Divine / Exalted orb ?????

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Aynix wrote:
Ex slam is so niche right now because of cost of it. If the cost of it will be 5 times lower, it automatically becomes 5 times more common to use it.


Is it? What good items are you slamming? Typically there are much better options than an ex slam, including influence exalts, ailsing, etc..

Also keep in mind that some blocking before you slam is far more expensive (divines for cannot roll x), so it's still pretty niche.

I suppose if you had a mid-tier item with an open slot, and didn't really care what it hit, then yeah? Gamble away.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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DarthSki44 wrote:
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Aynix wrote:
Ex slam is so niche right now because of cost of it. If the cost of it will be 5 times lower, it automatically becomes 5 times more common to use it.


Is it? What good items are you slamming? Typically there are much better options than an ex slam, including influence exalts, ailsing, etc..

Also keep in mind that some blocking before you slam is far more expensive (divines for cannot roll x), so it's still pretty niche.

I suppose if you had a mid-tier item with an open slot, and didn't really care what it hit, then yeah? Gamble away.



Jewels. Have fun adding aisling or inluence slam to those.
Last edited by Aynix#7757 on Aug 15, 2022, 12:53:21 PM
^

I literally said that.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
DarthSki44 wrote:
I'm not so sure. The meta crafting is in divines also, which means Ex's will only be used to slam. Which, most of the time, is very niche anyways (maybe some jewels?)

I think I'd rather have 5-10c tbh.

You and everyone else forgetting one little detail which can have huge effect on Ex market - we get a new league with new mechanic of mirroring jewelry. And I expect that this mechanic will eat a lot of exalts.
Suppose you want a high int amulet, what would you do? Essence spam until you get high rolls of int + all attributes, then you can craft some other useful mod like ES or Life or whatever, but what if your amulet still has open mods after that? You don't need any good mods on it anymore because you expect them to be converted to negative and slamming Exalt is the best way to get 6 mods on item - the chance of getting some good mod with high rolls when slamming is much lower than getting trash mod - and that's exactly what you want, a trash mod just to fill up empty mods.
Then you mirror and hope for the good 3 modes to be doubled.
If the chances of getting 3,4,5 and 6 mod rares are equal then it means you need to exalt slam half of the time, and with 3 mods you would actually need to slam at least twice.
This single thing will not let Exalted orbs fall too low, because it will be easily used to craft GG rings and amulets - just buy +1 skill gems amulet from trade(or alt-spam), craft 1 mod, slam exalts until 6-mod and mirror. If you hit +2 gems with some good mods you're gonna get TONS of currency back, not nearly comparable to 1 or 2 slammed exalts.
Last edited by alex_disp#4958 on Aug 15, 2022, 1:41:59 PM
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DarthSki44 wrote:


Is it? What good items are you slamming? Typically there are much better options than an ex slam, including influence exalts, ailsing, etc..

Also keep in mind that some blocking before you slam is far more expensive (divines for cannot roll x), so it's still pretty niche.

I suppose if you had a mid-tier item with an open slot, and didn't really care what it hit, then yeah? Gamble away.



Generally - empty suffix in boots, empty prefix on unset rings, empty suffix in minion wands - generally it's already influenced items there I already used aisling. Mid tier crafts there aug influence or something simular just not worth it. Something like let's slam it - if it hits nothing, well it's only 1 ex, I'll just sell it as it is.

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alex_disp wrote:

You and everyone else forgetting one little detail which can have huge effect on Ex market - we get a new league with new mechanic of mirroring jewelry.


1. Amulets. Tbh kinda weird slot. We have omni, we have ashes. Mirrored amulets should compete with those 2 monsters. Half of people at poe ninja use those. After removal of reservation mastery - even more people gonna use ashes. You need to create something close to mirror tier to compete with those 2 amulets.

2. Rings. These will be crafted way more ofthen. But u won't sink exalts here either. Mb you could slam 1 exalt if u woke orb 2 suffixes and got empty suffix. If you are aiming for something with essences > pick base with fractured suff > spam till u hit 2nd desired mod > spam some reforge keep suff IF they wont be too expensive until good life/es, bench craft something like mana cost and that's it.

