What's your #1 issue with the current state of the game?

someone tell me how to try the leagues mechanics (reflection of kalandra) when i still have not encountered any... 2 char >90+ btw..

Tats like going to KFC and not able to buy any fried chicken.
Honestly, the community.
IGN : Reamus
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dunaskmey wrote:
someone tell me how to try the leagues mechanics (reflection of kalandra) when i still have not encountered any... 2 char >90+ btw..

Tats like going to KFC and not able to buy any fried chicken.

I'm at 444 from the EGG LoK challenge, and I've sold quite a few tablets... and I had to buy the reflection of Kalandra for its challenge. Yeah, it doesn't spawn often.
Lack of new content. GGG has been rehashing stuff ever since the introduction of Maven. Even the 2 latest pinnacle bosses hardly introduced new stuff apart from very late game fights.

The game severely lacks new content, probably because of the development of POE2.

New leagues feel increasingly more like bandaids rather than improvements.
the vision.
My issue, is, The vision!


Emptyness....

The great void....

The nerfs that going to consume us all....

And finally the PoEpocallypse begins.
Soul of a Dragon, reincarnation of a Dragon in a human shell.

Always a Dragon in mind and soul.

Dragons Forever.
It's a toss up for me between "build diversity" and "the vision.

The current dynamic makes me feel forced into checking a LOT of boxes before I even get to consider the fun aspect.

"The Vision" just finds new ways to irk me and currently its hard to enjoy std despite having multiple leagues worth of resources.
Yep, totally over league play.
Not a game any more it is a gambling simulator.
The state of melee is my number 1 issue and they refuse to make the basic hack and slash skills viable.

Number two is that they have taken all the fun out of the game.

What I am afraid they will do to melee is add a bunch of actions for each skill to make the fights involve more and different key strokes:

Jump and roll
Block and thrust
Thrust and slice
Two step and pirouette
Wink and parry


And each will have its own dps calculations and screen action that just gets lost in the clutter. Not fun. You improve melee by making it so that with a good sword, Ax and/or shield you can hit end game bosses and kill them without needing to find or buy stuff you will never see drop.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
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KZA wrote:
99.9% of the time you're sitting at max health, and everything's a cakewalk.

.1% of the time you're suddenly dead out of seemingly nowhere. Hope you were recording so you can go back and analyze frame by frame and *maybe* figure out what even happened.

Almost never in between. And of course, when it is in between, the game is designed for you to just instantly logout.


This is exactly what jijiji is missing. We want the game to have meaningful and interactive combat, and so we nerf players. But we never nerf the enemies that one-shot us.

I really love jijiji but i hate them for this one aspect.

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