Divine / Exalted orb ?????

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alex_disp wrote:
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Anngrat wrote:
Aaand are you so sure, that after running houndreds of maps in 3.19 you will have enough life force to afford a single aug? It could change from * run some maps, farm 10-15 exa, buy aug in tft * to *run some maps, farm 50-60 exa(divines, excuse me), buy life force from trade site*.

The main point is - I don't want to use TFT. And if I don't - I can't get those augment mods by myself, now I am guaranteed to get them.
And 2nd point - I can get them at any time. I needed augment crit last league and what do you know? I go to TFT and there's noone selling this aug. Last one posted is 4 days ago and it's already sold. I didn't care about craft price at this point, I could buy it for 8 or 10 ex, but there were no crafts available! Now I can always craft what I want. I can use these crafts at any time and not rely on some guy on TFT not responding to my messages. Just get required Life force and use the craft when you want on wwhatever you want without any scam risk. Even with annul downsides this is 10 times better.
Also, Life force drops are now affected by map quantity so the more juicier your map the more Life force you get, I don't think you'll need 50 maps to get enough Life force for top crafts, and you can always buy it on official trade site if you don't. With so many people running maps Life force will be in abundace compared to random TFT crafts.


Are you sure that map quantity affects special oshabi life force? She dropped one in video. And what if drop rate won't be 100%? And what if you gonna need 50 sacred life force from oshabi which has, let's say 20% chance to drop?

I'm totally fine that I could use my own harvest crafts. But atm it looks like prices will be hillarious.
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Last edited by Anngrat#4621 on Aug 14, 2022, 10:14:51 AM
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Anngrat wrote:

Are you sure that map quantity affects special oshabi life force? She dropped one in video. And what if drop rate won't be 100%?

I'm totally fine that I could use my own harvest crafts. But atm it looks like prices will be hillarious.

I bet Oshabi can only drop 1 and powerful crafts only require 1, but as Chris said - they buffed occurence of Tier 4 plants (quote: "much more frequently"). Considering that Oshabi also drops Forbidden Shako and those cannot be easily rerolled with divines now I suspect that Sacred Grove will be pretty common if you invest in Harvest atlas passives.
Last league I got maybe two or three Tier 4 plants in total and I didn't get Sacred blossom from them. We'll see how much this improved after league starts.
Last edited by alex_disp#4958 on Aug 14, 2022, 10:28:39 AM
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alex_disp wrote:
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Anngrat wrote:

Are you sure that map quantity affects special oshabi life force? She dropped one in video. And what if drop rate won't be 100%?

I'm totally fine that I could use my own harvest crafts. But atm it looks like prices will be hillarious.

I bet Oshabi can only drop 1, but as Chris said - they buffed occurence of Tier 4 plants. Considering that Oshabi also drops Forbidden Shako and those cannot be easily rerolled with divines now I suspect that Sacred Grove will be pretty common if you invest in Harvest atlas passives.
Last league I got maybe two or three Tier 4 plants in total and I didn't get Sacred blossom from them. We'll see how much this improved after league starts.


Thaaat's why I'm terrified that we dont have full craft info in patchnotes. Would be funny to realise, that ALL important craft would require oshabi life force and you can't buff the drop amount from oshabi.

They said, they buffed occurence. ok. But how strong was the buff? 50%? 100%?300%? We can't predict how often will we encounter oshabi and how many oshabi's we gonna need for a single good craft... And if the odds were good - I'm 99% sure we would have seem that in patchnotes. But they hid this info... Not a good sign.
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Last edited by Anngrat#4621 on Aug 14, 2022, 10:32:02 AM
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kuciol wrote:
And why should i care about top end crafting when im casual and i will never get there? The things i actually use are a lot more accessible to me and thats all i care about. Selfish? Sure but i dont care.


YOU DONT EVEN PLAY THE GAME TROLL.........
[img]https://imgur.com/a/GRkTKl6[/img]
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Anngrat wrote:
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alex_disp wrote:
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Anngrat wrote:

Are you sure that map quantity affects special oshabi life force? She dropped one in video. And what if drop rate won't be 100%?

I'm totally fine that I could use my own harvest crafts. But atm it looks like prices will be hillarious.

