Why do you keep nerfing fun every league?

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Ashandaar wrote:
PoE is structurally a time sink, which is absolutely different.

I mean, what are you going to put in the time sink if you have no time? You certainly can't put money like in raid shadow legends, the game doesn't support that option, or at least not officially.

I haven't been having much time to play either but dunno how's that the game's fault. I keep playing because even the part I still have the time to access is better than what similar games offer, if there was one that would give me more entertainment for my time I'd just play that instead.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Ashandaar wrote:
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vlmndd wrote:
When you have little time to play, it's sensible to look for a game that requires less time. There's no reason to write a mini-essay on thousand reasons you can't play poe.


This is the perfect representation of how stubborn this community is becoming.

People's opinions may differ from yours, it is precisely what makes this world worth living in. Sorry if it doesn't fit with North Korean values.

And by the way you totally missed my point. I'm not leaving PoE because i have no time to play, i leave PoE because i can get a better use of my playtime. Take Elden ring for example. The game is long if you want to explore it at 100% but you can eventually do it, whatever the amount of playtime you have on a daily basis. Nothing's stopping you in your progression, you'll simply take more time than someone else to achieve it.

PoE is structurally a time sink, which is absolutely different.


Don't forget the usual "the game is balanced around trading", "the game must be hard to feel engaging", "RNG is RNG" and "endgame is for 1%" chants.
I don't make demands of the host when I'm in their house. I'm free to leave any time I want.
Last edited by AlvinL_#4492 on May 20, 2022, 3:23:41 AM
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raics wrote:
I haven't been having much time to play either but dunno how's that the game's fault.


It's not the game fault and i never said that.

PoE is designed to keep busy as long as possible people who play 12h/7d. They added uber uber bosses for them and that's fine. But when even the regular content is becoming a struggle because of poor (or half-thinked) design choices, well there is at least some sort of a point to report them. Not for whining, but to share the fact that, no, we are not all praising and satisfied with that direction.

Add to this chinese companies that are paying people to play the game, grind currencies to sell them AND to lock the whole market by securing most of build enabling uniques. Don't you find it odd that exalted orbs that were worthing roughly 50 - 55 chaos each something like 6 years ago are now skyrocketting to 138 chaos on day 3, for never going down?

I played this game for 9 years and i can tell you the "economy" has never been as broken as it is now.

That's one of the main reason i move. I've no problem to slowly but surely make my way into a game. It took me around 45 days to finish the first run of elden ring. Just because it takes time to explore the world. Not because somewhere in this world a chinese company decided that i will have to buy them build enabling objects to be able to play what i want. I hope you can get the difference bewteen the two
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Ashandaar wrote:
It's been two leagues i finish the campaign and then leave.

TEXT OMITTED TO SAVE FORUM SPACE



Painful to read but so very relatable.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
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Ashandaar wrote:
That's one of the main reason i move. I've no problem to slowly but surely make my way into a game. It took me around 45 days to finish the first run of elden ring. Just because it takes time to explore the world. Not because somewhere in this world a chinese company decided that i will have to buy them build enabling objects to be able to play what i want. I hope you can get the difference bewteen the two

Sure, that's perfectly fine, if the game wasn't giving me anything back for my time I'd move on too.

Personally speaking, I think that the recent changes improved the experience for me because I don't have to wait until red maps to stop falling asleep at the keyboard. You feel the game push back much earlier, you feel the climb through map tiers, low end items are worth something now, good shit is really expensive so you need to decide how to set things up and switch things around more until you can afford your final setup and so on. Dunno how to put it, I feel that the game gained some interactivity, became less static, and that's different from what the game served in recent years.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 20, 2022, 3:46:43 AM
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raics wrote:
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Ashandaar wrote:
That's one of the main reason i move. I've no problem to slowly but surely make my way into a game. It took me around 45 days to finish the first run of elden ring. Just because it takes time to explore the world. Not because somewhere in this world a chinese company decided that i will have to buy them build enabling objects to be able to play what i want. I hope you can get the difference bewteen the two

Sure, that's perfectly fine, if the game wasn't giving me anything back for my time I'd move on too.

Personally speaking, I think that the recent changes improved the experience for me because I don't have to wait until red maps to stop falling asleep at the keyboard. You feel the game push back much earlier, you feel the climb through map tiers, low end items are worth something now, good shit is really expensive so you need to decide how to set things up and switch things around more until you can afford your final setup and so on. Dunno how to put it, I feel that the game gained some interactivity, became less static, and that's different from what the game served in recent years.


Can you please elaborate on how diminished choice, greater room for error and mechanics that exist primarily to artificially extend play time made the game more interactive for you?
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!
Last edited by Ageless_Emperion#2844 on May 20, 2022, 3:53:13 AM
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raics wrote:
Personally speaking, I think that the recent changes improved the experience for me because I don't have to wait until red maps to stop falling asleep at the keyboard. You feel the game push back much earlier, you feel the climb through map tiers, low end items are worth something now, good shit is really expensive so you need to decide how to set things up and switch things around more until you can afford your final setup and so on. Dunno how to put it, I feel that the game gained some interactivity, became less static, and that's different from what the game served in recent years.


Yeah i think i got your point on this. Sure you have to adapt more things in low tier maps rather than rushing through them to red ones like it was some leagues ago.

But when you want to actually play something, if this something is gated behind build enabling uniques (and not even super rare ones) which value has been artificially blown by some external business who take profits on it, it really doesn't worth your time.

The best way to cope with greed is to ignore what those greedy bastards want to sell. And if it supposes to move way, then i'm ok with it. Not that i think i'll have any impact on this business, no. I simply don't want to deal with such practises so i stay away.
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Ageless_Emperion wrote:
Can you please elaborate on how diminished choice, greater room for error and mechanics that exist primarily to artificially extend play time made the game more interactive for you?

"You have to fiddle with it more to get things going at the base level" is probably the short version. They pulled down a lot of the micromanagement from the top to bottom, it isn't necessarily a good or bad thing, it's just one way to skin a cat and you either like it or your don't.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
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Ageless_Emperion wrote:
Can you please elaborate on how diminished choice, greater room for error and mechanics that exist primarily to artificially extend play time made the game more interactive for you?

"You have to fiddle with it more to get things going at the base level" is probably the short version. They pulled down a lot of the micromanagement from the top to bottom, it isn't necessarily a good or bad thing, it's just one way to skin a cat and you either like it or your don't.


Well, planning a build, fine tuning it and then acquiring the items for it (ideally self crafted) is my favorite part of the game. However, I see a lot of the recent shifts in GGG design ideology introduce barriers for players that hinder the transition between planning and execution. Its one of the reasons I got burned out on the league treadmill. This isn't my job, its my hobby and consistently not being able to realize my vision for a build or not being able to experience end game content because the goalposts keep getting moved closer and closer to professional play is very frustrating.

Fundamentally I don't feel the developers respect my time at all, be it through intentinally tedious design that Chris for some reason calls 'opporunity costs' or how end game focused everything is, which renders everything else just a tedious slog before you get to exprience the thing you are actually here for.

So overall I think we like the same thing about the game, but I am not sure where the disconnect lies between our perceptions of it, so we can agree to disagree at least.
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!

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