I can't believe this game still runs like garbage after all this time. (Get the new engine already)
" Ok, I’ll bite. If you believe an engine developed over ten years ago as a home grown project works as well a current commercial engine, well…. Lol. And your ask of proof is a cute way to denigrate someone, because we both know it cannot be answered because none of us are privy to GGG info. But, here is the real question - would GGG have used a homegrown build if they had the $$$ to buy an engine? I doubt it. |
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runs super for me. get a new rig already
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" lol yea, I have to ask actually because of the amount of times I've had to explain to friends why resolution is almost always the number 1 hit to performance. 2k monitors are the perfect balance imo. |
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" Cannot really see anyone claiming that/saying that. All am saying, is that a person that can't really tell me how or why, doesn't really know either, he just believes. " Did I say that I believe that? No. All am saying, is that I don't KNOW. Neither do you, probably. I don't KNOW how many parts of the engine made "10 years ago" are left now. I don't KNOW how much of the engine is written by GGG, how much is outsourced, how much is made yesterday. I don't know how many lines of code have remained from Unreal Engine 1 in 1997 to Unreal Engine 5 today. But I firmly believe that Unreal Engine 5 isn't the "best engine" for every single video gaming task in existence. I think there are several engines out there, tailored for ONE use - that can handle the task they are tailored for better than a commercial engine, aimed to solve many tasks. Again, I'm not saying PoE's engine is great. I'm not saying it's good. I'm not saying it's decent. I don't have more knowledge about gaming engines and API's than the random guy on the street, that's why I don't bash it; because I don't know. The difference here, is that a lot of people in here THINK they know, but they don't. That's why I will believe the person who tells me how or why a certain engine would do better - because he shows me he KNOWS. " My bad, I can see that know. He think he "KNOWS", just like other persons in here thinking they "KNOW" the opposite. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jul 7, 2022, 8:21:31 PM
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" Really? This is exactly what they wrote that I "lol'd" to that apparently offended your senses. Put the parts in bold I found laughable. " "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44#6905 on Jul 7, 2022, 8:18:03 PM
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I was astounded at how poorly it performed after Part 1 of the campaign. I've been playing PoE since early 2012 across several machines/rigs and my brief experience of Sentinel league-era PoE was, by far, the worst performance in terms of framerate and stutters. The last time I played it was probably about 2018, and it was on this computer -- with a far older graphics card (good old GTX 970 -- what a fucking workhorse it was!).
Something's definitely up and 'if you can't offer solutions don't give feedback' is not helping anyone. As a returning user of the product, my feedback being basically 'this performance is awful compared what it was like before' is legitimate if lightweight. I don't know shit about any of this; on the other hand, I don't know much about cars and I'm not about try to fix mine if something goes awry. A consumer of a product should not be expected to be an expert in that product's operation. Either it works or it doesn't. And if it doesn't, you can try to fix it yourself, get it repaired, or replace it. And the choice between the three, to me, comes down to complexity of the product. And PoE is a horrifically complex piece of work. If *every* other game I play runs just fine (which they do -- even Sacred 2's many bugs were murdered by a single community patch released 10 years ago), regardless of their age, and PoE literally goes from butter smooth for the first five acts to an unplayable mess right before Kitava and consistently unpleasant thereafter, then I'm going to lean towards this being a PoE problem, not a me problem. And if it is a me problem, then the steps required to make it work are well beyond their worth for me, so it was no effort to yeet PoE from my PC permanently. Had the game felt less bloated with years' worth of ham-fisted content, I might have been less inclined to blame the devs for the game's sudden plummet in performance. This is not, to me, a difficult set of dots to connect. Either way, that's my personal experience of PoE2022: the performance was far below any version of PoE I'd ever played, and that combined with the ludicrous amount of feature bloat indicated to me that GGG have just piled shit on with minimal concern for optimisation these past few years and rely on dedicated players to make it work for themselves. The arrogance. I see no reason why anyone would support a developer who puts performance of their game second to merely delivering more 'content'. Stop doing their job for them already. As for new engine: yeah, no. They need to make a new game, period. They probably can't 'afford' to (read: Tencent won't let them, not as long as this groaning old lady can still take a load of custom -- or maybe the sentiment that PoE exists to be used ad infinitum preceded even the sellout), but this Ship of Theseus has well and truly sailed. And if you're happy to ride it, hey, good for you. Just don't be surprised when it doesn't retain many new passengers because merely using it for passage turns you into a de facto crew member. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Jul 8, 2022, 12:11:41 AM
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" It's funny how far you and Chris are from each other. While you think the best option is to make a new game because all of this content piled together over the years, is making PoE an unplayable monstrosity, Chris claims that the amount of content added over the years, was one of the main reasons they didn't make a new game. Bring me some coffee and I'll bring you a smile.
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" However, all that aside about bloat and that the customer should NOT be responsible for making it work: The main problem with PoE seems to be inconsistent performance. My wife's playing Sentinel on her computer and there was no drop in performance after Part 1, nor now on early maps. There are people who claim the game does not run on their $5000 computer that handles everything else you throw on it, whereas I had no issues in the leagues pre-Sentinel on my rig on a computer that is now 5 years old with a 3GB Nvidia 1060 and on an operating system that is not officially supported. Is that engine related? We don't know. No one not working on the PoEngine can know whether the game would run better if it used Godot, UE5, CryEngine or Unity. Since the commercial engines don't cost anything these days unless you actually sell a product made with them, I'd be surprised if there hadn't been tests at GGG-HQ with one of them. But again, I don't know. However, I do believe that an engine tailored for a task and evolving with said task could be better at this special task than a very well made all purpose engine. People who say that this was a fact (or that the contrary was), however, just sell things as facts that are merely speculation. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" Hey, I dont have any knowledge about coding game engines, but I can pinpoint at least ONE major improvement that the developers could have done all along - let players customize options further, mainly reduce special effects. It's possible, I have seen screenshots of people doing it with simple ini file tweaks, but its a bannable offense that, if detected, will cost you your account. But they wont give this option. Wanna know why? Because, and I kid you not, some streamers would play on these low setting and misrepresent the game on twitch... The entire playerbase has to suffer because of "some streamers". You know what they also could do, and this again, doesnt take a coding degree? Reduce enemy and effect density! They keep cramming more attacks, more enemies, more effects, more on death post death blobs of color on the screen, on top of an already struggling game. For f8cks sake they added volumetric fog in delirium, as well as a bunch of extra mobs with on-death vomit effects in an already poorly performing bloated game... Developers dont give a sh1t. Their hubris and complacency prevent them from implementing player friendly solutions, by giving lower graphic options and reducing overall enemy and effect bloat, which is something that can be done without even touching the engine. But they wont. And do you guys remember one of the earlier videos about PoE 2, in particular where Chris talks about how each arrow shot by a character and stuck in a wall is a separate object? Yeah, PoE 2 is going to run really well with designers and decision makers like this having a say. Last edited by MECHanokl#1095 on Jul 8, 2022, 3:04:40 AM
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just make game have less monsters. proplem fixed.
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