Ruthless is a mistake and will likely kill the game

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vahu wrote:
Ruthless is a test and a plan for PoE 2 to see if people would agree with their nerfing of things and their vision, it's all a side project, but in reality, is a test.
Nah. If anything 3.15 and beyond are tests to bring the current game in line with the upcoming systems. Which makes sense since both campaigns will share the same endgame. You gotta have some parity.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
"
Ruthless is a test and a plan for PoE 2 to see if people would agree with their nerfing of things and their vision, it's all a side project, but in reality, is a test. Most people apart from streamers won't play this mode for long. Sad part, but they can take something from this to PoE 2.
Only Chris Wilson's opinion has mattered ever since he started overseeing league development after Heist, so regardless of how many people play Ruthless, it's likely to dictate the future of the game.
the game has got easier and easier and easier over time, the trend in 95% of changes to this game has been it makes the game faster and easier. its amazing that people can look at this fact, look past it, see only the 5% of changes that slowed and added challenge and think that is where the devs are taking the game, that is their goal, thats obviously what they want because theyre doing everything in that direction... even tho theyve been going 5% in that direction and 95% is the opposite direction making the game a super fast clicker heros godmode jokefest and we now find ourselves in a moment where it is stupidly easy to beat the campaign and get to the highest tiers of maps compared to 2013, where a boss used to take 2 minutes now takes 2 seconds, people look at this and think "oh the devs want the game to be so slow, look how theyre trying to change the game to be so slow to cater to the 0.01% omg its such a travesty


like what the actual hell are people on about? picture the game and how it has changed year on year from 2013 to now from the view of someone who wants the game to be slower and harder and seriously tell me as a player who wants the game faster and easier you are the sort of person who should be crying and getting outraged about the way the game has changed over time. are you guys seriously making that claim with a straight face?

get a grip on reality for goodness sake.





theyve made a super hard mode, if they now balance poe around that guess what? that means they wont make mobs too hard because they will be impossible to beat in ruthless, so the result will be making the base game easier to accommodate this harder mode, just like balancing the game so that hardcore feels fair makes softcore easier. and now all the people who actually want a challenging game will be playing ruthless, so all you lot who want the game to be an utter joke where you dont have to pay any attention or put in any effort can now play the softcore trade leagues without worrying that the devs are holding back your totally unnecessarily power creep to make the people who want challenge in their game happy.

this mode existing is actually great for the people who want the game to be easier, it stops your ideas of what the game should be having to compete with the completely opposing ideas of people who preferred the difficulty in 2013 when it took a bit of effort to get through the campaign and survive maps.

I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Fallbringer wrote:
Ruthless for masochists seems like a great idea but the game shouldn't revolve around 0,01% of players. GGG has already a hard time balancing the game and with ruthless they won't even know what's a nerf and what's a buff anymore. They will constantly mix up normal and ruthless mode.

Ruthless has in the grand scheme of things no right to exist in the first place. As the world does not revolve around a single human the game should revolve around 0,01% that like to be tortured. Ruthless will sensitize those 0,01% that they are special and will get what they want while the rest 99,99% will left behind with nothing but nerfs because those 0,01% are the biggest paying costumers.

Yeah GGG said it was a side project that didn't take long... but do you actually believe what they are trying to sell to you? Haven't you had enough of their deceitfulness? Was it just a side project? What if it took way longer? The important thing is not what GGG says but what GGG does NOT say. With GGGs idea of a good game ruthless is like their baby and surely you wouldn't want your baby to have little attention right? Especially if your high paying costumers are on the line.

Be that as it may it's scary to think that GGG has to focus now on 2 different type of PoE games (even 3 of you include PoE 2). Balancing was utter garbage in normal PoE and with their latest Manifestos it seems that this is really the hill they want to die on.



I really hope DE will make a great Duviri Paradox expansion.

cheers


Let Ruthless unravel before you make assumptions.

You don't know that Ruthless is going to have any impact whatsoever on existing resource allocation at GGG and/or consequences incurred on balancing efforts.

Ruthless is a new opportunity for those with a different mindset and playstyle that appreciate the nuances of slow progression.
How you see that as players that "liked to be tortured" is beyond me.

Pump the brakes, and let's see what happens.



There's devils on each side of you with bottles in their hands.
You need one more drop of poison and you'll dream of foreign lands.
"
Snorkle_uk wrote:
the game has got easier and easier and easier over time, the trend in 95% of changes to this game has been it makes the game faster and easier. its amazing that people can look at this fact, look past it, see only the 5% of changes that slowed and added challenge and think that is where the devs are taking the game, that is their goal, thats obviously what they want because theyre doing everything in that direction... even tho theyve been going 5% in that direction and 95% is the opposite direction making the game a super fast clicker heros godmode jokefest and we now find ourselves in a moment where it is stupidly easy to beat the campaign and get to the highest tiers of maps compared to 2013, where a boss used to take 2 minutes now takes 2 seconds, people look at this and think "oh the devs want the game to be so slow, look how theyre trying to change the game to be so slow to cater to the 0.01% omg its such a travesty


like what the actual hell are people on about? picture the game and how it has changed year on year from 2013 to now from the view of someone who wants the game to be slower and harder and seriously tell me as a player who wants the game faster and easier you are the sort of person who should be crying and getting outraged about the way the game has changed over time. are you guys seriously making that claim with a straight face?