I bet Oshabi can only drop 1, but as Chris said - they buffed occurence of Tier 4 plants. Considering that Oshabi also drops Forbidden Shako and those cannot be easily rerolled with divines now I suspect that Sacred Grove will be pretty common if you invest in Harvest atlas passives.
Last league I got maybe two or three Tier 4 plants in total and I didn't get Sacred blossom from them. We'll see how much this improved after league starts.


Thaaat's why I'm terrified that we dont have full craft info in patchnotes. Would be funny to realise, that ALL important craft would require oshabi life force and you can't buff the drop amount from oshabi.

They said, they buffed occurence. ok. But how strong was the buff? 50%? 100%?300%? We can't predict how often will we encounter oshabi and how many oshabi's we gonna need for a single good craft... And if the odds were good - I'm 99% sure we would have seem that in patchnotes. But they hid this info... Not a good sign.

Any buff in frequency is a good thing to me - who didn't get anything for 2 leagues. If I get even 1 Sacred blossom it's still 1 more than for previous 2 leagues. And keep in mind, that previously Sacred Blossom was like 1+Exalt, even if they buff it's occurence by 50% and you only need 1 for top tier crafts, that's less than exalt for any craft. Augment or whatever. While before some augment crafts were like 5-6Exalts.
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alex_disp wrote:

if they buff it's occurence by 50% and you only need 1 for top tier crafts


Devil hides in details. I'm kinda scared it's not 1 and not even 10 for something like aug, fracture, remove non-x, add x etc...
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Last edited by Anngrat#4621 on Aug 14, 2022, 10:55:11 AM
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Anngrat wrote:
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alex_disp wrote:

if they buff it's occurence by 50% and you only need 1 for top tier crafts


Devil hides in details. I'm kinda scared it's not 1 and not even 10 for something like aug, fracture, remove non-x, add x etc...

Even if crafts cost 10 special Life force - you can always buy it. If you compare how many people got T4 crafts to how many of them went to TFT and sold them it would be a really small percent. Many of those crafts were wasted on trash items or just sittig in benches, never used for anything, but now craft availability will skyrocket, cuz you can sell Life force for currency. Some lucky guy who didn't even invest in Harvest and doesn't know how to craft goes in and gets his Sacred Blossom from T4 plant, sells it for profit while you buy them in bulk and get your Crafting Life force from Oshabi.
Or buy Life Force directly if you don't want to bother killing Oshabi and geting drops.
Previously metamod crafting was less expensive than harvestcrafting, now the situation is reversed - Harvest craft will be more available for people, but to fully benefit from it in endgame item crafting you will need expensive metamods that use divines.
It's iposiible to predict how many crafts you will get, we can only experience it ourselves, but IMO - crafts will be more affordable than you think.
Also, keep in mind - many players skipped or disabled harvest before because it required a lot of time to clear and use, now you just steamroll trough it, get your Life force and bail out, and I bet that a lot more people will spec into harvest because now it is a reliable way for getting currency that doesn't slow your mapping by a lot.
Last edited by alex_disp#4958 on Aug 14, 2022, 12:36:40 PM
Swap Exalts and Divine orbs was worst move ever. Not even because divine drop rate MUCH rarer than exalts (ggg says it equals, but it's not true, it's about 1/3 chance) + no divine shards + no so much div. cards as exalt has.

GGG should implement some div cards first and not ban Villa map to make it +/- playable. Seems their own RMT sites needs to farm more money as they do now. Shame.
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salomonka wrote:
Swap Exalts and Divine orbs was worst move ever. Not even because divine drop rate MUCH rarer than exalts (ggg says it equals, but it's not true, it's about 1/3 chance) + no divine shards + no so much div. cards as exalt has.

GGG should implement some div cards first and not ban Villa map to make it +/- playable. Seems their own RMT sites needs to farm more money as they do now. Shame.


Delusion is strong in this one. :D
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salomonka wrote:
Seems their own RMT sites needs to farm more money as they do now. Shame.

Jokes aside, RMT will surely thrive with these changes since the only source of Divines is raw drops from any mob and bots can farm maps 24/7. Even if you hard juice your maps you can't outfarm bots in terms of raw drops.
Last edited by alex_disp#4958 on Aug 14, 2022, 2:23:34 PM

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