PoE = Path of Kaoms Heart, Solution = Buff hp on chests

You don't understand. It's because HP is so useful, Kaom has such a high degree of utility. Nerf the need for HP, less damage spikes etc., than increase the need for player damage, and you make other stuff like crit, spelldamage etc. more desirable. With not enough damage and lots of life, players should just have farm speed so low, they should think 10 times before choosing such a build.

Balance this stuff, and Kaom will become the niche tank gear that it is supposed to be. Few will have reasons to use it out of a party.
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My opinions of Kaoms heart(as a caster):
1. its kinda op cuz it gives you crazy high base hp, with passive nodes multipler, it gives extremely high hp late game
2. you cant have a linked chest, that mean you need a two handed weapon with nice link, you gonna buy a really nice unique staff(fire and ice casters) or nice weapon for ek.
3. when you get kaoms and a nice weapon,you will found you need more resist and def stats, you gonna need some other gears to max your resist or makes you character even better.
conclusion: get a kaoms----get a 6L weapon----get nice rings, ammy.....---you need to spend a lots of currency for a kaom. so, its kinda like a trade off, but overall, high hp is really nice for every player (unless you go CI).

My opinions of balancing the hp system:
1. change more % nodes into base hp nodes (ie. change some 8%hp nodes into 20-30 base hp)
2. nerf the OP debuff from monsters(not sure).
3. "balance" the dmg from the monsters
4. more dmg reduction-----when you max your resist, go crazy high with your armor, sometimes monsters can still do crazy dmg on you thats why ppl will always think they need hell lots of hp nodes.

overall, its not important if kaoms get nerfed or not, balancing the hp and dmg reduction mechanic might makes it better.
buff base hp on level up
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coli wrote:
buff base hp on level up

buff your brain better
I would like to see a nerf to Kaoms, its ridiculous OP.
1k hp seems a bit overpowered, seeing how life works in this game. Limiting its sockets, only forces builds to use 6 socket weapons, assuming they don't want a sub-optimal armor.
Changing fundamental design aspects to 'nerf' an OP item, as suggested by many here, is sheer brilliance.
You can make valid arguments about HP being overly important, sure. But that doesn't appear to be the point of this thread at all. That's a design argument, which would have been a lot more productive had it been stated several years ago. It's like getting several years into the development of some new car, and then saying "it should be a plane instead".

If the problem is that Kaom's is so strong that you would seldom/never use anything else given that you had access to one, then surely the simplest solution (other than removing/nerfing Kaom's, which just results in more problems)is to introduce items/mods that make it a choice, rather than necessity (for rich endgame players).

Here's a few possible ways of implementing that, note that at this point I'm not arguing for/against any of them, just putting them out there.

-STR type chests can roll the 'life' prefix multiple times. Up to 3 for pure str types, twice for hybrid.
-Add a 'life' suffix that can only appear on chests.
-Add a new unique better than Kaom's (trollface.jpg)

None of those may be particularly good as they are, I'm just throwing 'simple' solutions out there, to contrast with the "this item breaks the game, start making the game again from scratch, and do it right this time" suggestions, that are entirely unrealistic in terms of ever being implemented.
Last edited by Herpy_Derpleson#6025 on May 6, 2013, 2:29:21 AM
I already said, we need some damage reductions by %, especially on str armors. That will distinct close combat warriors from the rest, because they always stack str. This atribute would rely on the amount of str you have.

Other than that changing some % hp nodes to 20-30 hp nodes is a nice indirect nerf to kaoms, but also to stacking hp armors.
I'm ready to get flamed but:
Either Kaoms needs a nerf, or HP nodes have to be changed from 8% to 4%+20HP or smth.
IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~
Last edited by Darkrox#0968 on May 6, 2013, 5:09:27 AM
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Darkrox01 wrote:
I'm ready to get flamed but:
Either Kaoms needs a nerf, or HP nodes have to be changed from 8% to 4%+20HP or smth.

I was thinking everyone would benefit if they could see the numbers of what you're talking about.

Let's say average guy has 1000 base life before Kaom's and 240% increased life (30x 8% nodes or equivalent).
Right now, that's 3400 life without Kaom's, 6800 with.
With your change, his base life would go to 1600, making it 3520 life without Kaom's, 5720 with.

My reaction is: meh. You've successfully nerfed Kaom's, but you've made life nodes even more important than they were before, which is still bad for build diversity. I'd prefer buffing base life directly -- without using life nodes as a middleman. Which is what I did in the suggestion in my signature.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on May 6, 2013, 9:59:46 AM

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