Ruthless is a mistake and will likely kill the game

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Fallbringer wrote:
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feral_nature wrote:
hardmod is a simple emanation of chris` ideas about give you less makes you more happy.

im fully embracing the idea thats why im giving the devs less so they make up more and better version of the game.

just wait and see...


"Giving less makes you more happy" ... haven't read a more wrong statement in a looooong time.


One word answer; if you know, you know.

Rosebud.


It could be worded better and I think Chris' approach to it is deeply flawed, BUT there is a correlation between scarcity and appreciation. Have you ever heard the saying, 'necessity is the mother of invention'? It's a bit like that. Let's say you have 100 pieces of lego (pretty close to what I had as a kid in the 80s). If you enjoy playing with those bricks, you will very likely make more things out of that 100 piece collection than you would if you had 10,000 bricks. Now you might make more with those 10,000 bricks overall BUT you wouldn't notice the significance of any 100 of them the way you did with only 100.

There's an even easier example: a person with $100 to their name is going to stretch $10 much more than someone with $100,000 at their disposal, right?

Now what needs to be addressed here is that 'appreciation' is not 'happiness'. Of course the man with $100 believes they'd be much happier with $100,000, and in a lot of way they'd probably be right. But the man with $100,000 has his own worries, and likely at times pines for the simplicity of scarcity.

'Giving less makes you more happy' is far too absolute to be tenable but I can tell you: I grew up quite modestly, lived paycheck to paycheck in my early 20s, and then inherited enough to retire at 35 and live comfortably. I own dozens of high end Transformers now; shelves and shelves of blurays; an entire wall of all my books from over the years; my psn and steam game collections are full of shit I'll never play. Being a cashed-up nerd in the 2020s is pretty fucking amazing.

But I take most of it for granted on any given day.

In contrast, I'll always remember my box of Legos, my first ten or so books which I read and reread with delight. I remember getting Optimus Prime when I was seven after breaking my leg despite my parents saying they couldn't afford it for Christmas or my birthday (probably lying but in hindsight irrelevant). I remember my little VHS collection and how I literally killed Big Trouble In Little China rewatching it.

'Giving less makes more happy' only works if you don't know better, which is why I can reminisce about how happy I was back then but cannot ever find happiness that way again. I have new ways now: that aforementioned collection full of the things I couldn't get as a kid. The freedom to do what I want. No bedtime. And so on.

And that is why Ruthless will probably fail as anything but a novelty for most people. You can't unspoil a child, only not spoil them in the first place.



If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
So if i say i am god will you believe me?


Such a demigod whine.

Ruthless will die from 2 things so far as I see.

To few do it (which would kill trade versions only).
or one shots in HC.
For me the absolute absurdity of ruthless is that if someone needs old school nostalgia go play the games. They do have the ladders and everything.

I guess Diablo 2 is too noob friendly or something. Ruthless is just bad rng poe. Absolute bore fest.
damn we are at PoE QAnon levels now

ahahah
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
"
a person with $100 to their name is going to stretch $10 much more than someone with $100,000 at their disposal, right?



How fourtunate the man with none.
https://www.youtube.com/watch?v=E2IVCyFt2Os

Or as Cypher said: Ignorance is bliss.
"
Foreverhappychan wrote:


It could be worded better and I think Chris' approach to it is deeply flawed, BUT there is a correlation between scarcity and appreciation. Have you ever heard the saying, 'necessity is the mother of invention'? It's a bit like that. Let's say you have 100 pieces of lego (pretty close to what I had as a kid in the 80s). If you enjoy playing with those bricks, you will very likely make more things out of that 100 piece collection than you would if you had 10,000 bricks. Now you might make more with those 10,000 bricks overall BUT you wouldn't notice the significance of any 100 of them the way you did with only 100.

There's an even easier example: a person with $100 to their name is going to stretch $10 much more than someone with $100,000 at their disposal, right?

Now what needs to be addressed here is that 'appreciation' is not 'happiness'. Of course the man with $100 believes they'd be much happier with $100,000, and in a lot of way they'd probably be right. But the man with $100,000 has his own worries, and likely at times pines for the simplicity of scarcity.

