New Lightning Skills

Tbh I'm waiting for someone to figure out how to get a big shock on a boss and then post it somewhere :D

Otherwise, not sure what the use case is - the lightning skills I have experience with have no problems with clear, but struggle with boss killing, so getting a supporting skill that improves clear but doesn't help with bosses feels like a miss.
The only application of these hard-hitting cooldown-based skills is to apply strong ignite and scale this ignite. Otherwise, any cooldown-based skill will always be worse than skill without cooldown just because you can't scale it with castspeed.
Last edited by alex_disp#4958 on Aug 14, 2022, 7:39:21 AM
You can get shock as if doing 1500% more damage that will do a full value on anything AFAIK, it isn't getting a full shock thats the problem its that a default shock is worth 50% damage to what you would have cast instead, and you could have cast something else instead too.

So just to set that up if you are using Arc + Conduit, Conduit has to do Arcs damage + 50% to even be worth casting... and It won't.

Its a little better if you use voltaxic but then you've got no caster weapon/offhand and your primary spell is even worse.

Like I said these are fine for clearing but if you can hit 50 mobs on the screen to shock them, you can just kill them with what you hit them with. Prolif would then make sense but what does a huge single target shock for you to even bother spreading?

Like I said in my OP I feel like they preemptively nerfed these to ensure there were no outliers, but outliers is their niche. A single big ignite is worth something, a slightly bigger hit isn't unless its enormous or you can spam it.

See guy above ^ thinks the same, its about ignites - except the skills already specify with hits only to ensure we don't get creative with their uses.
Last edited by Draegnarrr#2823 on Aug 14, 2022, 7:43:39 AM
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alex_disp wrote:
The only application of these hard-hitting cooldown-based skills is to apply strong ignite and scale this ignite.

But Lightning Conduit consumes the shock, so to get the most out of it you need
1) Strong shock;
2) Conduit to Ignite;
3) Strong shock again to maximize the Ignite.
Nobody will ever play such a setup in PoE.

Edit:
"
Draegnarrr wrote:
See guy above ^ thinks the same, its about ignites - except the skills already specify with hits only to ensure we don't get creative with their uses.

Well, I need to learn to read.

The more I think about Lightning Conduit, the more it seems like instead of consuming shocks, it should
1) Spread shocks on nearby enemies
2) Empower shocks
3) Do very small damage on weaker shocks and very big damage on stronger shocks.
Basically, you'd want to either
- apply a strong shock, then burst (investment in shock)
or
- apply a small shock, then ramp+spread with Conduit (ramp up time)

Hexblast can at least do something off of convenient Blasphemy Curse. This thing cannot.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
Last edited by Sarganis87#5959 on Aug 14, 2022, 8:12:43 AM
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Sarganis87 wrote:

But Lightning Conduit consumes the shock, so to get the most out of it you need
1) Strong shock;
2) Conduit to Ignite;
3) Strong shock again to maximize the Ignite.
Nobody will ever play such a setup in PoE.

You're right, so you need to have a source of constant shock.
I did a bit of math, if you have skitterbots or Elementalist passive you always shock for at least 15% effectiveness. Lightning conduit gains 10% more hit damage with 5% shock so it's 30% more. On lvl20 maximum hit damage on 15% shocked enemy would be 1842*1.3=2396, while default Fireball has maximum of 2460 hit damage without any investment whatsoever.
Skitterbots shock does not scale with player's shock effectiveness, the only way is to link them with Unbound Ailments(thus increasing mana reservation).
All in all I don't see Lightning conduit as a good skill for ignite. It is designed to be a massive follow-up hit like Hexblast but how many people actually run hexblast as main damaging skill, pressing 2 buttons when there are autobomber builds where you don't even need to press anything - just run.
Last edited by alex_disp#4958 on Aug 14, 2022, 8:25:58 AM

[/quote]
while default Fireball has maximum of 2460 hit damage without any investment whatsoever.
S[/quote]

Trying to figure out if we talking about the same fireball or if I miss something

Lvl 20 fireball does an average hit of 1369 (Ignite not included)
And a maximum of 1643, That quite far from the 2460 hit with not investment.
^

Fireball does 1640, 2460 at level 20, you looking at old numbers?
"
Xyel wrote:
Tbh I'm waiting for someone to figure out how to get a big shock on a boss and then post it somewhere :D

Otherwise, not sure what the use case is - the lightning skills I have experience with have no problems with clear, but struggle with boss killing, so getting a supporting skill that improves clear but doesn't help with bosses feels like a miss.


I wouldn't show it, because it will just get nerfed lol.
"
milorius wrote:

Trying to figure out if we talking about the same fireball or if I miss something

Lvl 20 fireball does an average hit of 1369 (Ignite not included)
And a maximum of 1643, That quite far from the 2460 hit with not investment.

https://www.poewiki.net/wiki/Fireball
Don't use pathofexile.fandom.com wiki - it's outdated
Last edited by alex_disp#4958 on Aug 15, 2022, 5:43:57 AM
I would suggest to not get too hyped about new skills.
They are above average balance, but GGG point of view is Cleave is balanced and now it received +2 so it's a STRONG skill.

From that point of view, new skills are powerful.

But let's talk reality here, they are TRASH compared to meta skills in terms of zoom zoom.

Just made PoB for Ice Crash slam ignite elementalist, i pull 19mil Shaper DPS with perfect rolls everywhere, dmg on every slot, min maxed, lvl 100, 0 defences costing me about 2000 exalt.

You can pull that dps on 10c with meta skill.
And from the looks of it, new skills are going to mirror balanced skills which is going to feel AWFULL to play, unless you dont mind fighting bosses for 10+ minutes first time you meet them.
All my energy goes to farm DW Daggers! BUFF MELEE!!1!1

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