get a grip on reality for goodness sake.





theyve made a super hard mode, if they now balance poe around that guess what? that means they wont make mobs too hard because they will be impossible to beat in ruthless, so the result will be making the base game easier to accommodate this harder mode, just like balancing the game so that hardcore feels fair makes softcore easier. and now all the people who actually want a challenging game will be playing ruthless, so all you lot who want the game to be an utter joke where you dont have to pay any attention or put in any effort can now play the softcore trade leagues without worrying that the devs are holding back your totally unnecessarily power creep to make the people who want challenge in their game happy.

this mode existing is actually great for the people who want the game to be easier, it stops your ideas of what the game should be having to compete with the completely opposing ideas of people who preferred the difficulty in 2013 when it took a bit of effort to get through the campaign and survive maps.




Nope. Game has gone significantly harder. It's obvious on hardcore mode where number of people dwindles to lower and lower each day. If the game was so easy, there would be influx of hardcore players, but in fact there is NOT!
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
"
Snorkle_uk wrote:
the game has got easier and easier and easier over time, the trend in 95% of changes to this game has been it makes the game faster and easier.

You know Assasins were facetanking Shapers ray, because they leech more hp with instant Vaal pact. Or CI ES builds pre 3.0, when they had average hp like 2-3x more than life builds. Double dip damage scaling? I like how GGG change game and I like when they nerf something.
Last edited by Alendert#6227 on Nov 28, 2022, 8:15:56 AM
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shadowthedead wrote:
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Fallbringer wrote:
"
shadowthedead wrote:

Why would u need numbers? Its just a game for us to play after a hard day of work.
Or its a job for you? lol


You clearly never crafted any items right? Have you ever gotten to maps yet? That would explain your ignorance.


I've done more than a lvl 88 SC character, yes
I did craft but please do understand, that SC crafting is... a little different to HCSSF crafting


You can't even reach endgame yet, please stop consider yourself as endgame player. You are just a white mapper with no skill at all.
reaching lvl 100 got reduced from taking a year on the height of poe's shining days to some (one digit) days in current temp leagues.

if ruthless reduces the time to reach 100 to 6 months it only reverts 50% of the power creep the game caught in that time.
age and treachery will triumph over youth and skill!
"
Fallbringer wrote:
Ruthless for masochists seems like a great idea but the game shouldn't revolve around 0,01% of players. GGG has already a hard time balancing the game and with ruthless they won't even know what's a nerf and what's a buff anymore. They will constantly mix up normal and ruthless mode.

Ruthless has in the grand scheme of things no right to exist in the first place. As the world does not revolve around a single human the game should revolve around 0,01% that like to be tortured. Ruthless will sensitize those 0,01% that they are special and will get what they want while the rest 99,99% will left behind with nothing but nerfs because those 0,01% are the biggest paying costumers.

Yeah GGG said it was a side project that didn't take long... but do you actually believe what they are trying to sell to you? Haven't you had enough of their deceitfulness? Was it just a side project? What if it took way longer? The important thing is not what GGG says but what GGG does NOT say. With GGGs idea of a good game ruthless is like their baby and surely you wouldn't want your baby to have little attention right? Especially if your high paying costumers are on the line.

Be that as it may it's scary to think that GGG has to focus now on 2 different type of PoE games (even 3 of you include PoE 2). Balancing was utter garbage in normal PoE and with their latest Manifestos it seems that this is really the hill they want to die on.



I really hope DE will make a great Duviri Paradox expansion.

cheers


I think you are definitely right. They can say whatever they want, but the reality is that a lot of concepts in Ruthless can be considered as a solution to POE's problems. For example, experiments on extreme item scarcity can be a test for fixes on loot explosion issues, and intentionally prolonged progress can be a test for ways to get higher player retention. Also they went extreme on some of the things that were already removed in 3.19, for example harvest crafting and then there is no crafting in ruthless.

GGG can say whatever they want to, but the reality is that everything they are doing right now is going towards one direction - an ARPG that is slower, even more grindy, more randomized, less player agency and more punishing than what POE is today. I bet POE 2 is going to lean towards that directions 80% of the time.

To me, POE is already doomed because some people at GGG have made up their mind and they refuse to change unless the playerbase just vanishes. Just merely the fact that they stay absolutely silent on crafting and loot with manifestos speaks louder than anything else. And this hype on FOTM curse change feeds their mind even more, making them think that as long as they keep inventing FOTM low-effort stuff people will come back and give them money no matter what. Until they fix crafting and loot seriously and make it function like an actual RPG game, I'm not investing into this game anymore.
Last edited by colossalaiur#6496 on Nov 28, 2022, 5:13:02 PM
This thread genuinely makes me laugh. The whole concept of PoE was NEVER about the 99% who want a pathetically easy game. That's because literally every game out there on the market is for exactly that audience. This is literally the only game that is not. Why would anyone want "more of the same" by having this game cater to the whims of casuals?

This game will not die over it precisely because it is catering to the niche market that no other game cares to cater to.

Ruthless has EVERY right to exist. Because the developers decided it does. [Removed by Support]
Last edited by Kane_GGG#0000 on Nov 28, 2022, 8:58:17 PM

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