Alright, Resolve is not as bad...Update 2
" Basically, this. |
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Well to be fair none of the leagues have come out of the gate working that I am aware of, they are either overtuned or flat out not working.
I think ultimatum might have been close to a fully functional week one?, it's hard to sift through the mountain of sand for a single stable instance. Or get the 50% nerf treatment with a side of drop disabled league. That's not a credit in GGG/Tencents favour. |
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" What if you farmed something b/c it's fun? |
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" I did think of EXACTLY that question as I was posting. What if the league mechanic is just fun? The problem is the resolve mechanic. Even if you crush content, even if you enjoy the mechanism, ever time you are chipped for 50 damage you get closer to getting kicked out. That doesnt feel like it is going to be fun. I dont know why, with the risk of dying, they also needed resolve? If I play, I will play some ballista totem build, either Storm Rain or EA, and I know how to avoid being hit. But is fun? I do like roguelike games on Steam, so Im against the mechanic but why oh why does resolve exist? Last edited by trixxar#2360 on Dec 3, 2022, 2:22:41 AM
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" Hopefully the risk of naturally/traditionally dying is low except at the end of floors on the boss fights. Their target for non-boss room run losses should be 95% resolve deaths, otherwise I'm probably on your side. Players have enough trouble staying alive, I'm not sure a mechanic which asks me to stay alive in two different ways will be fun or popular. But an alternate lose condition? That would be interesting. And since your run is acquired through mapping, we're kind of already paying our defense taxes there. Again, I don't mind if a T16 map spawns a Sanctum room that is as hard as the map. But I would very much not like to fight the equivalent of T14 monsters in my T7 Sanctum while also juggling Resolve. I think the lab comparison in this thread is way off base. Heist is the comparison. You're playing against the bar on the screen. Once you learn how Heist mobs work at the doorways, and how the unique monsters attack, you basically can't die in there (assuming you don't alch your contracts and have a 5/10 character offensively and defensively). There's going to be a period of monumental crying for the first week as players complain that they can't clear all 32 rooms on their fresh level 72 character that has dumpy ass gear. That happens every league. Chris explained in the Ziggy Q&A that no one will be clearing the whole thing on their first try. You're gonna need to learn the attack patterns. You're going to need to learn how to game the boon/curse system. You're going to need to build up your locker of relics. Each time you'll get a little farther. I'm very optimistic, but trying to stay cautious. I liked original first-three-days Heist. My biggest worry is they cave on a good vision based on too-short of a feedback window. Meh. It is what it is. If it sucks there's always ruthless mode. |
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I agree, I am cautiously optimistic, the league mechanic sounds fun.
The other answer to your question though, is FOMO, or fear of missing out. If the league mechanic is reasonably fun, but not rewarding, it will still feel bad. Because you will feel like you are missing out on your character development by sitting in the mechanic instead of more rewarding content. The Lake of Kal was this way for me, which is why I quoted Diablo, I didnt mind the mechanic but it felt much, much worse than just mapping. Slightly lower reward for significantly more challenge. Huh? Poe is ultimately a character progression game. If the special mechanic is significantly or noticeably worse at progressing your character than other mechanics, is that not a failed league? Last edited by trixxar#2360 on Dec 3, 2022, 2:48:50 AM
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Resolve just fits all the design criteria they required for it to line up with a roguelike experience, they could have accomplished the same thing by reserving your life as you take damage or applying a global damage modifier but while this might sound better its actually just the same thing with less clarity for using in the reward structure.
I do think players will whine, then GGG will cave and remove all traces of an actual risk/reward structure until we all expect to never get kicked out :p history has a way of repeating itself in this regard and GGG usually make it worse by using poor values to start with for a league mechanic. Fully expecting some particular trap, regular enemy or boss skill to do 10x the resolve damage its supposed to and create a storm. Overall though I think this conceptually looks great as long as the rewards are OK so I just hope they've done a good job testing it and they have been smart with the resolve damage mechanic to make the game not impossible for melee. |
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Actually it's worse
Never invite Vorana, Last To Fall at a beer party.
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I'm actually with OP on this one, this league feels like Heist pre-alert nerf.
The cherry on top is that it also feels like it might replace eternal lab in PoE2, IF it works. Second-class poe gamer
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I got as far as the Resolve mechanic in the presentation and stopped watching from that point. I have zero interest in my ARPG being turned into a precision platform game. Happy for those that enjoy that type of mechanic, but I personally hate it. I already hate Lab and only do it to get the Ascendancies.
Also, why does everything have to be a dark, gloomy dungeon? Did you guys hire the art designer from the last season of Game of Thrones? What's the point of your environment artists putting in their hard work if I can never see it? Just give me a QoL brightness slider so I can actually see where I'm going. I might play the league, currently undecided as it depends on whether a couple of build ideas might be viable, but if I do I'll end up treating it like Synthesis. I'll do the usual clearing of campaign and maps and will avoid the Sanctum altogether. I still think the state of the game for 3.20 will be worse than what it was back several leagues ago. You know, before The Vision tm was rolled out. Each league I feel less and less excited about PoE 2.0 |
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