man, you do you.

So, care to share the findings you've discovered that 100% show that it isn't your ISP's fault?

Oh... you don't have any? On the contrary?


Ahhh... yes of course.

There isn't a single report in here that doesn't incriminate either the ISP or the users' own local network being at fault.
Look how many people are having the same recent issue. What are you even doing in this thread? seems like an excellent way to spend the time of your life.
"
Three9 wrote:
seems like an excellent way to spend the time of your life.


I told people to follow the WinMTR guide and some of you are failing to understand it is not a thing GGG can fix.

I've already helped several people, and yes, in fact, it was their ISP's routing them poorly.

The sooner you can figure that one out, the faster you can fix your internet issues.
"
h3h3sucks wrote:
"
Three9 wrote:
seems like an excellent way to spend the time of your life.


I told people to follow the WinMTR guide and some of you are failing to understand it is not a thing GGG can fix.

I've already helped several people, and yes, in fact, it was their ISP's routing them poorly.

The sooner you can figure that one out, the faster you can fix your internet issues.


So let me get this straight..

The GGG Server constantly requesting a packet that it's already received a few seconds prior, has nothing to do with GGG at all ?

Even after I log out and attempt to log back in, It'll "Hang" for a second and the server will ask for that same damn packet before it finally notices "Oh shit, I don't need it", before it finally creates a new connection.

If the server acknowledged that it received the packet, why the hell is it asking for it again a few seconds later and causing a congestion ?
"
h3h3sucks wrote:
"
Three9 wrote:
seems like an excellent way to spend the time of your life.


I told people to follow the WinMTR guide and some of you are failing to understand it is not a thing GGG can fix.

I've already helped several people, and yes, in fact, it was their ISP's routing them poorly.

The sooner you can figure that one out, the faster you can fix your internet issues.
World of warcraft is fixing routing issues to their servers, why wouldn't poe be able to do it too?

Is there a traceroute guide for macos, and linux?
can any one help me figure out whats going on here https://pastebin.com/xV0s1MTA

not sure how to read the WinMTR
Game is unplayable for me this league. İ have basic knowledge to fix thoose stuff out. At the moment i am playing other online games flawlessly. Undecember, Last Epoch and Grim Dawn dont have thoose İssues. Solid 30-40ms on all of them

1- When you invite someone to your party , your game gets spoiled, spikes to 600-800 ms and never get cured. You have to restart

2- The max teleport amount i can do is changing from. 6 to 9 per game. İt stucks at loading screen. Then i know it'S gonna dc. And happens...

3- When you are at login screen to check latency and choose the best server. İ have almost all of them at ???? state. Only a couple of them shows latency , which are 140 to 200 ms range, Mostly Australia and America side is good. İ am at Europe

4. Amsterdam server is the best. it spikes from 40 to 600 mostly, and spikes even further to 900 on maps. Other European servers that i have tryed, have all base 52ms + latency and spikes from 800 to 1200 range

5. İ have 20+ friends online mostly. Each minute one of them is getting offline and then online. All of us having that problem. 3 of them already quitted .

İ really dont know whats the reason. But this is the first poe league that am experiencing thoose sort of issues.

Hope this problem get solved.

Cheers
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| speedport.ip - 0 | 320 | 320 | 0 | 0 | 1 | 0 |
| p5092800a.dip0.t-ipconnect.de - 0 | 320 | 320 | 6 | 7 | 46 | 7 |
| 217.0.198.161 - 0 | 320 | 320 | 11 | 17 | 289 | 12 |
| 217.0.198.161 - 0 | 320 | 320 | 11 | 17 | 290 | 12 |
| 62.157.249.186 - 4 | 287 | 278 | 11 | 11 | 27 | 11 |
| ae-2.r21.frnkge13.de.bb.gin.ntt.net - 5 | 270 | 257 | 10 | 18 | 140 | 19 |
| ae-1.a02.frnkge07.de.bb.gin.ntt.net - 4 | 278 | 267 | 12 | 15 | 46 | 21 |
| 213.198.83.182 - 5 | 271 | 258 | 11 | 11 | 31 | 11 |
| 22.10.35a9.ip4.static.sl-reverse.com - 5 | 274 | 262 | 13 | 13 | 24 | 22 |
| 19.10.35a9.ip4.static.sl-reverse.com - 3 | 290 | 282 | 11 | 12 | 45 | 11 |
| 81.76.5195.ip4.static.sl-reverse.com - 4 | 279 | 268 | 13 | 14 | 35 | 13 |
| 9d.76.5195.ip4.static.sl-reverse.com - 6 | 262 | 247 | 11 | 11 | 13 | 11 |
| b2.de.5195.ip4.static.sl-reverse.com - 5 | 271 | 258 | 12 | 12 | 16 | 13 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
@Vion87 your problem seems to be telekom-ntt.

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