Alright, Resolve is not as bad...Update 2
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I make a new build (or two) per new league. This time out I decided to go back to a spell totem build using some bizarre little known skills (just for fun knowing it will lack end-game meta). Who knew that totems would rock the Sanctum??? I can drop 2-3 totems and just run away. Super easy. But boring as hell. My toon is high life regen (cause spell totem exangurate eats up your life with each cast) so I am a tank beast -- but this resolve mechanic??? WTF?
Armor and resists mean nothing? Better to stock a complete set of Evasion gear and Quicksilver flasks. When the weakest mob hits you for 10% resolve with just a minor shot -- well you aint living long. I have only been to mid-way of second floor before I die to the latest LAB style run/avoid mechanic (no fight...avoid giant fire boulders keeps getting me). As my toon is brutally slow at this level, I find the Sanctum painful without any reward. I was soooo happy when I actually finished the first floor ---- before I realized that I got NOTHING for the win. Me thinks I wont bother with Sanctum for a few weeks in hope GGG acknowledges that it is the least fun expansion to date. ps -- all you melee types -- go make a miner or trapper (even a skelemancer) anything but a tanky melee. This league will chase you from POE forever if you try to make one work. |
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" If that's truly GGG's wish, so be it. Bring me some coffee and I'll bring you a smile.
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Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Dec 21, 2022, 12:36:17 PM
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This sort of complaint about failing is exactly the original heist got nerfed. It was great that sometimes if you killed too many guards you failed. Its not a bad thing to have challenge or fail once in a while. Why do people on this forum only want to 'win', who are you even competing against? Its a game for fun and loot, failure is fun too as a change.
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" I just ... honestly dont know. No intended sarcasm, criticism, whining, complaining, just honest pure curiosity, I would love to hear the thinking behind this. |
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" For summoners, Heist was almost always a fail. Minions don't know how to keep their hands to themselves, so kiting enemies as you scramble towards doors resulted in an unwinnable situation. The solution wasn't "fuck summoners", what GGG did to address it was the correct one. And the same is going to happen with Sanctum most likely. Everyone that isn't a summoner, trapper, or totem build is getting wrecked as far as resolve is concerned. The solution isn't "fuck melee, ranged, and casters". PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Dec 13, 2022, 2:17:39 AM
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I just find it funny that they gave us Vaal Melee gems and one new Melee skill (fissure) but then make those builds absolutely impossible to play in the fancy new zone.
I loved a couple of my Flicker-strike toons...and was sooo close to making a new one with the Vaal option. I cant imagine the frustration of anyone who did. I remember I used Flicker for a heavy Delve league -- people thought I was nuts. But I learned how to deal with it (much shorter Flicker moments) so as not to end up deep into the darkness doing no damage. But it was possible. the Sanctum would be impossible if you hit Flicker to kill a baddie. You would use up your resolve in two rooms tops. So my question is -- why the fuck would you pump new melee gems and then create a mini-game that is impossible for those skills???? Utter nonsense. |
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Resolve is a bad mechanic for so many reasons. I'm shocked by how many people I've seen defending it. I'm on the fence about playing much more this league and if I do I probably still wont play more sanctum. It's dogwater.
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Poorly implemented game mode being defended by a few white knights. See ya next league.
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" 1. Make only special moves of unique monsters damage resolve. Give them some cooldown and clearer visuals / fair mechanics (adjust teleport shenanigans and whatnot). 2. Chill with Afflictions. Make less rooms have them and make them less severe. 3. Give buffs more often and make them more meaningful. 4. Increase droprate of Relics (both global one and one that buffs Sacntum) massively. 5. Improve Vendor. Increase Vendor's chance to spawn. 6. Rebalance Coins economy. 7. Make Floor 1 and Floor 2 more rewarding or make Sanctum itself smaller. 8. Let us run Sanctum from hideout and being able to save more rooms. What do you think? " I know right? You can completely trivialise mechanic by having massive damage. For any other League you also need defences. I am afraid GGG might solve this issue in wrong way... To be fair Alkaizer shown that you can do Sanctum as melee. You can dodge most things, just need sufficient level of skill and some patience. Problem is not everyone is Alkaizer, who is no matter what you think of him - one of the best players. League mechanic shouldn't be only for top SSFHC people. ._. " You literally explain problem you have with resolve though. This problem has no good solution. But I think it's good that it gets easy with damage. PoE isn't Dark Souls or something. Last edited by SunL4D2#6224 on Dec 14, 2022, 7:20:22 AM
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