90-95% of the unique buffs are really bad.
" Not really though. You are the only one who is claiming to speak for the rest of the player base through the statement of: " Just seems like it's hard for you to admit that you're wrong. Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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ssf items.
-Official Forum Dweller-
-I started the hoho comment- -Exploit Early - Exploit Often- -(Async Trade Announcement) Enjoy the bots- |
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" Except i dont demand direction the devs should take, you do. Im speaking for myself and i say i like the changes. I can guess a lot of players will be happy to get those items to level another char the same way they want tabula, goldrim, roth's reach or any other leveling unique. Players deliberetely buy them you know? That alone proves you wrong. "I dont use them therefor they shouldnt exist" argument is kinda bad. |
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I'd call it a sidegrade or a redefinition rather than buff but I think they will see more usage not less, but both are gonna be low.
Honestly I love leveling uniques i've got no problem with them, losing dance of the offered made me go >:O for a whole league. There are uniques in the game that have no purpose flat out, not for leveling, not for early maps, not for endgame absolutely zip. They are the ones that most need changing tbh GGG need to go what is the usage scenario for this, and they need somebody to do it who actually knows what they are talking about and if they can't give an answer that is a prime candidate for a major buff/rework. Just as an example btw brain rattler got its line changed to with this wep, this is a bad weapon guys its been bad since it was new, its still bad now. At the very least they should have left it with OP shock multiplier on the tiny chance somebody wanted to use it as a caster. Instead they remove that option early because..... what? Making a bad item worse with restrictions goes against what all the interesting items are about. |
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Many of them are insane for leveling and can carry you into white or even yellow maps now. That is good enough for me.
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Not surprising... everyone and there mother knew its gonna be trash changes
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This thread/topic is just as good as one with opinion that GGG moves power from skills to gear so they can RMT you better gear.
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I'd have to say that, conservatively, 50% of them are 'meh', 30% of them are 'that's useful, now', 10% are BIS contenders, and 10% are "OMFG what were they thinking? This is sooooo busted!"
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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I find the unique changes to be very bad in most cases.
1. They killed several build enabling uniques I'll give you example: Duskblight had "Spawns Stalking Pustule on kill" https://pathofexile.fandom.com/wiki/Stalking_Pustule Which was fun and powerful clearing tool with interesting interactions. It was also something to carry you thru leveling in fluid way. It is removed in next patch. I think if we need more build-enabling items and unique buffs, nerfing them is not the amazing way to accomplish it. Dude above mentioned gloves that were decent for endgame but lost large chunk of the power to make leveling easier and fun. Even the "buffs" that look like actual buffs (clayshaper) are not so straightforward. Old mace was much better for builds that have golems for utility or to buff other minions and leave the dpsing part to rest of the build. If it adds 160 to golem now and it added 16 to all minions before but you have 30 minions that is 320damage vs 480. Ofcourse it will get scaled by your links n stuff and ends up being something like 500k dps vs 2million in high end build You also lose 30% life increase which is HUUUUGE nerf It is also worth mentioning that the many small base dmg minions need the added flat damage more than minion that already has quite huge base dmg. The other minions also hit more targets at once. For example GMP phantasm connected to assassin dagger throwers would benefit around 9500% more while clearing map, and only at boss things would get anywhere close to comparable again. I see very few changes that i could call "real buff" with no downsides for other uses. If item has 0.000001% usage maybe the answer to it is not making it slightly better under specific conditions to push it in to 0.000002% usage, but actually leaving the current power in+adding the buff. So if gloves had 0% usage and what they did was 100hp 100fire resist 100damage changing it to 90fire resist 110 damage and removing life is not the way to go. Sure if the gloves had 5000life 10 damage and were changed to 100000000damage 0life that is reasonable, but no such thing happened because none of the buffed uniques were that good in the first place (otherwise we would NOT need the buffs obviously) |
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The problem with Uniques, from the start, was not the items themselves, it was the expectation from the player. Nowhere was it ever stated that Unique items have to be the best thing ever, yes some can be, and actually are, but the majority fill a specific role; and if you build around that role they can help your character.
The one thing that is true, and confirmed by GGG themselves is: rare items will always be better, granted you find those items. Just treat uniques for what they are, items built for specific roles, which will be used in the absence of that god tier rare. |
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