PoE = Path of Kaoms Heart, Solution = Buff hp on chests

Path of Kaom's heart and not Path of Desync ? imdisappoint.
R.I.P 4.B.
Can we please let this thread die? It proposes the worst solution to a problem, yet people keep bumping.
I think the best fix to the whole stack life or dont bother playing thing is simple

1.) more base hp and less % modifiers. Easiest way is to change some of the %life passives to + max life ones.

2.) mobs deal X% less dmg but have X% more health and possibly better dmg resistances/hp regen or leech.

The thing to keep in mind is if we dont need as much investment in hp, then you have more resources to invest elsewhere. With no other buff to monsters, it would be a all around game difficulty nerf, which this game does not need at all and should be avoided at all costs.


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Obsidus wrote:
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Courageous wrote:
Everyone wants to attack life in various ways, but I just like to take the whole conversation up a level, which is to say,,, why do we need life? Simply put, we need life because GGG decided to increase the incoming damage that mobs and the environment do to us. If they change that, then all these conversations about life go away, and we need life nodes less and so on and so forth.



This is the problem. Spike damage in this game is way too high, and since armor/evasion fail to deal with it, the only answer is stack tons of life; thus making it the preferred stat, thus giving Kaom's its power. I'll say it till I'm blue in the face; all they friggin need to do is across the board nerf mobs critical chance and damage modifier, and buff their base damage. Problem solved.


^ This is the answer, it's that simple.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
Last edited by Obsidus#7533 on Apr 25, 2013, 12:32:32 AM
Obtaining Kaoms is even harder now after orb of chance changes. But rat race to get it still go on. Nerf Kaoms in the middle of race and cause massive wave of quits.

As far as I know there are few ways of stacking defence. HP stack, pure ES stack on CI, 50-50 HP+ ES and others. Some involve Kaoms, some not. Just to mention- there is no potion to boost HP(but well stacking evasion and armour boosts are common).

And yes I may be biased. I would like to build naked savage with tons of HP as the only defence (no armour or ES). Not because i found it OP, but because I found it fun and matching my vision. For OPnes i would rather pick some popular ranged 'GMP+chain+gods fart' build. Let tanks be tanky and please leave britney alone.
Last edited by el_hombre_loco#3405 on Apr 25, 2013, 1:21:31 AM
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Obsidus wrote:
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Obsidus wrote:
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Courageous wrote:
Everyone wants to attack life in various ways, but I just like to take the whole conversation up a level, which is to say,,, why do we need life? Simply put, we need life because GGG decided to increase the incoming damage that mobs and the environment do to us. If they change that, then all these conversations about life go away, and we need life nodes less and so on and so forth.



This is the problem. Spike damage in this game is way too high, and since armor/evasion fail to deal with it, the only answer is stack tons of life; thus making it the preferred stat, thus giving Kaom's its power. I'll say it till I'm blue in the face; all they friggin need to do is across the board nerf mobs critical chance and damage modifier, and buff their base damage. Problem solved.


^ This is the answer, it's that simple.


No its not. You would have to remove their chance to crit. Otherwise, spike damage would still exist.

Not in favor of that btw
What are you talking about? This isn't about the removal of spike damage; it's about lessening it to a certain degree, which not knowing the math behind all of this, I couldn't speculate how much would need to be done to make a meaningful, but not fatal impact. The problem is that things spike too hard, too often, and all other forums of defense pale in comparison to the value of HP when it comes to soaking these huge spikes; it's the sort of shit that happens with tank classes in MMOs all the time. The value of HP is not so much determined by any perceived or actual weakness of armor/evasion, etc, nor is it necessarily an absolute issue of HP being too strong, it's value is only in light of the fact that it has a much better time dealing with spike damage, where all the other forms of defense fail, or are inadequate. It's the reason why Kaom's is so good; that HP is more valuable than sockets and much higher armor, plus other stats on your chest.

I mean, they COULD go into detail and remove certain things from the game, like mobs having charge, and rares with the "all allies have increased crit chance and crit damage" affixes, or they could buff armor/evasion, or devalue HP, which so many people seem to clamor for, but all of that seems like a bunch of fussing about to fix all the problems caused by the fact that shit hits too hard. The most straightforward way to tone down spike damage is to tone down the things that are conducive to it; most obviously chance to crit, and crit damage modifier. That seems like the sort of thing that is simple enough to take baby steps towards and then see how much it corrects things, and how the community responds to the change. It's a hell of a lot simpler than them going out of their way to devalue life nodes, or buff armor/evasion, etc.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
Last edited by Obsidus#7533 on Apr 25, 2013, 1:55:51 AM
The best answer really is Nerf Kaoms and tell the no lifers that own them to cry about it.
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Last edited by ShaeG#0897 on Apr 25, 2013, 2:01:45 AM
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ShaeG wrote:
The best answer really is Nerf Kaoms and tell the no lifers that own them to cry about it.

Why would you do that? What would you gain? That piece of gear is expensive and hard to chance/find. You don't just nerf it and do nothing to replace its purpose etc. Kaom prevalence is just a symptom of the Path of HP. Fix that, and the need to wear Kaom will disappear for non-specialised tank-builds, as it stunts your damage and removes a possible 6L.
placeholder for creative sig
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Undon3 wrote:
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ShaeG wrote:
The best answer really is Nerf Kaoms and tell the no lifers that own them to cry about it.

Why would you do that? What would you gain? That piece of gear is expensive and hard to chance/find. You don't just nerf it and do nothing to replace its purpose etc. Kaom prevalence is just a symptom of the Path of HP. Fix that, and the need to wear Kaom will disappear for non-specialised tank-builds, as it stunts your damage and removes a possible 6L.


No one cares that kaoms doesnt have 6 links. My 2h sword duelist does 17k dps and my sword only has 4 links. yeah...my damage is "stunted" lvl 73

The problem with nerfing HP overall is kaoms will still remain overpowered and not everyone deserves to be nerfed. Kaom's makes the game a cake walk.

500life with maybe 1000 armor would make alot more sense.

have 8,500hp makes me a god.

"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui

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