'Giving less makes you more happy' is far too absolute to be tenable but I can tell you: I grew up quite modestly, lived paycheck to paycheck in my early 20s, and then inherited enough to retire at 35 and live comfortably. I own dozens of high end Transformers now; shelves and shelves of blurays; an entire wall of all my books from over the years; my psn and steam game collections are full of shit I'll never play. Being a cashed-up nerd in the 2020s is pretty fucking amazing.

But I take most of it for granted on any given day.

In contrast, I'll always remember my box of Legos, my first ten or so books which I read and reread with delight. I remember getting Optimus Prime when I was seven after breaking my leg despite my parents saying they couldn't afford it for Christmas or my birthday (probably lying but in hindsight irrelevant). I remember my little VHS collection and how I literally killed Big Trouble In Little China rewatching it.

'Giving less makes more happy' only works if you don't know better, which is why I can reminisce about how happy I was back then but cannot ever find happiness that way again. I have new ways now: that aforementioned collection full of the things I couldn't get as a kid. The freedom to do what I want. No bedtime. And so on.

And that is why Ruthless will probably fail as anything but a novelty for most people. You can't unspoil a child, only not spoil them in the first place.


You are much more eloquent than me but this is basically what I meant by this comment.

"
I can see people trying it for few hours and that's it.
I don't see the fun part of it, where someone in 2023. would actually load the game to play Ruthless.
If this was year 2000. someone might actually have reason to engage with it.


Last edited by TorsteinTheFallen#1295 on Nov 27, 2022, 1:50:56 AM
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roundishcap wrote:
For me the absolute absurdity of ruthless is that if someone needs old school nostalgia go play the games. They do have the ladders and everything.

I guess Diablo 2 is too noob friendly or something. Ruthless is just bad rng poe. Absolute bore fest.

Nah, what Diablo 2 will give you? Few bosses that you will 1shot. But will someone beat all ubers in RSSFHC? Will see. It's not about nostalgia, it's about challenge.
another "Y thing will kill the game" add it to the 10000th thread
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somnambulistdead wrote:
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a person with $100 to their name is going to stretch $10 much more than someone with $100,000 at their disposal, right?



How fourtunate the man with none.
https://www.youtube.com/watch?v=E2IVCyFt2Os

Or as Cypher said: Ignorance is bliss.


Well, there are of course diminishing returns. 'Mo money mo problems' doesn't translate into 'no money no problems' mainly because having no money is a pretty big fucking problem. But sure, any problems related to having money, probably not an issue.

Scarcity promotes appreciation, not complete absence.

Also Cypher was a total shitbag who made steak look good. In a number of ways.



If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Fallbringer wrote:
Ruthless for masochists seems like a great idea but the game shouldn't revolve around 0,01% of players. GGG has already a hard time balancing the game and with ruthless they won't even know what's a nerf and what's a buff anymore. They will constantly mix up normal and ruthless mode.

Ruthless has in the grand scheme of things no right to exist in the first place. As the world does not revolve around a single human the game should revolve around 0,01% that like to be tortured. Ruthless will sensitize those 0,01% that they are special and will get what they want while the rest 99,99% will left behind with nothing but nerfs because those 0,01% are the biggest paying costumers.

Yeah GGG said it was a side project that didn't take long... but do you actually believe what they are trying to sell to you? Haven't you had enough of their deceitfulness? Was it just a side project? What if it took way longer? The important thing is not what GGG says but what GGG does NOT say. With GGGs idea of a good game ruthless is like their baby and surely you wouldn't want your baby to have little attention right? Especially if your high paying costumers are on the line.

Be that as it may it's scary to think that GGG has to focus now on 2 different type of PoE games (even if 3 of you include PoE 2). Balancing was utter garbage in normal PoE and with their latest Manifestos, it seems that this is really the hill they want to die on.



I really hope DE will make a great Duviri Paradox expansion.

cheers


Ruthless is a test and a plan for PoE 2 to see if people would agree with their nerfing of things and their vision, it's all a side project, but in reality, is a test. Most people apart from streamers won't play this mode for long. Sad part, but they can take something from this to PoE 2.
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.

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