Also, I'm not sure that u really want the ring to be 6 mod. Won't it be like - craft 10-20 rings, mirror them all, and hope that u receive 1 back that doubled positive all the mods?
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Last edited by Anngrat#4621 on Aug 15, 2022, 1:57:23 PM
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Anngrat wrote:
If you are aiming for something with essences > pick base with fractured suff > spam till u hit 2nd desired mod > spam some reforge keep suff IF they wont be too expensive until good life/es, bench craft something like mana cost and that's it.

Also, I'm not sure that u really want the ring to be 6 mod. Won't it be like - craft 10-20 rings, mirror them all, and hope that u receive 1 back that doubled positive all the mods?

1st - we don't know if fractured rings can be mirrored, Chris already said that you can't mirror synthesized items for example.
2nd - you ALWAYS want your jewelry to be 6-mod before mirroring, because from what we've seen, you get half of the mods inverted and half boosted, so with 6 mods you guarantee 3 boosted mods on each of mirrored ring to maximize chances of getting good ones boosted on the same item.
Having all 6 mods boosted is too OP and I don't think GGG would make it work like that.
Last edited by alex_disp#4958 on Aug 15, 2022, 2:12:19 PM
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alex_disp wrote:
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Anngrat wrote:
If you are aiming for something with essences > pick base with fractured suff > spam till u hit 2nd desired mod > spam some reforge keep suff IF they wont be too expensive until good life/es, bench craft something like mana cost and that's it.

Also, I'm not sure that u really want the ring to be 6 mod. Won't it be like - craft 10-20 rings, mirror them all, and hope that u receive 1 back that doubled positive all the mods?

1st - we don't know if fractured rings can be mirrored, Chris already said that you can't mirror synthesized items.
2nd - you ALWAYS want your jewelry to be 6-mod before mirroring, because from what we've seen, you get half of the mods inverted and half boosted, so with 6 mods you guarantee 3 boosted mods on each of mirrored ring for best chances of getting good ones boosted on the same item.


1. If fractures aint allowed, we maaay use some annuls/exalts.

2. Rofl, so I re-read announcement, it looks kinda bad. so basically, it gonna be usable in niche situations.

First, if one negative stat won't be harmless - but would be usefull, like negative lightning resist for doryani prototype.

Second, if we find some mods that can't have a negative mirror( like curse on hit?).

Generally you use 5 stats on rings - you craft 3 suffixes, then get nice hp/es and benchraft it. If we won't be able to double all mods in one copy - the use of league mechanic would be niche lul
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
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Anngrat wrote:
If we won't be able to double all mods in one copy - the use of league mechanic would be niche lul

But you can get insane focus on some stats with this. Imagine doubling -8 mana cost of non-channeling skills. With Doubled life and elemental damage with attacks. This ring can allow you to use some unique ring in other slot while actually giving you 0 mana cost of skills as if you use 2 rings with -mana cost.
This is huge for lots of builds starving for mana.
Or for new summoner base rings - all you need to double is minion damage and attack/cast speed with some Life. In announcement video there's a 30% increased minion speed/32% increased minion damage ring mod, imagine it doubled on one ring.
Last edited by alex_disp#4958 on Aug 15, 2022, 2:39:08 PM
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alex_disp wrote:
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Anngrat wrote:
If we won't be able to double all mods in one copy - the use of league mechanic would be niche lul

But you can get insane focus on some stats with this. Imagine doubling -8 mana cost of non-channeling skills. With Doubled life and elemental damage with attacks. This ring can allow you to use some unique ring in other slot while actually giving you 0 mana cost of skills as if you use 2 rings with -mana cost.
This shit is huge for lots of builds starving for mana.


Builds starving for mana could use lifetap, eldritch battery... Dunno, as i said without few negatively reflected stats being positive for build - an idea of using a 3 mod ring looks just bad. Damn, I'm pretty sure that they would change it - dunno, even for omni ring - do i want to use doubled all t1 attributes mods on a non-synth ring without any life and mana cost?
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Last edited by Anngrat#4621 on Aug 15, 2022, 2:43:39 PM
EB for solving the Divine Blessing issue seems viable for softcore for sure. Provided, of course, you naturally path along the top right. Inquisitor is definitely a good candidate for that.

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